1 hour ago, Tubb said:I'd like to comment:
First, I have never played descent, and looking at this game makes me think this will not change soon. I'll wait for a better product.
I think the art is not exactly what we are used as fantasy players. Perhaps the art direction has done a poor job choosing this kind of art for this kind of genre... this art (in my opinion) would suit perfectly in a cyberpunk genre game. Or perhaps a modern warfare game. Or an urban modern environment.
But not medieval fantasy. Medieval fantasy suggest traditional colors, complex and desaturated palettes, smooth shadows and lights, volumes, evocative backgrounds...
Sketchy looking characters with duotone textures backgrounds and pop color schemes DON'T say "medieval". High contrast shadows aren't for medieval themes... (it is VERY difficult to mix both concepts, but if you dare to do it and do it right, then you got a gem like Darkest Dungeon).
Extreme palettes of flat colors are for superheroes and modern comic books... but all this stuff simply doesn't have nothing to do with fantasy art.
Is like using steampunk chrome aesthetics in your next marvel champions expansion... sure it would be "original" and "different" but it would be horrible and a bad decision... and people would be upset, simply because the art chosen by the art directors REQUIRES to FIT the theme.
That makes me thing that the main purpose of this game is NOT to tell a good story, or to include wonderful and original mechanics... the purpose is to make you freak out giving you 3d environment, groundbreaking aesthetics, great minis... and an expensive B I G box that, now that I see the content... is TOO big... that suggest me FFG has done it again, big empty boxes filled with air.
And now that I have mentioned it... 3d environment... Why?
You say an app will make your games more agile... good luck placing cardboard trees and cardboard stairs... and again... what is the purpose of having these elements? what does this add to the experience? rules for different levels work perfect in other systems, using coloured lines, and different straight levels don't exactly make a prettier board... it makes it impractical and in my opinion, unneeded on a dungeon crawler. Come on... you CAN'T pass UNDER the elements, so, what's the difference between 3d stairs and drawn stairs??? where's the enjoyment once you have seen all the cardboard placed over there?
For this price, I'd prefer the contents of Gloomhaven. With a good story you DON'T need 3d cardboard chests... in fact they look ugly. I REALLY prefer an obstacle printed in 2d... OR a real plastic model for doors or chests. But 3d cardboard trees?????
So, in my opinion they seem to have prioritized aesthetics over gaming mechanics and story... and they have done a very poor job. And the price is simply excessive... taking into consideration that you will need a new expansion and/or miniatures box after a couple of missions...
And I really jhave enjoyed a lot of app driven games, UBOOT for example is a wonderful app driven game, very immersive! or MoM, a wonderful game that I have played a lot of times... but seeing the screens with the crafting system, the weapons, the experience... it seems TOO MANY rules and mechanics have been displaced outside the board. Even inside graphics in the app are terrible... the interface seems poor, the pop-up windows don't have elaborated backgrounds or borders, everything is flat... again everything makes me think about a cyberpunk game and not a fantasy setting.
Sorry for my poor english
your english is very good, and i think you make the point here. Is exactly as you say.
Im pretty sure that if FFG reads messages like yours gonna learn something... but ultimately they doesnt reed neither hear...