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Czech version:
This hero (3/5) is part of the custom expansion
Maze of the Drakon
this hero is
finished
, read about the play-tests
here
FAQ:
Can I have multiple hero tokens on the ability?
Yes.
Do I discard hero tokens from the ability when I am defeated or between encounters transition?
No, you keep them.
Can I discard multiple hero tokens in one attack?
Yes, attack result will gain X Surges where X is number of hero tokens you choose to discard.
What does Lava do?
Lava is type of Terrain described in the base game rules:
"
A figure entering a space containing lava immediately suffers one damage. Any figure that ends its turn in a lava space is immediately defeated. Heroes that are defeated in this way place their hero token in the nearest empty space (from where they were defeated) that does not contain lava. A large monster is immediately defeated only if all spaces it occupies are lava spaces.
"
How do I mark the space?
You place Lava token (marker) to a selected space.
Does Figures on marked spaces suffers 1 damage from Lava and therefore Small Figures suffers 2 damage in total?
No, since they are not entering new space. This work exactly same as
Hive Defense
from master
Broodwalker
where you also don't suffer 1 damage from a Hazzard space, when he is moving around you.
Does Large Figures like
Ettin
suffers 4 damage if I mark all spaces under him?
No, figure suffers only 1 damage no matter how many marked spaces it occupies.
Does Figures on marked spaces are immediately defeated from Lava?
No, only Figure that ends its turn on Lava is defeated.
Can I mark Water / Pit and other spaces with Terrain and therefore turn them into Lava?
Yes you can mark them, but these spaces doesn't lose their original Terrain type - they are ALSO treated as a Lava.
Does marked spaces have to be adjacent to each other?
No, they just need to be within 3 spaces of you.
What does "Quest-related figures" mean?
Those are figures (usually monsters) that affects or are affected by the scenario - e.g. named monsters like Mauler, Urthko, special figures like Celia, Nerekhall guards, but those could also be regular monsters which heroes must kill in order to win the encounter, and more.
About:
I am integrating heroes from FFG
Drakon 4th
, which includes two heroes from the Descent box & rules art -
Knight and Ranger
and also great proxy for
Tyrus
. I wrap them under custom expansion
"Maze of the Drakon"
. Goal here is to make them interesting as much as possible, bringing something new to the game - I would rather have them weak with something new than overpowered.
Ravvis the Ranger and Ocvist the Dragonslayer are done so let's continue with the Sorceress, mage archetype. Since her mini seems like female version of the Leoric of the Book , I would match stats and abilities with him. Some AOE heroic attack and squishy stats - introducing something new, specifically terrain modification.
It would be much appreciated, if you leave any feedback, suggestion, find typo, fix bad wording, anything.
Artwork:
Like always, we have ugly art from the Drakon and then nothing else. I decided to find some better picture and ended up with the awesome artwork from Aurore Folny , FFG artist which made artworks for games like Arkham Horror, Imperial Assault, Android: Netrunner and more.
I flipped the image to match miniature (book in left hand, staff in right), made colors more live, shorten the staff, removed stars from her face, removed long eyelashes, painted the eye make up, removed amulet from her chest (painted breasts connection), removed handbag, removed scrolls (painted bottom) and made much more minor tweaks like extended belt size and golden line. I am verry happy with the final result .
To create lava tiles, I found artist of the Descent tiles - Henning Ludvigsen and I matched his published artwork with quest vault tiles (12B & 35B). Then I painted missing parts and created transition between them - so they connect nicely together as you can see bellow:
Name:
FFG didn't name her, so I came up with name based on the artwork artist Aurore Folny
Aurora
Name fit's nicely with other mages like Astarra , Challara , Lyssa and being named after polar lights is just fancy.
Fluff text:
βIn the end, everything will burn!β
Since her attributes are based on Mad Carthos (CK) and her heroic is literally burning everything, this quote seems to be on point.
Biography:
We have nothing .
However she fits nicely into description of
Geomancer
:
A Geomancer is a wizard dedicated to the
elemental
power of earth. A skilled Geomancer can use the earth below his enemies against them, wielding lava and stone at his whim. The Geomancer is also able to summon a stone sentry to do his bidding.
Idea is, that she lust for power and want Drakon gold for some reason. She is slowly becoming mad.
Yet to be written.
Stats:
Since she is holding and reading a book, she is definitely not a runner and therefore mobility should be at 4 (3 is basically just for dwarfs).
4 Speed, 8 Health, 5 Stamina, 1 Gray defense.
Exactly same stats as
Leoric of the Book
,
Ravaella Lightfoot
. Squishy stats with good stamina - which is great for mages.
In comparison: we have orc
Widow Tarha
with 4 10 4 Gray and
Astarra
with premium stats 4 10 5 gray.
Attributes:
It's common for mages to have big Knowledge and she shouldn't be an exception. Well, she even study on the battlefield. I consider 5 Knowledge reserved for the old mages like Leoric of the Book , High Mage Quellen and Master Thorn so I decided to go with 4 .
1 Might, 4 Willpower, 4 Knowledge, 2 Awareness.
Exactly same as Mad Carthos (CK), Brother Gherinn and Astarra .
