This has been an interesting thread to read. It reminds me a lot of when M:tG went to Revised and a person would have thought the world was ending to hear the talk in local game shops. The same thing happened again when dual lands were taken out, and so on and so forth.
From what I gather, this game's version of Moxes and Dark Rituals, Ancestral Recall and similar nonsense are being taken out. The first turn wins, infinite draw decks, infinite catapult, etc., etc. were never good for the health of Magic, and breaking up those kinds of things sounds good to me.
I'm loving the idea of a fresh start with decks gradually becoming more focused over the the months. There may not be amazing combos to begin with, but I think I'm really going to enjoy seeing the game evolve.