After a lot of thinking about a lot I’m going to throw my hat in Morrigan and Kaihlik’s corner and agree with them.As it is now there is an over emphasis on Agility and the Dodge skill, resulting as Morrigan calls it “the you must be this tall be play” problem.Another thing to add to Morrigans list is that unlike Semi/Full-Auto attacks which Degrees of Success on both offense and defense matter, Single Shot (Standard Attack) does not. This leads to the flip-side of Opposed-checks argument that its totally unfair that the defender rolled 6 successes and got nothing for the effort.Lets say that an attacker with an Autogun makes an successful attack with 5 extra degrees of success on full-auto against a defender with 2 extra degrees of success, see how they look under this system with the other RoF show alongside it. NOTE: the bonus DoS for Rate of Fire are due to the difference between Autofires (-10) and their modifier (+0. +10 respectively), so if the character rolled the same for each attack this shows the difference.Full Auto:Attacker- Extra Degrees of Successes 5: Hits 6 (1 Base +5 DoS)Defender- Degrees of Successes 2: Hits Reduced 3Results- Hits taken 3Semi Auto:Attacker- Extra Degrees of Successes 6 (5 Base +1 for Semi-autos modifier): Hits 3 (1 Base +1 per 2 DoS; max +2 hits)Defender- Degrees of Successes 2: Hits Reduced 1Results- Hits taken 2Standard:Attacker- Extra Degrees of Successes 7 (5 Base +2 for Standards modifier): Hits 1Defender- Degrees of Successes 2: Hits Reduced 0Results- Hits taken 1As can be seen those Degrees of Success on you Dodge migrate the number of hits taken for Semi and Fully automatic attacks but do ABSOLTELY NOTHING for Standard, there was no difference between Dodging and Not-Dodging; it didn’t matter whether the defender had 1 success or 6 six degrees of success (how they would possibly get that many) they would still take a hit at full damage.You now have a situation were its almost impossible to dodge 1 bullet in Standard in comparison to trying to dodge 6 bullets (that WILL hit you if you don’t dodge) in Full-Auto. That’s just absurd, and by the point of view of the defender extremely unfair.This means that trying to dodge a single shot from Standard attack is extremely-high risk and meager rewards, its effectively Save or Die with the Attacker having the advantage (possibly an overwhelming one). In the previous rulings a Single-Shot vs. Dodge could be seen as both parties succeeding (Attacker: “I successfully hit” Defender: “I successfully dodged“). In the new rulings its obviously unfairly favored to the Attacker (Attacker: “I successfully hit” Defender: “I successfully dodged…but totally failed to Dodge?”).Its one thing to say you succeed but so does your opponent…its another thing to say that you succeed, but your success means nothing.Gaunt your example is a poor one. Saying this system makes sense when you compare it to characters that have dumped at least 2600 experience (at the least) into Agility and the Dodge Skill is a bad example of how this ‘makes sense’. By a ‘make sense’ account a successful Dodge should always reduces the number hits by 1 (after all it IS a successful roll after all, not a failure).
It might be a succesful dodge, but not a good enough one. Same goes with ANY opposed test.
If you test stealth VS awareness, you also compare DoS and dont just say:
"Well, he has 1 DoS at awareness. I guess he heard enough"
And about my "poor example":
- take 45 as starting agility
- chose a character with agility, defence and finesse as aptitudes (Desperado)
- get Dodge +20 for 600 XP (from your 900 starting XP)
- increase Ag by +5 for 100
- keep 200 XP left, already having Dodge 50+20=70 --> after your first mission, buy Ag +5 and dodge +30 (depending on XOP received), to get 85% [ thats 450 XP more than your starting XP]
Learn to understand the powergamer first before you insult me for poor examples.
If you get dodge as a starting skill, you can even start with 75% Dodge right from the start.
I am less interested in the powergamer than everyone else in the party. The power gamer will always have the advantage. I'd rather not disadvantage everyone else to accommodate that one person. You seem overly concerned with this one person dodging everything but as Brother Orpheo has pointed out as a GM you control your game. It should be really easy to deal with the powergamer. Especially with the Inescapable attack talent.
I already have someone who can do this in my current Dark Heresy game. If I really wanted to hit him he would get hit. I don't like opposed tests as I just have generally less control of my encounters doing that (please don't tell me to house rule it, I am well aware I can do that and I will but we are discussing the mechanic here).
I expect that high strength single shot weapons are going to be the main stay now. I really don't see the point of an Autogun any more, hunting rifle is by far the superior option.