Any SE Michigan games?

By Johdo, in X-Wing Organized Play

GOB was cool last night but could probably only support three games at once max with no other gamers, tables need consolidation to set up 3'x3'. I'm also working towards making some time for RIW on the 12th if that materializes.

GOB was cool last night but could probably only support three games at once max with no other gamers, tables need consolidation to set up 3'x3'. I'm also working towards making some time for RIW on the 12th if that materializes.

It's looking like this may now be the 13th instead. Khyros can confirm for you as he's setting it up.

What kind of events are you guys looking for? We're trying to get X-Wing going at our store but we're in the dark as to what the community wants. Feel free to stop by and play any time or to talk about events. I usually keep the store open late (12pm-1am). We have plenty of room for as many players as you can bring. My name is Paul and I'm at the store everyday except Thursday and Sunday. Look forward to meeting you.

GOB was cool last night but could probably only support three games at once max with no other gamers, tables need consolidation to set up 3'x3'. I'm also working towards making some time for RIW on the 12th if that materializes.

It's looking like this may now be the 13th instead. Khyros can confirm for you as he's setting it up.

I'll confirm after I talk with someone this evening. My normal contact is no longer working at RIW. But yes, the plan is to make it the 13th at 1pm since there is an SWLCG tourney on the 12th, as well as some con. So to not double up with everything else, I've decided to pursue the 13th.

It's not the guy in the evening that we always see is it? Store won't feel the same if that dude isn't there anymore...

What kind of events are you guys looking for? We're trying to get X-Wing going at our store but we're in the dark as to what the community wants. Feel free to stop by and play any time or to talk about events. I usually keep the store open late (12pm-1am). We have plenty of room for as many players as you can bring. My name is Paul and I'm at the store everyday except Thursday and Sunday. Look forward to meeting you.

I can't speak for anyone else, but just playing would be nice...regardless of what be it 1 on 1, scenarios or what-have-you. My time is limited at the moment due to my newborn. She has vastly cut into my X-wing time.

Unless people don't mind trying to play X-wing with a crying baby in the background. ;)

Edited by Johdo

What kind of events are you guys looking for? We're trying to get X-Wing going at our store but we're in the dark as to what the community wants. Feel free to stop by and play any time or to talk about events. I usually keep the store open late (12pm-1am). We have plenty of room for as many players as you can bring. My name is Paul and I'm at the store everyday except Thursday and Sunday. Look forward to meeting you.

I can't speak for anyone else, but just playing would be nice...regardless of what be it 1 on 1, scenarios or what-have-you. My time is limited at the moment due to my newborn. She has vastly cut into my X-wing time.

Unless people don't mind trying to play X-wing with a crying baby in the background. ;)

Bring the kid, and some rum. Oh, and some beer for us to drink!

What kind of events are you guys looking for? We're trying to get X-Wing going at our store but we're in the dark as to what the community wants. Feel free to stop by and play any time or to talk about events. I usually keep the store open late (12pm-1am). We have plenty of room for as many players as you can bring. My name is Paul and I'm at the store everyday except Thursday and Sunday. Look forward to meeting you.

Paul,

Currently looking at coming out for X-wing Monday night next week.

What kind of events are you guys looking for? We're trying to get X-Wing going at our store but we're in the dark as to what the community wants. Feel free to stop by and play any time or to talk about events. I usually keep the store open late (12pm-1am). We have plenty of room for as many players as you can bring. My name is Paul and I'm at the store everyday except Thursday and Sunday. Look forward to meeting you.

Hi Paul,

I don't know how much of this is possible, or how much of this would cut into your ability to make a profit but if I had a dream list a store would:

1.) Have a couple of star field maps that people could use in store free of charge.

2.) Good sized tables the mats would fit on. (Gamer's Gauntlet and RWI are good at this, right now GOB's tables are pretty small).

3.) Host events, like the Imdar Alpha event, or even just the standard store championships. Those events might include monthly tournaments, and the other 3 weeks of a month open play. Maybe have some cut-outs of space stations or things that could be used for scenarios similar to what RWI has for their Warhammer players or what not. For tournaments, the big prize for the Imdar Alpha one is the wave 4 ships and might be hard to get, but maybe if you charge an entry fee of $5 you could maybe give out a $15 gift card as a prize so that people could basically get a free ship as a prize even if you don't get the rights to host an Imdar Alpha tournament. Maybe you could organize and host an huge "Battle of Endor" reinactment or something and invite players to sign up.

