Help with Padawan/Knight/Lightsaberform Build

By HeleonWoW, in Star Wars: Force and Destiny RPG

7 hours ago, Lord Dust said:

I don not understand what you mean. The "Saber Swarm active with 2+ force points dedicated to it" is losing me. Could you please clarify?

I believe he means that you keep 2 or more Force dice uncommitted so that you can suffer 1 Strain to add Linked 2+ to your next Lightsaber (Agility) check.

11 hours ago, Lord Dust said:

I don not understand what you mean. The "Saber Swarm active with 2+ force points dedicated to it" is losing me. Could you please clarify?

Misread saber swarm. My question is something like this: is it recommended to stick to a onehanded LS as Ataru striker bc of Saber Swarm outscaling the linked quality of a dual bladed saber. Or does a dual blade ataru striker has is merits

7 hours ago, P-47 Thunderbolt said:

As for "engage" it is important to note that this is a game-term and its definition cannot truly be found in the dictionary.

The issue is "engage" is not a reserved word, "Engaged" is.

3 hours ago, HeleonWoW said:

Misread saber swarm. My question is something like this: is it recommended to stick to a onehanded LS as Ataru striker bc of Saber Swarm outscaling the linked quality of a dual bladed saber. Or does a dual blade ataru striker has is merits

Honestly, Saber Swarm will cripple you if you grab it early. If used With out a way to generate [Advantage] it is a risk and the loss of a maneuver. High skill/ attribute, Hawk Bat Swoop, and gear can mitigate this but, that is probably later game. If you want pure slice and dice ask your GM to rule if applies to a Lightsaber check or the weapons used in the check. If it is weapons, start duel wielding.

If you can get the encumbrance of you Duelblade down to 1, you can duel wield those. You can also benefit from multiple saber crystal buffs.

1 hour ago, Lord Dust said:

The issue is "engage" is not a reserved word, "Engaged" is.

Is "maneuver" a reserved word? They rarely capitalize game terms.

You are really, really overthinking this.

2 hours ago, P-47 Thunderbolt said:

Is "maneuver" a reserved word?

yes.

2 hours ago, P-47 Thunderbolt said:

You are really, really overthinking this.

and yes.

5 minutes ago, Lord Dust said:

and yes.

Then just let it be. You are jumping through hoops to misinterpret it, even though we're telling you the RAW, the RAI, and that it isn't poorly defined. Why do you keep on arguing it? What do you hope to gain?

6 hours ago, P-47 Thunderbolt said:

Then just let it be. You are jumping through hoops to misinterpret it, even though we're telling you the RAW, the RAI, and that it isn't poorly defined. Why do you keep on arguing it? What do you hope to gain?

Gain, nothing. I am actually confused here. It seems to be a strong way to open a fight, but not to be used when already in engaged range.

I have looked for the Dev ruling and can not find it.

I am going to take this to rules help.

This and a question about Saber Swarm.

Sorry to bother you, have a nice day. Thank you for the help.

On 9/8/2020 at 11:06 AM, HeleonWoW said:

Buildwise, would it make sense to have a dualbladed Light saber and dedicate the force points into ebb/flow and also have the linked quality from the lightsaber or is it better to just have saber swarm active with 2+ force points dedicated to it

My answer with a character who has access to both; it depends. Though it’s worth noting that you don’t commit to saber swarm, it only requires the movement to activate.

The advantage of a double saber is that you can proc the linked whenever you want to with no prior set up. Saber swarm is obviously superior but requires that movement of set up. Which isn’t usually a problem except in cases where personal positioning is an issue. E.g you are much less likely to activate it if retreat is on the cards, or the goal isn’t necessarily defeat the enemies.

Likewise, if you are picking up any form other then striker, a double blade is usually good enough. The only thing with striker is that it is a bit too good at what it does; awesome in a game when mooks are diced; less so when a nemesis is fairly easily dealt with.

so yeah, if you prefer another firms benefits more, pick that instead, otherwise saber swarm is a monster of a talent.

Edited by LordBritish
On 9/10/2020 at 12:36 AM, Lord Dust said:

I am actually confused here. It seems to be a strong way to open a fight, but not to be used when already in engaged range.

It would seem to me that you're forgetting that this game's combat mechanics and narrative do not match up in the way that something like D&D's might.

In D&D, a round is 6 seconds and one roll is one swing.

In this game, a round is an undefined, flexible metric of time up to a minute in length (a lot of time in a fight) that represents a constant exchange and an extended back and forth of motion and violence.

I think if you look at it in that light, you shouldn't have the dissonance that you seem to be experiencing.

Edited by emsquared
On 9/9/2020 at 10:51 PM, Lord Dust said:

If you can get the encumbrance of you Duelblade down to 1, you can duel wield those. You can also benefit from multiple saber crystal buffs.

