Rogue Trader House Rules

  1. Rules for Star Forts?
    8
    replies
    Nerdynick
  2. New Character Sheet, work in Progress
    2
    replies
    Ogrehound
  3. Alternate Warp Navigation Rules
    2
    replies
    Ogrehound
  4. Escort Carriers
    14
    replies
    bobh
  5. Vehicle Size, Corrected
    0
    replies
    Bandersnatch2
  6. Capital ships not so capital.
    61
    replies
    Voronesh
  7. Vampire-Launch Torpedo Tubes
    7
    replies
    bobh
  8. Better boarding rules?
    6
    replies
    BangBangTequila
  9. Omnissiah-class Forge Ship
    17
    replies
    vastrix
  10. Diagnostor optional rule?
    0
    replies
    LifeDruid
  11. 1
    replies
    naracances
  12. Goons: Simple rules for simple companions.
    5
    replies
    Lynata
  13. Very Big Industrial Vehicles
    7
    replies
    Agmar_Strick
  14. Homebrew Sectors
    7
    replies
    vastrix
  15. Adding to the Horror - the Emperor-class
    25
    replies
    van Riebeeck
  16. Mapping the Lunar class cruiser
    4
    replies
    Dabat
  17. Multi-classing
    12
    replies
    Svarte Hanske
  18. Ship Idea: Da WAAAAAAGH BRINGA!
    1
    replies
    vastrix
  19. Removing the option to combine macrobattery salvos.
    46
    replies
    Xerty
  20. Balance problem : The Atomic Raider of Doom
    20
    replies
    WhiteLycan
  21. Good-craftsmanship vs. Best-craftsmanship guns
    20
    replies
    Lynata
  22. Ramilies, revisited
    1
    replies
    Samiam_Jr
  23. New Component "Shuttle Hangars"
    7
    replies
    Dabat