Star Wars: Armada Rules Questions

  1. How many tokens could I use in a turn
    2
    replies
    BergerFett
  2. Issues with precision
    5
    replies
    BergerFett
  3. Gunnery Team vs Advanced Gunnery objective.
    2
    replies
    rowdyoctopus
  4. Anti-Squadron, Concentrate fire, and Squadron Defense tokens.
    8
    replies
    caelenvasius
  5. Overlaps and speed 0
    3
    replies
    Major Mishap
  6. Command Dials and Tokens
    1
    replies
    ScottieATF
  7. crits and defence tokens
    5
    replies
    caelenvasius
  8. Navigate Dial Speed Change
    1
    replies
    FrozenFlesh
  9. Tarkin's Ability - For the life of me, please clarify.
    5
    replies
    Alpha Xg1
  10. Wullf Yularen + Tarkin
    6
    replies
    Jut
  11. Exhausting Upgrade Cards
    1
    replies
    clontroper5
  12. Accuracy Effects
    1
    replies
    Versch
  13. Redemption and engineering team
    1
    replies
    Gibarian
  14. Critical effects
    1
    replies
    viz
  15. Nav Command question
    3
    replies
    Versch
  16. overload pulse vs. defense tokens
    12
    replies
    Versch
  17. Rules Reference trumps Learn to Play, right?
    13
    replies
    Serlo
  18. Maneuver stick overlapping ships and squadrons
    3
    replies
    InvisibleCalm
  19. Thinking of cutting a short ruler
    10
    replies
    viz
  20. Ships shooting engaged squadrons.
    23
    replies
    daloonieshaman
  21. can't spend Conc. Fire dial and token on different attacks
    21
    replies
    InvisibleCalm
  22. Tournament size changed already?
    25
    replies
    wjgo
  23. Arc and Yellow Dots
    10
    replies
    Larac
  24. Can u suffer multi criticals? Shots at squadrons?
    4
    replies
    Whistler11