Pistols - Accurate + Dual shot

By Radomo, in Dark Heresy Rules Questions

If you are using two Accurate pistols (say Carnedons), aim, then take the Dual shot action, rolling 4 or greater DoS, what damage dice to you roll?

1. 4d10 (1 per pistol, 2 for Accurate)

2. 6d10 (1 per pistol, 2 for Accurate per pistol)

Should the Accurate effect count against toughness twice, even though the basic Dual shot is not?

Accurate doesn't give any bonus damage to pistols, only basic weapons. Full text of the errata entry:

The description of the Accurate quality on page 128 should
include the addition “When ? ring a single shot from a single Basic
Weapon with the Accurate quality bene? ting from the Aim action,
the attack gains an extra d10 of damage for every two degrees of
success to a maximum of two extra d10.”

(I haven't made any changes. Any typos you see were there when I copied and pasted the text using Foxit Reader to view the pdf)

Dual shot only applies to pistols.

Exactly. However, in similar situations, such as pistols with scatter, what you would want to do is resolve the damage from each shot as if it had been fired independently, subtract armor from each damage total, then add the totals together and subtract toughness.

Ah...I hadn't noticed that the damage bonus in the errata only applied to Basic weapons. That makes Accurate pistols much less useful than I thought.

Thanks

In my experience, it is actually still quite useful. The extra +10 can be quite useful, especially when using talents like dual shot, where you really want your shot to count. I'd also recommend addingn red-dot sights to capitalize on the weapons' strength.

Hello, I've a quick question concerning the same problem:

An Assassin has the Dual Weapon Wielder and Dual Shot Talents and is armed with

1) Autogun with a red dot sight (+10 BS to WS)

2) Needle Pistol (Accurate, Toxic), Toxic inflicts additional damage, Accurate increases the bonus from an Aim action by +10

So, if the Assassin Takes a Full Aim he would get +30 when afterwards firing the Autogun (+20 Aim, +10 red dot sight), and also +30 when firing the Needle Gun (+20 Aim, +10 Accurate).

What happens if he takes a Full Aim and then shoots both pistols at dual shot? Would he get a total bonus of +40 (+20 Aim, +10 Red Dot from the Autogun, +10 Accurate from the Needle Pistol)? And what happes to the Toxic Damage? As the target gets technically hit I'd say it applies just as if hit on a normal attack.

(I've searched the Forum, but I could not find a thread for this particular question, or I've overlooked it.)

Any help greatly welcome!

Lone Pilgrim said:

Hello, I've a quick question concerning the same problem:

An Assassin has the Dual Weapon Wielder and Dual Shot Talents and is armed with

1) Autogun with a red dot sight (+10 BS to WS)

2) Needle Pistol (Accurate, Toxic), Toxic inflicts additional damage, Accurate increases the bonus from an Aim action by +10

So, if the Assassin Takes a Full Aim he would get +30 when afterwards firing the Autogun (+20 Aim, +10 red dot sight), and also +30 when firing the Needle Gun (+20 Aim, +10 Accurate).

What happens if he takes a Full Aim and then shoots both pistols at dual shot? Would he get a total bonus of +40 (+20 Aim, +10 Red Dot from the Autogun, +10 Accurate from the Needle Pistol)? And what happes to the Toxic Damage? As the target gets technically hit I'd say it applies just as if hit on a normal attack.

(I've searched the Forum, but I could not find a thread for this particular question, or I've overlooked it.)

Any help greatly welcome!

Different weapons with different weapon bonuses must be resolved seperately. A sight or trait only affects the weapon it's a part of. The bonus should only be +30.

i.e. A red dot on my left hand pistol doesn't make the right hand pistol more accurate.

The toxic damage only applies if the target takes damage from that weapon. With Dual Shot, the damge is combined for pen purposes and if the needle pistol has enough damge left over to cause a wound, then the toxin kicks in.

From the errata dual shot is made using a single ballistic skill test. Which means any bonuses from either weapon that would affect their hit rating are factored into the roll. Using the weapons in your example the red dot on the auto gun nets a +10 BS as does the accurate quality used with the aim action.

Since the text emphasizes it is a single attack roll you couldn't double your bonuses with additional scopes or accurate weapons but both would apply for a total +40 BS with a full aim action.

Weapon damage as indicated below by the errata would be reduced individually by armour and then combined versus toughness.

Now, what I would do here is take which ever weapon did the most damage after armour reduction and apply its properties to the combined damage. If the toxic weapon did the most damage then the combined damage would be toxic. The same method would be used to determine which critical weapon chart to reference.

"Dual Shot on page 114-115 should have the addition:
“As you are fi ring both guns as a single attack, you may
take an Aim Action before fi ring to get a +10 or +20 bonus
to the BS Test. A red-dot laser sight mounted on any one of the
weapons will provide its +10 bonus. You do not suffer from the
normal –20 BS penalty for wielding two weapons. If you hit, the
target’s armour gets applied as normal to both hits individually,
but Toughness only counts once against the combined damage
rolls of both hits. A single successful Dodge Test from the target
will avoid both shots.”"

Ah yes, that sounds reasonable. Thanks for the suggestion, I think I will handle it that way.

Though, thinking about it, someone hit by two shots from two toxic weapons should actually be poisened twice, which would not work out with this method. But nevermind, I'll get them zerged down anyway gui%C3%B1o.gif

Yes sounds right. Bonuses should stuck, and toxic should work too.