I do believe that it has been said already, but if you want more rolls let your players go into an asteroid/debris field. I ran a game where the players had to navigate a nebula where if they clipped a gas pocket their ship would effectively be hit with an ion blast. Then pirates showed up. Made for a tense combat.
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
If space is mostly empty, fill it up.
Give the players something tangible to fly through. OR give them something they don't have a hope of fighting and make them do a chase. That's where a pilot shines.