4.) Have a reasonable stock of ships and accessories in stock. (GOB is actually really good at this, but Gamer's Gauntlet is kind of picked over, but they sure are willing to "order" it for you, never mind that if I wanted to order it I could use Amazon.)

Edited by mlbrogueone

So, I'm thinking about starting some sort of campaign for awhile now, and have started drafting up in my head what I would want it to be. For those that have played Empire at War, I'm heavily drawing upon its fleet movement system. Actually, I'm thinking about stealing their map.

So, it could be drawn up to be any number of factions, though I would have to find a really good reason to make it more than just empire vs. rebels. Below is a picture of part of the EaW map.

galactic_map.jpg

As you can see, there are various planets, that are connected to each other via hyperspace routes. You can move ships around from one planet to another as long as they're connected. And then you generate money based on how many planets you control.

I was thinking this could be neatly incorporated into XWM. There are 30 planets in EaW... maybe reduce that down to 15-20 or so. And have each team start with 5 planets, leaving 5 neutral. Each turn, you can move how ever many ships you want from one planet to another as long as they're connected. Both teams would plan their moves and then they would execute at the same time, so it would be possible for two fleets to fly past each other in hyperspace and come across an enemy controlled planet with no defense. Or, maybe one of them left some defense and only moved part of their fleet to attack.

At this point, any conflicts would have to be resolved, this would start a dogfight with standard rules. Except instead of making a 100pt list, you use whatever is attacking/defending. This could result in a 200vs.50 point fight, or 200v200, or 12v0. Ships destroyed are gone for good, however you can choose to flee off the edge of the map to retreat. In the case of the attacker, this would mean returning to the planet you attacked from (and if it too was under attack, you cannot participate... if it is lost, you die since you flew into an ambush). If you were a defender, you could retreat to an adjacent controlled planet of your choice. Whenever only 1 side is left, that team controls the planet.

There could potentially be multiple fights happening at the same time, thus I would think it would work better by having multiple people on each affiliation instead of having multiple teams. That way, if someone can't show up one week, the other "generals/moffs" can continue the assault in his absence.

Then, after all conflicts are resolved, you receive resources (say 10pts) from each planet you control. These could be used to purchase new ships from any ship yards you control (Kuat Drive for example). Or repair any damaged ships that retreated (I'm thinking 1 point per hull/shield... so repairing a B wing only costs 7 points, but making a new one costs 22 points... huge incentive to retreat / finish off the enemy before he can retreat). That might need to be tweaked to 2pt/health - the Empire might be a bit overpowered with TIE swarms in the first case.

Obviously there would have to be some more thought put into this, but that's the general idea. What do you guys think? Can you guys think of any good way to represent what fleets are where, and actually making this flow somewhat smoothly so it's not just a complete drag dealing with the "UI?"

Running a bit late tonight... haven't quite gotten out of the office yet.

We have added a Tournament for X-Wing on the 12th. Since folk seemed to think we were having one, why not have one.

1pm, April 12th

$5.00 Entry Fee

Prizes based on attendance.

100 Point lists, bring 2 copies.

Look forward to seeing folk.

X wing tourney
RIW Hobbies
Sunday April 13th 1pm
Prize support will be from 2014 S1 kit(s). Store credit possible depending on participation.
$5 entry fee

FFG Escalation tournament
Round 1 60pts 45min
Round 2 90pts (30 pts the same as R1) 60min
Round 3 120pts (50 pts the same as R2) 75min
Round 4 points 150pts (75 pts the same as R3) 90min

Edited by Khyros

Hi guys,

We just opened a store in Warren, MI and we're looking to start X-Wing tournaments. We have about 2400 sq.ft of play area so there's more than enough room to play comfortably. We're mainly a Magic: The Gathering store but are trying to hold tournaments for X-Wing, Netrunner, A Game of Thrones and Heroclix. Check us out at https://www.facebook.com/eternalgamesmi

Our address and contact information is:

Eternal Games
26051 Hoover Rd
Warren, MI 48089
(586) MTG-GAME [684-4263]
We look forward to seeing you!

Do you have an "official" day for X-wing play? If you do, i can update the first post in this thread that has all of the other locations listed.

Monday is our official X-Wing day but we don't have a group yet. I've been going around the forums advertising the store to build a group. We'd love to have you guys come out and play.

Ok, wife said I could go, so I'm planning on coming out to Warren Monday night to check out the store.

