Hello everyone.
Recently a player in my game was considering taking Threading the Needle, and he asked me "Why would I take this action card?"
It adds 2 misfortune dice (or one), while range shot has none, and there are no rules for firing into melee. Effect wise, using the action in a conservative stance has only a marginal payoff for the recharge 3 and 2 misfortune.
So how do I explain why it does pay to take this action? And of course, how should firing into melee be handled.
I think I've read somewhere that firing into melee should increase party tension. That's OK, and I'd not apply this for Threading the Needle. But shoould I also add misfortune dice? How many? Two?
Thanks for your input.