Greetings, everyone. We realize that with the excitement of the new releases across the RPG lines, there have been some questions raised over the series of Guide and Vault products we're developing for Warhammer Fantasy Roleplay . I wanted to take a moment and clarify some of the issues so both new and veteran players know what to look forward to with the upcoming releases.
Also, if you're going to be attending GenCon, be sure to attend the Small But Vicious Seminar on Saturday (details available at our booth), where I will be presenting more information about the product line and answering questions.
Q: If I have the Core Set will I need the Player's Guide?
A: No, although the rules have been updated with our recent FAQ and may be clearer in some areas, there is no new rules or information.
Q: So what does the Player's Guide offer over the player information from the Core Set?
A: We have condensed all the information from the cards and careers of sets up to and through the "Signs of Faith" product for easy reference, and there are rules for playing WFRP "Lite" (i.e. without components, for those that prefer this method). This includes action cards, talents, career abilities--virtually all of the player-focused content released so far. Also, the Player's Guide features some new examples and diagrams, as well as some clarifications and streamlined organization.
Q: How about the GM's Guide?
A: If you own the Core Set, you'll not need the GM's guide to play WFRP. The GM's Guide, like the Players' Guide, does provide for detailed lookup tables for a number of game elements. For example, there are complete charts and tables for some effects currently managed by decks of cards, providing both a handy reference, as well as a means to play the game using more traditional means.
Q: So, if I have a new group interested in playing WFRP, where do I start?
A: The Core Set is the ideal starting point for a new group and a superb value. The core set's component mix can easily support 4 people (1 GM and 3 players). Additional players can be added with additional copies of the "Player's Vault" if desired. Now with the release of the new Vault and Guide products, if a player wants additional rules sets on hand, you can pick up the "Player's Guide" without having to get another Core Set (an augment this with more sets of dice, if needed).
Q: So did the original model not work?
A: We've had phenomenal sales of the WFRP products that we have put out to date, with several already in their the second printing. By adding these Guide Books and Vaults, we are responding to player feedback and requests to give players options to expand their group without having to purchase additional Core Sets.
Q: So you'll continue to sell the Core Set?
A:Yes. It's still a great value and the ideal all-in-one entry point for a group.
Q: How about future supplements?
A: These will be released in the same way that we have released our supplements to date (such as "The Gathering Storm" and "Winds of Magic") including both the rules, source materials, and components in one box
Q: Can you tell us why the anticipated Slaanesh box was not on the release schedule through summer 2011?
A: No, what happens in the Inevitable City stays in the Inevitable City.
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UPDATED 8/13/10
A few additional comments and clarifications on the new format, addressing some information that was not clear in my Small But Vicious Seminar video.
Q: How many players are supported by the Player Vault?
A: The Player Vault includes the player-focused components from the popular WFRP Core Set -- this includes three sets of basic actions, stance pieces, tracking tokens, as well as the standups, sheets, and ability cards for all 30 original careers, and the corresponding actions.
Q: What content from Winds of Magic and Signs of Faith appear in the Player Guide and Game Master Guide?
A: The new careers, actions, and player-focused content from these products (as well as the Adventurer's Toolkit) is re-printed for convenient lookup in the Player Guide. The rules for corruption and mutation (first found in Winds of Magic) and disease (from Signs of Faith) are in the Game Master's Guide. The background information, creature flavour and background, adventure, and other content is not duplicated in either Guide.
Also, while the careers, talents, and other components from Winds of Magic and Signs of Faith are listed in charts and layout in the Player Guide, these components are not part of the Player Vault -- those cards, sheets, and punchboard are available in Winds of Magic and Signs of Faith.
Q: What "new material" is there in the Player Guide?
A: There are no new rules or new content, per se. Rather, the Player Guide features updated organization, streamlined rules, more sidebars and diagrams, more examples of play, and a robust index. The goal is to make the rules easier to read and find, and the game easier to play. The Player Guide also addresses some common questions and integrates updates from the FAQ and Errata.