6 PC game, one player wanted to be the "bad ass pilot" so she built heavy into piloting, knowing that when space combat happened, she'd be a huge asset.
She wasn't. She felt completely useless.
Here's the problem we faced: Maneuvers that are "Pilot only" are vast, but none of them involve rolling ANY dice. The PC with a 1 Agility and no Piloting skill can do these just as good as the 4 Agility, 3 Piloting character.
Next problem with Maneuvers: For "combat" it boiled down to two choices: "Evasive Maneuvers" (Increase Difficulty to be hit, and for your gunners to hit, by 1) and "Stay on Target" (Upgrade the attack dice of your gunners, and your enemies who are shooting at you, by 1). Since these both affected the ships' gunners, it was generally a consensus of "the best thing to do is..." which took control out of the pilot's hand. Maneuvering the ship became a "what's best for the group" situation, meaning the pilot's actions became a group decision.
But let's get to the heart of the matter: Actions. For point of reference, 2 of the "Starter Ships" have a Speed of 3 (The Firespray, the smallest, is a 4) This group has a Speed 3 ship. This preventing the pilot from doing the ONE useful "Pilot Only" Action: Gain the Advantage (removes the penalty from Evasive Maneuvers for your gunners). You need to be going "4+" to use Gain the Advantage.
So our Bad Ass Pilot was reduced to converting an Action into a Maneuver and doing two Maneuvers, which ANY character could pull off, no rolls required. (Yes, there is a whole list of other things characters can do in combat, but the only one of THOSE that requires a Piloting check is "Copilot" which helps out a Piloting check made by the Pilot, so... yeah, that was useless too).
Had she been able to roll her awesome piloting she could have been getting Advantage and Triumphs to help out the group in interesting and narrative ways. In the end it became a puzzle like exercise that was playing out with Fly/Drive maneuvers forcing the enemy to use his actions just to get into gun range.
Improving the ship's speed to 4 is a top priority now, just so she had dice to roll in combat, but I fear that the "you can only really do this one thing" is going to grate on her quickly.
Is there something I missed? All the other characters had a blast boosting shields, slicing enemy computers, repairing the ship, etc. Pilots seem to have been forgotten about.