WFRP Rules Questions

  1. Action/Career card traits - apologies for this.
    4
    replies
    dvang
  2. Gromril Armor crit cancelling ability
    4
    replies
    fnord3125
  3. Moving from Long Range to Engaged in a single turn
    23
    replies
    Morffe
  4. Action cards with 0 recharge
    13
    replies
    rscabbard
  5. Dramatic Flourish is duh ?
    7
    replies
    willmanx
  6. Fire Damage
    1
    replies
    Lexicanum
  7. Threading the Needle
    4
    replies
    r_b_bergstrom
  8. How do NPCs deal critical damage?
    4
    replies
    sinister6
  9. Wizard-Priests?
    4
    replies
    Fresnel2
  10. Monster Strength
    8
    replies
    Gallows
  11. Creative Thinking talent
    9
    replies
    r_b_bergstrom
  12. How do you interpret the Wood Elf initiative bonus?
    26
    replies
    pumpkin
  13. Struggling with the Rally Step
    10
    replies
    BCA
  14. Becoming a Caster after Character Creation
    11
    replies
    r_b_bergstrom
  15. Boon's / Bane's / Sigmar / Chaos Star / Usage Clarification
    5
    replies
    dvang
  16. GM mandated career change
    5
    replies
    Darrett
  17. A/C/E
    3
    replies
    pumpkin
  18. Challenge or Misfortune?
    13
    replies
    dvang
  19. Exhaust which talents?
    3
    replies
    ExInferis
  20. Item Quality: Blast
    2
    replies
    pumpkin
  21. Magic: Non-Humans Need Not Apply
    14
    replies
    Haggard
  22. Questions about the "Casting Careers"
    23
    replies
    Erebus1
  23. Critical Rating Boons
    1
    replies
    Silverwave
  24. Resilience specialisation : recover fatigue
    4
    replies
    Silverwave
  25. Reckless Dice - Building Up Fatigue/Stress
    6
    replies
    Bindlespin