Hero Ability:
General idea is that when she is resting, she is preparing a spell. Basically became focused like in the Imperial Assault.
If you
have
not moved or
performed a rest action during this turn, place your hero token here
[on this ability]
at the end of your turn
, if there is not any
.
Each time you perform an attack, after dice are rolled, you may add 1 Surge to the results for each hero token you discard
[from this ability]
.
[When you perform an attack,]
After dice are rolled, you may spend that hero token to add 2 Surges to your attack roll.
- changed words to match used phrases ("spend hero token" to "discard hero token")
- removed "not moved" part to simplify the ability
- nerfed from 2 Surges to 1
- buffed by removing "one token at the time" limitation
- changed second sentence wording to be based on
Thaiden Mistpeak
instead of
Sir Valadir
Instead of adding additional die to the attack and then having ability wasted due to X on the blue die, I decided to add Surge(s) to the results which fits the mage theme nicely.
Similar abilities:
Landrec the Wise
:
Each time you attack and do not roll at least 1 Surge, gain 1 Surge.
Runemaster
-
Rune Mastery
:
When you attack with a Rune weapon, you may exhaust this card to add 1 Surge to the results.
Berserker
-
Weapon Mastery
:
Each time you perform an attack with either 1 Melee weapon with 2 Hand icons or 2 Melee weapons with 1 hand icon each, you may exhaust this card to add 1 Surge to the results.
Text is based on
Syndrael
and
Thaiden Mistpeak
:
Syndrael
:
If you have not moved during this turn, you recover 2 Fatigue at the end of your turn.
Thaiden Mistpeak
:
Each time you perform an attack, after dice are rolled, you may cancel the attack and immediately search a search token within 3 spaces of you.
Heroic Feat:
Fire Breath
Heroic which affects terrain:
Action: Mark up to 4 spaces within 3 spaces of you. Until the start of your next turn, these spaces are treated
[by all Figures]
as Lava spaces. Each figure in a marked space
[immediately]
suffers 1 Heart.
Quest-related figures ignore the end turn effect of marked spaces.
Action: Starting with the space within 3 spaces of you, trace a path of 4 spaces in any direction. Until the start of your next turn, all non-terrain spaces on this path are turned into Lava spaces.
Lieutenants on these spaces ignores
Immobilized
condition.
- removed Fire Breath description to simplify the text, it is also a buff since spaces no longer have to be next to each other
- added direct damage, because Figures doesn't immediately suffers damage from the Lava (they are not entering new space)
- replaced "changing spaces" with "treading spaces" to match
Broodwalker
s. With that change also normal (non-terrain) spaces limitation has been removed, because original Terrain type of the space is no longer replaced
- instead of removing "Immobilizing" condition, all quest-related figures cannot be defeated by the end turn lava effect
You deal up-to 4 guaranteed damage and every figure ending it's turn on a Lava space is defeated. It's great as the finisher of heavily damaged monsters, snipe of single targets (with help of Immobilized condition) and offers much more unique situations to the game. For example you could block objective token from Goblins or if there are melee monsters with 4 speed and within 5 spaces of you, you could mark spaces next to you and therefore they wouldn't be able to move and attack you - otherwise they would be defeated.
It's great with
Stunned
, because monsters on lava spaces will have to decide if it's better to attack and die or waste attack action and just move. Synergy with
Ashrian
and many items and skills with
Stun
.
It's awesome with
Immobilized
which you can easily get when playing
Geomancer
with
Statis Rune
or
Runemaster
with
Runic Sorcery
.
Quest-related figures cannot be defeated from end turn effect of lava to prevent breaking of some scenarios.
Similar abilities:
Broodwalker
-
Hive Defense
: Heroes treat each space adjacent to this monster as a Hazard space.
Spiritspeaker
-
Shared Pain
: Action: Perform an attack. If you deal at least 1 Heart (after rolling defense dice), each other figure in the target's monster group suffers 1 Heart.
Leoric of the Book
:
Action: Perform an attack with a Magic weapon. This attack ignores range and targets each figure adjacent to you. 1 attack roll is made but each figure rolls defense dice separately.
In consideration was:
Add option to choose change of spaces between Lava and "Frost"/"Ice"/"Freeze" terrain (other side of the "lava" token).
It would add more text, which is unwanted and also it would have to introduce new rules for this type of terrain - which means that it wouldn't be immediately understandable what does hero do without reading the new rules.
Change into Water / Sludge spaces instead of Lava.
Less interesting, we already have movements modifying heroics on mages:
Shiver
and
Dezra the Vile
.
Change into Pit spaces instead of Lava.
That could be true passage blockade and would alter some quests heavily. Basically stronger version of
Ashrian
heroic.
Trace a path of X (2-6) spaces.
Number of traced spaces was decided to match
Fire Breath
.
Deal X Heart for each occupied marked space by the figure.
Guaranteed 4 damage to a single large monster was way too strong, since you could immediately snipe
Merriod
in ACT I and easily take down all the huge and massive monsters.
Thank you for your time reading this
β€οΈ
.
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