Let's create some home brew powers, or pre-existing home brews that you want to share.
Power: Child
You have the ability to imagine
At the start of the game you place your five planets but reserve your tokens(ships) off-world. You still have an eight card hand. As an offense, you do NOT place tokens(ships) into the gateway, but "imagine" them there. Stating how many ships you've brought, up to four. for example: "I imagine three ships." You have to be honest. Continue encounter as usual.
As defense, after cards have been revealed, you have the right to invoke your "invisible friend" once per game only. Your invisible friend always counts as four extra ships. If you invoke "invisible friend" you CANNOT use reinforcements.
wild flare- Run to mother- when not invited as an ally, you may take a token of your color from the warp
Super flare- Run to father- whenever you are not an ally, you may send one token of any color involved in an encounter to the warp.
Feel free to change up or give suggestions on this. It sounds foolish enough to be fun, without being too Sniveler like.
Add some of your own.