This is... mostly the way.
The ferret-like creature at the beginning was quite amusing. It's revealed in the concept art that it was originally intended to breathe fire, which is hilarious.
Sad that the Mandalorian Armorer's forge was turned into a criminal dive. At least the Mythosaur skull hasn't been absconded with.
As for "No, the
red
one" the whole time I was thinking "You know, most parents joke about how it's a full-time job to keep their youngsters from electrocuting themselves. This seems ill-advised." I was still laughing.
A sound that always worries the ground crew...
Cara is awesome, as always, and Grampa Greef is quite entertaining.
The school was interesting, and Baby Yoda is a rascal as always.
The moment I heard of the Imperial base, I went "Okay, yes, further proof that this whole campaign is an RPG."
As for the base itself, nice. It's pretty good not a whole lot going on in the interior, except...
Well, this is where we get to the reason why it's only
mostly
the way. I don't like the Palpatine clones, never have, never will. I hated it in Legends just as I do in Canon. And it seems that now my second favorite Star Wars show has been hijacked by them. This is part of why I wanted it to be completely disconnected from other characters and stories.
(Considering they were talking about blood from Baby Yoda and what I presume to be midichlorian counts, I think it's a pretty safe guess.)
Baby Yoda throwing up was hilarious, of course, and quite appropriate.
The ITT was awesome, of course, and the live action Arquitens made me very happy indeed. So... pretty ...
All in all, quite enjoyable aside from the Palpy clones.
I have spoken.
Edited by P-47 Thunderbolt