Just 2 really unless you house ruled you can use 2 crystals per dual saber

and not really, the dual saber is listed as a two hands weapon independently of its encumbrance. RAW you gotta go pong krell to dual wield saberstaves

Edited by MB -Fr-
6 hours ago, MB -Fr- said:

Just 2 really unless you house ruled you can use 2 crystals per dual saber

One Crystal in one saber, and a different crystal for the second saber.

6 hours ago, MB -Fr- said:

and not really, the dual saber is listed as a two hands weapon independently of its encumbrance. RAW you gotta go pong krell to dual wield saberstaves

True Baskalisk and Xitcto or what ever that small stay on target race is. The other option is go Grevous and get a set of cybernetics.

3 minutes ago, Lord Dust said:

Xitcto

*Xexto

Anybody know how to pronounce that? Is it "ZEE-toe" "ZEX-toe" "KSEX-toe" or what?

Has anyone ever tried a pong krell type dual saberstaff wielder ?

I have been tempted but never tried yet. Does it perform well enough if anyone tried it?

Done it, it was Brutal.

Just out of curiosity, what is the upper limit of Duel Wielding? My GM has me soft capped at 6. Theory says I can get about 24.

1 hour ago, Lord Dust said:

Done it, it was Brutal.

Just out of curiosity, what is the upper limit of Duel Wielding? My GM has me soft capped at 6. Theory says I can get about 24.

Number wielded at a time? Per RAW, just two weapons.

My Mistake. Apparently it is a home rule. Sorry.

On 9/17/2020 at 3:13 AM, Lord Dust said:

Done it, it was Brutal.

Just out of curiosity, what is the upper limit of Duel Wielding? My GM has me soft capped at 6. Theory says I can get about 24.

Two. As soon as you stop wielding exactly two weapons, it's no longer dual wielding.

Hijacking this thread to ask the community: what would make for a good 4th spec for a Padawan/Striker/Knight? Master, for the career synergy, or something to boost other skills like Warden for Coercion, or Armorer for the beefiness/mechanics skills?

I had the same question and that greatly depends on what you try to accomplish after being a capable Knight.

One road to go down is the Jedi road. There is Master, if youd like to go a more in a "Obi-Wan"-ish direction or you can channel your inner Anakin and go into General. The second one makes you an even better leader while the first makes you a better force Dude so to speak. I guess it totally depends on what you want to do after Knight

Edited by HeleonWoW

Answering a slightly different question

Padawan/knight/niman-disciple and either master or padawan-survivor as a 4th spec would be my recommendation

Might want to take master and niman-disciple at save time to save xp on improved center of being and sum djem.

Padawan was for constant vigilance (couples nicely with high willpower/niman dusciple) and improved secrets of the jedi to get all the crystal mods.

Edited by EliasWindrider

Can you elobarate why you recommend Niman over Ataru?

Is it because of the Force Rating the defensives or is it just plain "better" or more fitting in conjunction with the Jedi Specs.

Edited by HeleonWoW
1 hour ago, HeleonWoW said:

Can you elobarate why you recommend Niman over Ataru?

Is it because of the Force Rating the defensives or is it just plain "better" or more fitting in conjunction with the Jedi Specs.

Ataru is the best lightsaber form offensively, is a bit of a glass cannon, and has the second best utility

Niman is the second best lightsaber form offensively, the best defensively (2 ranks of defensive training which work without spending steain or a maneuver), and has the greatest utility

There is exactly 1 counter in the game to Hawkbat swoop + saberswarm, it is peerless interception with the strain upgrade. If you have that (and a good force rating) an ataru striker will strain out before you do (and before you drop from wounds)

The only way to get past peerless interception is dealing a lot of damage in a single hit. Niman provides bonus damage via draw closer so it increases your chances of getting past peerless interception.

Utility... niman uses willpower as the primary stat, discipline and vigilance key off of willpower (as does coercion), you can recover strain at the end of an encounter, use and resist force powers, and score a good initiative slot (to use or give to a teammate), coercion is a useful skill. Consular/Niman offers negotiation and discipline as career skills, sense emotions is useful for talking. It's really well rounded... in terms of deficiencies.... it's missing improved reflect and improved parry bu you can get that by comboing with knight.

Another Question:

My Party seem to have settled on their Lightsaber progression, i.e. which form they wanna pick. One will go Ataru one will go Niman one is undecided between Soresu and Shien but will likely go down the Shien Route. In this composition which would make mire sense on a forth char. Doubling up on Niman or Ataru or take another Form to cover another angle like dueling with Makashi or going berserk.

1 hour ago, HeleonWoW said:

Another Question:

My Party seem to have settled on their Lightsaber progression, i.e. which form they wanna pick. One will go Ataru one will go Niman one is undecided between Soresu and Shien but will likely go down the Shien Route. In this composition which would make mire sense on a forth char. Doubling up on Niman or Ataru or take another Form to cover another angle like dueling with Makashi or going berserk.

You don't have to take any form to be good at killing things with lightsabers.

If you already have three lighsaber specialists, you might want to diversify and go into different, non-combat trees.