Hi guys,

We just opened a store in Warren, MI and we're looking to start X-Wing tournaments. We have about 2400 sq.ft of play area so there's more than enough room to play comfortably. We're mainly a Magic: The Gathering store but are trying to hold tournaments for X-Wing, Netrunner, A Game of Thrones and Heroclix. Check us out at https://www.facebook.com/eternalgamesmi

Our address and contact information is:

Eternal Games
26051 Hoover Rd
Warren, MI 48089
(586) MTG-GAME [684-4263]
We look forward to seeing you!

Do you have an "official" day for X-wing play? If you do, i can update the first post in this thread that has all of the other locations listed.

Monday is our official X-Wing day but we don't have a group yet. I've been going around the forums advertising the store to build a group. We'd love to have you guys come out and play.

Ok, wife said I could go, so I'm planning on coming out to Warren Monday night to check out the store.

Going to try and be there, as well.

Hey guys. Thanks for the great feedback. We'll work on your suggestions.

Hi guys,

We just opened a store in Warren, MI and we're looking to start X-Wing tournaments. We have about 2400 sq.ft of play area so there's more than enough room to play comfortably. We're mainly a Magic: The Gathering store but are trying to hold tournaments for X-Wing, Netrunner, A Game of Thrones and Heroclix. Check us out at https://www.facebook.com/eternalgamesmi

Our address and contact information is:

Eternal Games
26051 Hoover Rd
Warren, MI 48089
(586) MTG-GAME [684-4263]
We look forward to seeing you!

Do you have an "official" day for X-wing play? If you do, i can update the first post in this thread that has all of the other locations listed.

Monday is our official X-Wing day but we don't have a group yet. I've been going around the forums advertising the store to build a group. We'd love to have you guys come out and play.

Ok, wife said I could go, so I'm planning on coming out to Warren Monday night to check out the store.

Going to try and be there, as well.

Outstanding, Kyle vs. stock bounty hunter and Wedge vs. Carnor Jax rematch!

X wing tourney

RIW Hobbies

Sunday April 13th 1pm

Prize support will be from 2014 S1 kit(s). Store credit possible depending on participation.

$5 entry fee

FFG Escalation tournament

Round 1 60pts 45min

Round 2 90pts (30 pts the same as R1) 60min

Round 3 120pts (50 pts the same as R2) 75min

Round 4 points 150pts (75 pts the same as R3) 90min

Are Imperial Aces going to be legal here, or are we adhering to official FFG tournament rules in regards to legal products?

Aces will be legal, but you'll have to put up with my ruling on any discrepancies, so fly them at your own risk :).

So, I've written up some rules for a campaign to start running at RIW. Let me know what you guys think of it, any changes you'd suggest before we gave it a try, and if ya'll are interested in trying it out. It's set up such that you'd be playing on a team (rebel or empire) so if you can't show up one week, or someone new joins, the campaign can continue flawlessly.

Here's the galactic map I'm thinking of. Yeah, I didn't really shrink it like I originally thought about.

CampaignMap_zpsc0056b8f.jpg

And I typed up a first draft of the rules in word, but I'll copy paste it into here and hope that the formatting isn't completely messed up.

X Wing Miniatures Galactic Campaign

Overview: The galaxy is in conflict. The Empire has brought stability and security to the galaxy, but at what cost? A Rebellion has raised up against the Empire, claiming that freedom is worth more than the security offered by the Empire. Planets support both sides by providing resources and safe havens for the fleets to refuel and repair. Conquer planets one by one to restore the Empire or to establish a galactic Democracy!

Setup: A faction can be controlled by any number of people, who may make decisions via any method they choose. Each faction starts with three planets loyal to their cause.

Starting planets

Rebel

Yavin 4

Dantooine

Bonadan

Empire

Hoth

Bespin

Atzerri

Each Rebel planet starts with two Red Squadron X wings, each with a Proton Torpedo and either an R2 or R5 in orbit. Each Imperial planet starts with 4 Black Squadron TIE Fighters in orbit. Planetary forces will be tracked in the excel sheet. Each faction has the choice of naming one of the planets their home base. All units produced at the home base are half cost (rounded down).

Galactic Conflict Phase: Each faction is awarded 5 galactic points for each planet it control. These points must first be spent on repairing any damaged unit at a cost of 2 points per hull or shield. This is not optional. If the faction does not have enough points to heal all units, the units are still considered fully healed, but the faction does not have points to spend. Remaining points can be spent in any combination of the following:

1) Build new ships. This is done by paying galactic points equal to the lowest pilot skill of that ship. For example, building a new A wing costs 17 points, and a Prototype Pilot is built. You cannot immediately build a Green Squadron Pilot for 19 points. Units can be built at any planet currently controlled as long as the opposing faction is not currently orbiting the planet.

