Mansions of Madness

A board game of occult horror and mystery for two to five players

SUBFORUMS

  1. 4,205
    posts
    Dust tac`s and a possible new noob.
    EVIL INC EVIL INC
  2. 2,930
    posts
    Critical Damage roll
    Bishop IV Bishop IV
  1. All investigators escaping and the "finale"
    8
    replies
    amikezor
  2. Crawling Hands
    1
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    eorahil
  3. The Yellow Sign
    2
    replies
    amikezor
  4. Difficult objective for the Kepper
    3
    replies
    Dam the Man
  5. Til Death do us Part Keeper Action card Absorb
    3
    replies
    Gladeflower
  6. Question about PoD scenarios (spoiler containing)
    0
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    TEnOTT
  7. Do obstacles count as exploring?
    9
    replies
    Dam the Man
  8. skill token and puzzle
    3
    replies
    amikezor
  9. Rage against Classroom Curse (possible spoiler)
    4
    replies
    Tromdial
  10. Different editions?
    5
    replies
    Angelic Despot
  11. Firbbidden alchemy expaniosn
    8
    replies
    Dam the Man
  12. Tuning the game
    11
    replies
    Embery
  13. Change misprints
    4
    replies
    Tibs
  14. Question about basic stories (possible Spoiler)
    3
    replies
    Embery
  15. A few questions (spoilers maybe?)
    4
    replies
    eorahil
  16. Darkness tokens
    2
    replies
    Embery
  17. Article on horror-themed games
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    Captain Kill
  18. Classroom Curses objective 1C (possible spoilers)
    6
    replies
    Dam the Man
  19. Impressions, results and expansion…oh my
    19
    replies
    thecoldwarrior
  20. Formula for making investigators?
    1
    replies
    Tibs
  21. Forbidden Alchemy – recommendation possible (spoilers)
    6
    replies
    eorahil
  22. Question clarifications
    1
    replies
    demozon
  23. I like a good story
    2
    replies
    player1310912
  24. Keeper's screen
    4
    replies
    SquarePeg
  25. Next Expansion: Call of the Wild (GenCon pic)
    11
    replies
    The Black Man