2 minutes ago, Sturn said:Without enclosed armor, Shan should have been knocked on her ****, suffer from the concussion effects (dazed on the ground), even if she was lucky enough to miss some of the fragmentation.
Yeah, that's kinda what I was expecting.
2 minutes ago, Sturn said:I'm just trying to give a way to hand-wave it, not defending on-screen explosives realism. Hollywood seems to never get explosives right. At least we didn't see huge fireballs, which would never be seen unless you were firing some special and rarer ammo.
The first real frag grenade I tossed was actually kind of a let down IN APPEARANCE. I never doubted it was more deadlier then it appeared. If you toss a frag grenade in the middle of a clean parking lot, you actually aren't going to see much, as opposed to what you see in movies. Just because you don't see it, doesn't mean it isn't deadly. Thus, I was trying to explain that the mortar attack in Mando might not appear as deadly as it was. Perhaps Shan's helmet was good enough to resist much of the concussion and she was very lucky to not get hit much by the fragmentation. My grandfather was a recipient of a Stuka dive bomber attack. The bomb exploded right over his head while he was kneeling in the open picking up his dropped helmet. He only received two small pieces of frag, and I don't recall him saying he was knocked silly for a long while. So perhaps Sham had some of the same luck that allows me to be here typing this?
Fair enough. It'll just be a bit hard to watch...
It seems that explosives are just weaker in the Star Wars galaxy. In this game, the only grenades that seem to work like their real-world analogues are Thermal Detonators, and they are a bit high in damage and Breach, based on my (admittedly limited) understanding. It seems that a range of Medium (Long with appropriate launchers) and a Blast radius of Short would make the most sense, but most would also need a damage buff. It'd rightly discourage use in confined spaces.