2) Promoting units. This is done by paying galactic points equal to the difference between the current level of ship and the next level. Once the unit has reached the highest generic level, it may be promoted into any named pilot. For example, a Prototype must first be promoted into a Green Squadron Pilot, costing 2 points, but it cannot be promoted to Arvel. However, a Green Squadron Pilot can choose to promote to Arvel for 4 points, or Tycho for 7 points. A unit that was just created cannot be promoted on the same turn. A unit may not be promoted more than once per turn.

3) Purchasing upgrades for units. This is done by paying the galactic points equal to the cost of the upgrade. One may upgrade a slot already occupied, but it overrides the previous upgrade. For example, a B wing with an Ion Cannon can purchase a Heavy Laser Cannon for 7 points. It will now have an HLC. If it wants an Ion Cannon again, it must repurchase the Ion Cannon for 3 points. Units that were just created cannot have upgrades added on the same turn.

4) Moving fleets between planets. For 5 points, a fleet may move from one planet to another that is directly connected via a hyperspace path. A fleet may not move more than once per turn. A fleet can be made up of any number of ships, but they must all move from the same planet to the same planet. Any number of fleets can move during a turn to or from any planet.

5) Conquering a planet. For 10 points, any planet that has friendly forces in orbit and does not have any enemy forces in orbit can be conquered.

6) Storing points for future turns. Any unspent points will remain.

After both factions have secretly decided their actions, they will reveal to everyone what they are doing. This is considered to happen simultaneously, so one faction cannot change how points are spent based on what the other faction did. Furthermore, both factions execute their fleet movements at the same time. Nothing special occurs if they pass each other in hyperspace. If two opposing fleets end on the same planet, a Planetary Conflict occurs. Multiple planetary conflicts can occur during one Galactic Conflict. They are considered to be happening at the same time.

Planetary Conflict Phase: A fight has broken out in orbit! If there was a fleet that was previously stationed there, that faction is considered to have initiative regardless of fleet size. If both factions moved fleets to the planet, then the lower squad total has initiative. In the case of a tie, a coin flip is used to determine initiative. Planetary Conflicts are resolved in the same manner as a typical fight with the following exceptions:

1) The units deployed are the units in the fleet, regardless of point total. Fights always occur on a 3x3 table with 1 set of asteroids.

2) If a unit flees off of any edge of the battle, it is considered to have retreated. Retreated units are not destroyed. Instead, they can travel along a hyperspace path to an adjacent allied planet. If there are no allied planets connected, the unit is considered destroyed. If the planet the unit retreated to is lost due to simultaneous planetary conflicts, the unit may not participate in the other battle. Furthermore, if the planet is conquered, the unit is considered destroyed.

3) If at any time, the fleet is so large that there are not enough ship models to play all at once, the additional units may be considered “reinforcements” and join the battle after a unit is destroyed or fled from the fight. For example, if the Empire only has 12 TIE fighters at their disposal, but their fleet contains 16 TIE fighters, the first 12 will be deployed immediately at the start of combat. When one of them dies/flees, at the start of the next round, when the PS of the replacement TIE comes up, it can be placed in the original deployment zone and immediately preform its maneuver and action.

The winner of the Planetary Conflict is given the opportunity to immediately conquer the planet for 10 points if it does not currently own the planet. If the person does not have the points available, the affiliation does not change, even if there are no units of that affiliation in orbit.

At the conclusion of all the planetary conflicts, the galactic map is updated to show the new allegiances of the planets. Then, win conditions are checked to see if there is a victor. If there is no victor, the game begins a new turn starting at galactic conflict.

Winning the Game: If any of the following conditions are met during at the conclusion of all the Planetary Conflicts, the game is considered over and a victor is declared.

1) If the home base of a faction is capture, that faction loses. If the faction chose to not declare a home base at the start of the game, it cannot lose via this condition.

2) If all of the units of a faction are destroyed, that faction loses.

3) If one faction controls Coruscant, Yavin 4, Hoth, Nal Hutta and Thyferra at the same time, that faction wins.

4) If one faction controls 30 or more planets for 3 turns in a row, that faction wins.

If at any time, the fleet is so large that there are not enough ship models to play all at once, the additional units may be considered “reinforcements” and join the battle after a unit is destroyed or fled from the fight. For example, if the Empire only has 12 TIE fighters at their disposal, but their fleet contains 16 TIE fighters, the first 12 will be deployed immediately

Special conditions: Certain planets have special conditions that affect either the Galactic Conflict or the Planetary Conflict phases.

