Juyo Mastery is a better version of any of the free actions Jedi normally get, like Master of the Force or Charge. He basically has both and can choose which one he wants to use every turn, as well as having the freedom to do things like, aim, attack and dodge if he wants to. It is probably the most versatile Saber Form keyword we've seen so far, it will need serious consideration every turn what you want to spend that 3rd action on.
Do you take exhaustible force powers or not? He can move attack and recover all in one turn. Do you play more into keeping him engaged in melee all the time so things like Push become good, you can run into a unit wound them, force push them off you and then engage another unit that same turn. Let the rest of your droids finish off what Maul left in the first unit, if there is anything left, and still keep Maul safe from return fire.
Or do you avoid the recovery action all together and go for powers that don't exhaust. He doesn't need Force Reflexes when he can just take a dodge action, and offensive/defensive stance on him is going to be amazing. Maul breaks the current theory behind how to use saber users as well. He doesn't necessarily need to activate last, because he is far less vulnerable to getting attacked, so long as he ends his turn engaged with a unit that has already activated. He could wear down the attack power of a Phase II squad, and then push them off him just to jump into a Phase I squad that has just dodged/aimed that turn already.
Edited by Nithorian