*UPDATE MAY 11TH* DOUBLE DRAGON RULES POSTED AND SANDBAG RULES UPDATED
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When : May 22nd and 23rd with registration beginning at 11:00
Friday
11:30 -
Teams (4 rounds/50 minute Rounds)
04:00 -
Teams (Top cut)
06:00 -
Double Dragon (2v2 Legacy/Single Elimination)
Saturday
11:30
- Singles (4 rounds/50 minute Rounds)
04:00 -
Singles (Top cut)
06:00
- Highlander (Legacy 40 minute Rounds)
All Weekend
Sandbag Challenge (Legacy)
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Where
: Lone Star Comics
1215 S. Cooper St.
Arlington, TX 76010
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What : It's going to be 2 days of UFS mayhem in Texas! There's going to be Standard format Singles and Teams events going on throughout the weekend, with current ban/errata list in effect.
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Spoils : All players receive participation support of a booster pack and a promo. Door prizes will also be given out between rounds, as well as other prizes such as Road Warrior award (playgroup that traveled the farthest distance to attend)!
Prize support for Singles is as follows (including prize support from the Regional Kit):
- Champion will receive a booster box, a Texas Throwdown Trophy, a plaque, a vitality counter, an art print, a promo pack, a playset of a League Foil, and 4 additional promos.
- Runner-up will receive a booster box, a promo pack, a vitality counter, an art print, a playset of a League Foil, and 4 additional promos.
- Top 4 will receive a vitality counter, an art print, a promo pack, a playset of a League Foil, and an additional promo.
- Top 8 will receive a vitality counter, a playset of a League Foil, and an additional promo.
Prize support for Teams is as follows:
- Champion will receive a booster box, a Texas Throwdown Trophy, a plaque, a promo pack, 3 playsets of a League Foil, and 9 additional promos.
- Runner-up will receive a booster box, a promo pack, and 3 playsets of a League Foil.
Prize support for Double Dragon is as follows:
- Champion will receive a legacy booster box, a Texas Throwdown Trophy, a pack of promos, and 2 sets of the Foundations of Power.
- Runner-up will receive a legacy booster box and 2 sets of the Foundations of Power.
Prize support for Highlander is as follows:
- Champion will receive a legacy booster box, a Texas Throwdown Trophy, a pack of promos, and a set of the ShadoWar promo characters.
- Runner-up will receive a legacy booster box and a set of the ShadoWar promo characters.
There will be 8 Door prizes drawings during the week (4 per day), with the megar offering of the group being 6 booster packs from the newest set available (3 from each franchise) and another being 2 starter decks from the Soul Calibur 4 and Shadowar sets.
The Grand Prize for the Sandbag Challenge will be:
- 1 set of the Assets of Power.
- 1 set of all of the available Shadowar promo characters.
More prize details to come for the other events!
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Cost : $3 per event, per person (so a team will have to pay $9 all together).
Additional side events are being planned out and will be announced as soon as it's approved . I will update with any additional info concerning incoming prize support and events as they come along.
I invite all players in Texas, the surrounding states, and beyond to participate in this congregation of face-pounding. More info and prize support to come. If you have any questions, concerns, or suggestions, hit me up at texasthrowdownregional@live.com .
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Sandbag Rules
- All decks must have at least 40 cards.
- Legacy format, but the banned list as of May 22nd is in effect.
- Aside from deck size, tournament rules are in effect.
- Each player will be allowed 4 turns to play out as they see fit. They start the beginning of their first turn committed.
- Players may earn 2x modifier to their score if they finish all 4 of their turns under 2 minutes.
- Players may earn 2x modifier to their score if they deal at least 30 damage in one turn.
- Players may earn 3x modifier to their score if they use less than half of their deck (counted by adding the cards in the discard pile with the cards in the staging area, momentum pile, and removed from game pile).
- The largest multiplier a player can receive is 4x. (Ex. If a player manages to finish under 2 minutes (2x) and use less than half of their deck (3x), the overall multiplier is rounded down to 4x instead of 5x)
Below is the stats of the Sandbag character:
Sandbag
Character, Infinity (All vital stats are ??)
6D/6C +0M
0 Hand, X VIT
X is equal to the damage dealt to Sandbag +1.
