Boon's / Bane's / Sigmar / Chaos Star / Usage Clarification

By Captain Sausage, in WFRP Rules Questions

Hi Guys / Girls,

I have recently tried a demo run on the new system with a medium sized group, everything went well, although a couple of clarifications were needed by the end of the night.

I have read through the rules several times and could have sworn that somewhere among them it stated that 2 boon's can be converted into one success. However since playing this demo game i cannot find this rule anywhere. So i am now wondering whether i actually imagined this rule, or am just getting it confused with Sigmar's Comet.

Below i will list the various uses for each die, could someone check them through and let me know if i have left any out, or mis-interpreted them.

Various Boon Rolls.

1) 2 boon's - General Rule - remove 1 stress / fatigue

2) X boon's - Card Activation (1,2,3 ect)

3) X boon's - Roleplay element - GM chooses extra good stuff based around the check. (for example a failed check, would not fail so badly and go slightly more in the players favour)

4) 2 boon's - Turn into one success - As mentioned not sure if i imagined this one, or read it on the forums as someones house rule.

Various Bane Rolls.

1) 2 bane's - General Rule - Add 1 stress / fatigue

2) X bane's - Card Activation (1,2,3 ect)

3) X bane's - Roleplay element - as per boon

Sigmar's Comet Roll.

1) Comet - Converts to one success.

2) Comet - Converts to one boon.

3) Comet - Activates comet effect on Card.

4) Comet - Activate Weapon CR Rating

5) Comet - Cause a Critical Wound - Not sure if this is the same as generates the CR rating, otherwise you could use boons to activate CR, and comet to activate another critical - need clarification here.

5) Comet - Roleplay Element - as someone else gave an example, Comets is an extreame roll of luck - therefore someone failing a jump check between two rooftops would have some good fortune if they rolled a comet, such as falling into a cart of hay ect.

Chaos Star Roll.

1) Chaos star - Negates one success.

2) Chaos star - Counts as a bane

3) Chaos star - activate card effect.

4) Chaos star - Roleplay Element - As per comet, but in reverse.

Thanks in Advance for any advice on missing effects or mis-interpretations.

Captain Sausage.

Captain Sausage said:

I have read through the rules several times and could have sworn that somewhere among them it stated that 2 boon's can be converted into one success. However since playing this demo game i cannot find this rule anywhere. So i am now wondering whether i actually imagined this rule, or am just getting it confused with Sigmar's Comet.

There are some Talents which do that in certain situations. Maybe that's where you got it from.

Thanks for the write up, this helps in figuring out how to use banes and boons aside from just following the action card description.

I think you forgot a Boon use: "X Boons - Activate weapon's CR"

Yep the X boons to activate the CR of the weapon is missing, and i think that is different to using a sigmar's comet to fo critical damage and so activating the CR via boons and converting a wound to a critical via a comet, do stack.

1) 2 boon's - General Rule - remove 1 stress / fatigue
2) X boon's - Card Activation (1,2,3 ect)
3) X boon's - Roleplay element - GM chooses extra good stuff based around the check. (for example a failed check, would not fail so badly and go slightly more in the players favour)

Yes

4) 2 boon's - Turn into one success - As mentioned not sure if i imagined this one, or read it on the forums as someones house rule

NO. Could be a house rule, but is not in the rulebook.

ADD:
X Boons - Activate weapon's CR

Various Bane Rolls.

All Yes. Let me double check, but I vaguely recall 2 banes can cause a fatigue/stress too.

1) Comet - Converts to one success.
2) Comet - Converts to one boon.
3) Comet - Activates comet effect on Card.
4) Comet - Activate Weapon CR Rating

Yes

5) Comet - Cause a Critical Wound - Not sure if this is the same as generates the CR rating, otherwise you could use boons to activate CR, and comet to activate another critical - need clarification here.

NO. This is the same as #4. A Comet can activate the weapon's CR, which is a critical. It *is* a different bonus line, and the limitation is only on not using the same bonus line more than once. So you can use a Comet to activate the weapon's CR as well as X number of boons to activate the weapon's CR too, causing 2 criticals.

5) Comet - Roleplay Element - as someone else gave an example, Comets is an extreame roll of luck - therefore someone failing a jump check between two rooftops would have some good fortune if they rolled a comet, such as falling into a cart of hay ect.

Yes .

1) Chaos star - Negates one success.

NO. This may be a house rule you saw, but per the rules only Failures negate Successes. A Chaos Star does not ever count as a Failure, but as a bane (per #2 below)

2) Chaos star - Counts as a bane
3) Chaos star - activate card effect.
4) Chaos star - Roleplay Element - As per comet, but in reverse.

Yes