Coruscant Provides 20 galactic points instead 5 galactic points to the faction that controls it

Ilum Provides 10 galactic points instead of 5.

Corellia Provides 10 galactic points instead of 5.

Nal Hutta YT-1300 and Firesprays built here cost half as many galactic points as usual (rounded down)

Kuat Costs 10 galactic points to maintain, but all ships cost half as many galactic points as usual (rounded down)

Kessel Planetary conflicts occurring in Kessel’s orbit use two sets of asteroids R1 from the boarders

Vergesso Asetroids Planetary conflicts occurring in the Vergesso Asteroids use three sets of asteroids, ignore all range rules on placement

Bespin Planetary conflicts occurring in Bespin’s orbit are affected by its gravity. As such, all turns are 1 color more difficult than normal. If it was originally red, it cannot perform it.

General Notes/Rules:

Only 1 of each unique unit can be used across the entire fleet.

If a unique unit is destroyed, it cannot be rebuilt.

If a unique unit is replaced via a new upgrade, it can be rebuilt.

A unique unit can be “demoted” in order to build its upgrade card

If a unique unit is created and it’s upgrade card is currently in place, it is immediately removed

Hi guys,

We just opened a store in Warren, MI and we're looking to start X-Wing tournaments. We have about 2400 sq.ft of play area so there's more than enough room to play comfortably. We're mainly a Magic: The Gathering store but are trying to hold tournaments for X-Wing, Netrunner, A Game of Thrones and Heroclix. Check us out at https://www.facebook.com/eternalgamesmi

Our address and contact information is:

Eternal Games

26051 Hoover Rd

Warren, MI 48089

(586) MTG-GAME [684-4263]

We look forward to seeing you!

Do you have an "official" day for X-wing play? If you do, i can update the first post in this thread that has all of the other locations listed.

Monday is our official X-Wing day but we don't have a group yet. I've been going around the forums advertising the store to build a group. We'd love to have you guys come out and play.

Ok, wife said I could go, so I'm planning on coming out to Warren Monday night to check out the store.

Going to try and be there, as well.

Outstanding, Kyle vs. stock bounty hunter and Wedge vs. Carnor Jax rematch!

I'm working on it but it's not looking good right now. Elsewhere in the galaxy, I went to a Eternal at lunch today. When Paul says plenty of room... He isn't messing around. It's like convention big in there.

X wing tourney

RIW Hobbies

Sunday April 13th 1pm

Prize support will be from 2014 S1 kit(s). Store credit possible depending on participation.

$5 entry fee

FFG Escalation tournament

Round 1 60pts 45min

Round 2 90pts (30 pts the same as R1) 60min

Round 3 120pts (50 pts the same as R2) 75min

Round 4 points 150pts (75 pts the same as R3) 90min

I should be able to make it. What time are we starting? Also a nub question as this will be my first tournament, what does (30pts same as Round 1) mean?

I'll be at Eternal on Monday. See you guys there.

It looks like I'm going to miss Eternal on Monday after all. I have a monthly volunteer meeting I forgot about at 7:30 on Monday in Royal Oak.

Escalation is an alternate tourney type that instead of 100v100 for 3 rounds or so, it escalates from a small force of 60 pts to a large 150pt battle.

But it's supposed to be your fleet "grows" instead of different fleets each time. So you have to keep some of the same stuff between fights. It is strictly keeping the same cards. So if you had a blue pilot in round 1 and 2, it would be considered 22 points the same. If you had a blue in round 1, and a dagger in round 2, since they're different cards, they don't count as the same. Likewise if you had a blue w/ hlc and then ibby w/ hlc, the pilots wouldn't count, but the 7 points for the cannon counts, even though it's on a different ship. Same for any small cards. As long as you're using the same "card" it doesn't matter if it switches ships.

X wing tourney

RIW Hobbies

Sunday April 13th 1pm

Prize support will be from 2014 S1 kit(s). Store credit possible depending on participation.

$5 entry fee

FFG Escalation tournament

Round 1 60pts 45min

Round 2 90pts (30 pts the same as R1) 60min

Round 3 120pts (50 pts the same as R2) 75min

Round 4 points 150pts (75 pts the same as R3) 90min

I should be able to make it. What time are we starting? Also a nub question as this will be my first tournament, what does (30pts same as Round 1) mean?

I'll be at Eternal on Monday. See you guys there.

What time on Monday? I'll be there.