Before this card's text is blanked, commit all cards in your opponent's staging area.
R: After your opponent plays the same card or ability for the third time this turn, negate its effect and their Combat Phase ends. This ability cannot be negated, cancelled, or prevented in any way. Playable while committed.
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Double Dragon Rules (Original posting by GraveLord; modified slighty by Nubian_God):
1. Each player has and control their own zones (deck, stage, momentum, etc) and vitality.
2. The team whose players are both knocked and/or decked out loses.
3. No tag-in required. Any player may attack any of the opposing players. A player can block for their teammate. Either team member can play a Reversal after their team blocks an attack. An attack target must be declared each time an attack is played and Reversals must target the player who's attack was blocked.
4. Card effect that affects all cards in play will affect team member as well.
5. Cards and abilities must pass in order from and to all players. Example: Team1Player1 plays an attack, t1p1 gets 1st enhance, then t2p1 gets an enhance, then t1p2 gets an enhance, and then t2p2 gets an enhance and then the enhance proceeds back to the attacking player (t1p1). Same goes for responses... yeah, responses will be crazy complicated.
6. The controlling player must choose a target opponent for abilities that states "opponent" in it's effect. Example: If a player plays Infiltrating, then he must choose which opponent's SA he is targeting, but keep in mind that the target opponent's teammate may intervene to disrupt or negate the ability.
7. Players may only play or activate abilities on cards they control.
8. Turns alternate between teams and the 1st two players start off committed and their Ready Phase skipped.. so the 1st player from each team start off committed and etc.
9. If a player is knocked out and his teammate is able to hold it off for 3 of his own turns, then his teammate may "recover" at 1/2 of his max vitality (rounded down) during the end of the 3th turn. The recovering player draws his handsize and commits his entire staging area.. doesn't ready until his turn.
Clarifications to game mechanics in regards to Double Dragon (As provided by ARMed_Pirate)
10. As a player plays an attack (before any costs have been paid or any control check has been made), that player must choose and declare a target for that attack.
11. If you play an E ability, or if you play an R ability in response to an attack (being played, reaching a particular step, being blocked, dealing damage, resolving, etc.) and that ability refers to "your opponent", then:
--1a. if you played the attack, "your opponent" refers to the target of the attack.
--1b. if an opponent played the attack, "your opponent" refers to the opponent who played the attack.
12. If an F ability is played, or if an R ability is played NOT in response to an attack (being played, etc., as in rule 11), and that ability refers to "your opponent", then the player of the ability must, when declaring the ability, choose which opponent (target) the ability refers to.
13. If an ability refers to "your opponent" multiple times, it always refers to the same opponent.
14. If you play an E ability, or if you play an R ability in response to an attack (being played, etc., as in rule 11), and that ability refers to "both players" or "you and your opponent", then:
--14a. if you played the attack, the ability affects only you and the target of the attack.
--14b. if an opponent played the attack, the ability affects only you and the player who played the attack.
15. If an F ability is played, or if an R ability is played NOT in response to an attack (being played, etc., as in rule 4), and that ability refers to "both players" or "you and your opponent", then that ability affects ALL players.
--15a. Responses of this kind that respond to a "Form" being played (notably Order & Law) affect all players, even if the form being played is an attack.
16. During your attack (or in response to your attack, as in rule 11), when you generate or play another attack (the kick played from Koshu To's E, copies generated by Multiple, any attack Chicanery'd in, etc.), that new attack MUST be directed at the same target as the original attack.
(It's all stemming off one attack, so it's going in the same direction.)
17. During your attack (or in response to your attack, as in rule 11), when your opponent generates or plays another attack (card named "Reversal," cards played as reversals, etc.), that attack MUST be directed at you.
(They're responding to your attack, and that means they're responding AT YOU.)
18. When a trigger comes up, all players take turns playing Responses to that trigger, starting with the player whose turn it is, and moving in a clockwise direction. When all players have passed in succession on playing a response, no more responses to that trigger may be played.
Deck Constraints :
- Each individuals deck must comply to the standard deckbuilding rules of UFS.
- Teammates may not share copies of any cards in their deck or sideboard. Ex: If t1p1 is using any number of copies of Infiltrating, then t1p2 cannot have it.
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