17 hours ago, whafrog said:If only you added the words "despite the consequences" I wouldn't have a problem. But unless I missed something (and I admit, far too many words to chew through), my interpretation of your argument is the PC can decide to ignore the roll and the GM just has to roll with it. In which case I'd say, that's a fun little pandora's box, and why wouldn't the player decide to pull that stunt on any roll at all?
"Hey, lemme Coerce this Gammorean and call his mother a ..." <major failure, Despair etc> "... oh heck, you know I think I'll just I walk away, just like I didn't buy that speeder the other day..."
These aren't Negotiation checks, not even close. I don't think there is a skill for "browsing a catalogue". A skill check has to have weight and gravitas behind it, otherwise there is no point. A skill check has to represent the attempt to apply some potential leverage on the part of the checker, none of which you've described.
As a side note...this is a main reason why I despise "shopping" in a game. Haggling over the price of something when there's nothing else at stake has to be the epitome of roll-playing...
This is why you need to be in agreement with what the roll actually means. When calling for a roll be clear on what the roll means. it seems like a lot of the disagreement here is about the 2 sides not agreeing with what the roll means. Which would be what would cause an argument at the table. The roll should represent what the player wants to accomplish nothing more. If they want to know what the best price they can get then that is what the roll represents. It does not represent a sale unless the player decides they want to sell at that price. A roll only means a sale if the player says I am selling and I want to see how much they get. It is a subtle difference but an important one.