Rogue Trader Rules Questions

  1. Exceptional Leader and Aquisition Tests
    18
    replies
    karoline2
  2. Rolling against over hundred
    14
    replies
    gomme
  3. some questions
    12
    replies
    gomme
  4. Power Armor
    23
    replies
    George Labour
  5. Warp (Navigation) botching
    7
    replies
    Brother Praetus
  6. Teleportarium question and Warp entry question
    28
    replies
    Brother Praetus
  7. Astropath Trancendants
    6
    replies
    Brother Praetus
  8. Best and Good Flak Armours vs. Blast
    1
    replies
    Brother Praetus
  9. Mastery of Space versus Mastery of Small Craft
    7
    replies
    HappyDaze
  10. Idiot's Guide to Psyker Powers
    1
    replies
    korjik
  11. Starship Combat: Is Long Range fire possible?
    2
    replies
    Nojo509
  12. Pyskers sustaining powers
    3
    replies
    karoline2
  13. Basic Skills as "Starting skills" problem and the advance chart
    9
    replies
    karoline2
  14. Skill overlap.
    3
    replies
    Fortinbras
  15. Imperial Ship shooting at Eldar
    15
    replies
    Santiago
  16. Almanac Astrae Divinitus & Navis Prima
    2
    replies
    MILLANDSON
  17. Macrocannon salvos & Munitoriums
    2
    replies
    HappyDaze
  18. Question of how high a particular stat roll can be.
    7
    replies
    dvang
  19. Eaters of the Dead
    7
    replies
    George Labour
  20. Focused Augury
    13
    replies
    TechVoid
  21. Titan Legions?
    40
    replies
    George Labour
  22. Keeper of Secrets
    3
    replies
    Santiago
  23. Full Auto, exchanging damage die with successes
    4
    replies
    dvang
  24. Photon Flash grenade rules
    4
    replies
    Cpt. Harkonnen2
  25. Multiple Cargo Holds and Passenger Components
    6
    replies
    korjik