No, first we're waiting on @jhh3 related to medical care. I dropped the ball a bit, though. I'll get a post up (or ask for a post) soon.
Tales from the Fringe Anthology OOC
Due to @jhh3 's inactivity, I am taking Bestin over as an NPC.
Stimpack to heal 5 wounds. I don't have access to the sheet, so I will update the numbers here whenever they change. WT: 6/17
Because he has the credits, I'm going to add an Emergency Medkit and 4 stims to his supplies. (1,500 credits, 4 stims)
Medical check difficulty is Average. RO-0K has the best Intellect, but he also isn't a fan of meatbags and Bestin probably won't want the big bad droid to treat his injuries.
I can do medical check if you want and R1 could help?
Just now, tank0625 said:I can do medical check if you want and R1 could help?
Yup, R1's assistance will add a Boost.
5/17, no Strain.
Using another stim to bring wounds down to 1. 3 stims remaining
@tank0625 , please go ahead and narrate the medical care IC, then you can move on to narrating setting up the meeting if you so desire. It can either be RPed out, or you can narrate it through. Up to you.
I would like to see if we have anything in the med kit to knock him out for a while? Also can we lockdown down the ship so can't mess with it or at least lock him in a room?
5 minutes ago, tank0625 said:I would like to see if we have anything in the med kit to knock him out for a while? Also can we lockdown down the ship so can't mess with it or at least lock him in a room?
Flip a DP and I'll say you've got a couple doses of Synthetic Anesthetic. Instead of the normal effects, I'll allow it to knock him out for a couple hours. With a double dose, he'll have to make a Hard check to resist the effects.
Locking down the ship is fairly easy, make an Easy Skulduggery check to make sure it's locked down sufficiently. You can secure him by cuffing him to a bunk or something, but other than that there's no good way to secure him in a HWK-290
Take a strain for the Threat.
Resilience:
They... Drugged... Meee...
:
3eA+3eD
2 successes, 1 threat
He's groggy, but he's conscious. Increasing difficulty of all checks once and adding a Setback. Please go ahead and post IC.
14 minutes ago, P-47 Thunderbolt said:Flip a DP and I'll say you've got a couple doses of Synthetic Anesthetic. Instead of the normal effects, I'll allow it to knock him out for a couple hours. With a double dose, he'll have to make a Hard check to resist the effects.
I'm going to clarify this:
Mechanically, it isn't a Synthetic Anesthetic as I'm having it do something else befitting of the scenario. Narratively, that's basically what it is. The only mechanics I borrowed from it was the double dose=Hard difficulty.
"search him... strip him if you have too... you meatbags seem to be more controllable if your parts are showing..." -RO-0K
No.
Ok before we go to bar and make contact with Sorn. I want to back up R1s memory. Maybe Ro0k can store the memory. I also want to create a new directive for R1. If the contact with Sorn goes south. I want to direct R1 to conduct a memory wipe. This will let me download his memory into new droid.
14 minutes ago, tank0625 said:Ok before we go to bar and make contact with Sorn. I want to back up R1s memory. Maybe Ro0k can store the memory. I also want to create a new directive for R1. If the contact with Sorn goes south. I want to direct R1 to conduct a memory wipe. This will let me download his memory into new droid.
That's fine. No check necessary.
Copy thanks
Can I try a deception check to see if I notice anything.
9 minutes ago, tank0625 said:Can I try a deception check to see if I notice anything.
Roll a Simple Cool check. The difficulty is hidden.
Copy
What's the plan now?