Over in the edge of the empire forums in the what do you want from edge studios? thread I suggest a book of force tradition universal specs and it got enough likes that I figured that maybe it might make a good community project
So the idea is to make a universal specialization that is on par with a not lightsaber form spec from FaD or the universal specs in the clone wars books or dawn of rebellion. If the force tradition (e.g. jensarri) uses a lightsaber then they should be subpar with the saber relative to jedi/with lightsaber forms. This is also not an invitation to make up your own force tradition... pick something from canon or legends
So pick something from wookieepedia, here's a list
https://starwars.fandom.com/wiki/Category:Force-based_organizations
Also providing a force rating is not required, the force adherant from dawn of rebellion would fit in this project... and that is a very low level of force sensitivity represented by superior reflexes and sixth sense.
I admit to being a sucker for force sensitive martial artists, so I'm asking in advance for you to check me on the matukai https://starwars.fandom.com/wiki/Matukai , I recognize my own bias regarding them and my first attempt is probably going to be over the top without me intending it to be. The first step to countering ones own biases is recognizing that you/I have them, the second step is getting help from others.
Edit: I initially named these prestige classes instead of universal spec, because that's what the zeizon sha/ matukai/baron dao sages/and wardens of the sky were under wotc. These are NOT supposed to be better than official options.
If you're trying to make more than 1 spec for a force tradition then it should be a career (e.g sith) not a universal spec, and for now this thread is for universal specs only.
Created Force Tradition/Organization universal specs
Matukai Adept https://starwars.fandom.com/wiki/Matukai
Career skills: brawl, coordination, discipline, resilience
Iron body Wan Shen technique Iron Body Toughened
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Somatic ritual Parry-----------unarmed parry Enduring
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Burning Hands Extended reach ------weapon kata-------Dodge
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Inner Harmony witchcraft Superior reflexes----Dodge (improved)
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Balance ---------------------- Sixth sense ------natural brawler-----Dedication
New Talents:
*Wan shen technique: Melee becomes a career skill. In addition the character can use a two handed Brawl, Melee, or Lightsaber weapon in one hand and receive the benefits of using it in two hands and one hand simultaneously
*Weapon kata: once per round after making a successful Brawl , Melee , or Lightsaber attack, the character may spend 2 advantage to immediately make an Brawl attack as an incidental against any engaged target.
*Inner Harmony: force talent: the character may use the enhance force power (including purchased upgrades) and balance talent even when all force dice are committed, furthermore he generates ○○ on top rolled force die results rolled for the enhance force power and balance talent. the extra ○○ can not be spent on other force talents or powers.
*Burning hands: force talent: the character may commit a force die to add damage equal to ranks in discipline to the each hit of unarmed brawl attacks made while the force die remains committed
*Somatic Ritual: force talent: the character may spend a maneuver to temporarily increase his force rating by one for one use of a force power or force talent made before the end of his next turn, this extra force die can not be committed.
Commentary on the inner harmony talent because I figure people are going reactively give it the stink eye
Similar to the existence of restrictions on the ascetic's empty soul talent, Inner Harmony is restricted to 1 force power (enhance) and 1 talent (balance) and since it only generates lightside pips that restricts its utility to characters who haven't fallen to the darkside side (because they'd be using darkside pips) so a morality restriction, all of that is thematically appropriate to Matukai.
In terms of power, matukai adept gets this and somatic ritual instead of "empty soul" plus a force rating talent. Looking at the pair of empty soul + force rating you get 1+ 2/3 force pips on average (either lightside or darkside, no morality restriction) on all force powers... this gives you 2 lightside pips for enhance (and balance) so 1/3 pip more for a very narrow area of application where it is slightly stronger and nothing for every thing else. If you spend a maneuver (so a very high at the time cost) you get to add 2/3 pips on average
For all other force talents you're either down 2/3 of a force pip (on average) , or down a maneuver. For other force power you're down either 1 +2/3 pips (on average) or down 1 force pip and a maneuver and you can't commit the temporary force die which rules out a lot of uses.
So this is slightly stronger in a very narrow area of narratively appropriate focus and dramatically weaker in all other cases.
In terms of cost this is 145 xp to get the pair (buying through the matukai adept tree) vs. 130 xp to get the pair for ascetic, and that's if you buy through witchcraft which is 20 xp with zero benefit if you already had a force rating, otherwise it's dramatically more expensive.
If any specialization merits a "janky tree" (and the smuggler:gambler specialization has one), Matukai Adept is the specialization with the best narrative justification for it. T he gist of it is that through an long arduous process involving physical training/disciple, meditation rituals etc., the matukai could awaken the force in those not inherently gifted with strong force sensitivity. People the jedi rejected for training because of their weak force sensitivity could become matukai to strengthen their force connection.
Wan Shen
Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|
Melee | +3 | 2 | Engaged | 3 | 4 | 800 | 8 | Pierce 2, Two-Handed, defensive 1 |
****************************************************************
Zeizon sha (grants FR1) https://starwars.fandom.com/wiki/Zeison_Sha
Disk Blade Technique Insight. Survivor. Grit
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Saber Throw---------------Telekinetic Parry--------Constant vigilance ------outdoorsman
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Saber Throw (Improved)--------Grit ------------------Natural Hunter-------expert tracker
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Disk Blade Mastery-------Telekinetic Parry --Telekinetic Parry (improved) Forager
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Force Rating------------practiced Telekinetic-----Telekinetic Parry-------------Dedication
*telekinetic parry: force talent: out of turn incidental,when hit by a melee attack, spend 3 strain to reduce damage by 2 plus ranks in telekinetic parry
*telekinetic parry (improved): force talent: may also use telekinetic parry to reduce damage from ranged attacks
*practiced telekinetic: force talent: add ○● to move and bind force power checks and the saber throw, saber throw (improved) and Disk Blade Mastery force talent checks
* Disk blade technique: Ranged(Light) becomes a career skill for the character, additionally the character may use the saber throw and saber throw (improved) talents with any Ranged(Light) thrown weapons using the Ranged (Light) skill instead of Lightsaber .
* Disk Blade Mastery: force talent: add force dice up to current force rating to Ranged(Light) attacks made with thrown weapons. May spend 🌗 to add [success] or [advantage].
* Survivor: Vigilance & survival become career skills for the character
Disk Blade
Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|
Ranged - Light | 4 | 2 | Short | 2 | 2 | 500 | 8 | Limited Ammo 1, Pierce 2, Vicious 1 |
Can be used as a melee weapon with following profile;
Skill | Dam | Crit | Range | Special |
---|---|---|---|---|
Melee | +2 | 2 | Engaged | Inaccurate 1, Pierce 2, Vicious 1 |
Can someone tell me what I'm doing wrong with the [sblock]
Yada
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