20 minutes ago, P-47 Thunderbolt said:No it isn't. A Negotiation check covers the search for an item or a buyer for an item, and then determines the price you are able to buy or sell for. A Ranged (Light) check is the act of firing your blaster.
When you roll, you have performed the action and you cannot take it back.
The question is where the Negotiation action ends. I say it ends before you make the transaction, but after you have reached a point where you can no longer shift the needle further in your favor.
Demonstrably false. You cannot argue this on the Negotiation skill action alone.
The Negotiation check is used (per "Negotiation (Presence)" FnD page 123 bulleted section) in three situations:
First, "Any time a character wishes to purchase goods or services, he must either pay the seller's asking price or use the Negotiation skill to haggle."
Second, "If a character wishes to sell goods or services the final price is determined by a Negotiation check.
Third, when two individuals create an agreement or treaty, they may make an opposed or competitive Negotiation check. The winner gains the better end of the resulting agreement.
Additionally, the Negotiation check follows the rules for Social Skills Interactions ("Negotiation (Presence)" FnD page 123 paragraph 2) on page 117 of the FnD core rulebook, which state "If the acting character is successful, the target is swayed to their point of view."
This means as a result, that in the first instance of the Negotiation skill a the results of the haggle either convinces the seller to lower their price or they remain stuck at the original price. This means that if a character is looking to see if he can find an object and what it will cost, the result of this roll answers that question. He can choose to purchase it or not, but the ASKING PRICE was the only thing determined.
In the second result, if a character is selling goods or services, then the FINAL PRICE of the good or service is determined, in case, the actor is establishing the price for the buyer, and therefore the deal for services or goods is determined and accepted. Since the "point of view" is determined by the check, this cannot be backed out of. It's the FINAL PRICE.
The third instance, if you really are dead set on allowing the roll for price to ONLY determine the price each persons "sticks at" would then be a second roll when the "deal" is finally made and goods are promised for exchange (the agreement or treaty). Whether an initial check or a secondary check, this results in the winner gaining the better end of the deal, and through the negotiation could result in another fluctuation of price (as determined by success/threat/advantage/failure) to have one or the other get the better end of things. This CANNOT be backed out of, as per the Social Skills Interactions table the "point of view" of the characters in the bargain have been adjusted.
A good practice as GM (one I use) is to keep it simple. Ask the player if they are shopping for price, or if they want a fast turnaround. If they are shopping for price, then it's the first or second uses, but if they are in a hurry and want a fast turnaround, then they use the third. This means that the player is in control of how many checks they are making and how long it takes. You can shop around to every store on the planet, and make a roll for each, but it will take A LOT of time - days or weeks. OR, you can make a single roll and have the goods moved in a matter or hours, the third roll straight off. It's gives the player the agency, but also determines the "finality" of things.
Edited by Kyla