Dark Heresy Rules Questions

  1. All-out attack with 2 weapons
    5
    replies
    wheatiess
  2. Tech-Use Vs Trade Technomat
    5
    replies
    Sigismund
  3. how many Minor Psychic Powers do they get
    2
    replies
    Noctus2
  4. how many psychic powers can a psyker cast in one turn
    1
    replies
    Darth Smeg
  5. Ascension Confusion
    2
    replies
    Noctus2
  6. Adding power field to weapon
    21
    replies
    Sigismund
  7. Tech Use and Precision Telekinesis?
    5
    replies
    jack_px
  8. searching for banishment rules
    2
    replies
    Dictator
  9. Pistols - Accurate + Dual shot
    9
    replies
    raffalin
  10. Experience for Elite advances
    6
    replies
    Noctus2
  11. Divine Shot possibilities
    11
    replies
    Phi6891
  12. Telekinetic Knives
    7
    replies
    Phi6891
  13. Force Weapons
    2
    replies
    niarBaD
  14. Weapon Jam and Technical Knock
    6
    replies
    UlricKessler
  15. Using psychic powers
    9
    replies
    Umbranus
  16. Sound Constitution (x3) in ascension
    1
    replies
    Mormoran
  17. Snare Weapons
    3
    replies
    Zakalwe2
  18. Ascenion Psy Rating +1
    4
    replies
    Schwarzie
  19. Blood Boil Damage Clarification - Toughness Bonus or Armor Matter?
    7
    replies
    Gunslinger_Gaius
  20. Grey Knights in Deathwatch: Acquiring Psychic Powers
    6
    replies
    Zahaqiel
  21. "The Flesh is Weak" talent in Ascension
    2
    replies
    Galth
  22. Major Psychic Powers
    4
    replies
    DastardlyIceHole
  23. Space Travel Sickness
    1
    replies
    Dr. Schadenfreude
  24. Sleeper Agent - Ascension Influence Talent
    3
    replies
    Dr. Schadenfreude
  25. sorcery corruption
    2
    replies
    Quartermus