12 hours ago, ClassicalMoser said:
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They literally posted the full contents online shortly after announcing the product. If anyone was actually concerned about what would be included, they could simply look it up. Where is the deception?
It's true that they don't make much money if any on the core sets, and they are sold with the expectation that the customer will be so happy with the product that they will continue to buy what they have to sell. Regardless, FFG charges no more than industry standard on their products (something in the range of MSRP = 5x production costs, which is exactly how everyone else charges; it must cover the cost of the game's design, development, distribution, and licensing as well). They're not rolling in dough, and neither are their shareholders. They have significant limitations to their staff and development options, and while they certainly do have a huge volume of sales, a lot of the profit gets eaten up by logistics. Come on, this isn't EA, this is FFG.
A practice that they promised would not be continued in 2.0, and they've done a pretty reasonable job of executing on that promise (card packs have been delayed, which is disappointing, but we all hope they'll pick up the pace with those in the future). An example you didn't cite: Power creep also makes for larger profits since it keeps the new stuff selling, yet FFG deliberately and specifically rebalances old stuff to keep it viable. They couldn't do this in 1.0, but now that they have the capacity to do it, they're doing a very good job.
"The Advertised Number" is 2. No more, no less. Once again, the number of players who actually have more than 2 ships in one faction, that they want to get on the board, at the same time is less than 1% of buyers. For the sake of argument, let's suppose FFG specifically wanted to cater to those players with this kit. If they included 2 more bases, they would also have to include:
• 2 more resource trackers (or else it would be shady because they're actually not "fully converting" those 4 ships)
• Double the number of ship cards (there's only 2 per faction anyway; if they're accommodating for duplicates, you'll need those cards)
• Double the number of ship bases for the same reason
• Double the Hardpoints, Illicits, Cargo, and Crew (otherwise you're too limited in how you can equip them and you have to buy a second kit anyway)
• Two Huge ship Damage Decks (With 4 ships on the table at once, you'll probably run out with just one; besides, you're probably trying to accomodate 2 players)
If they didn't include all of the above, it actually would be shady for them to include extra plastic bases that you then can't use; they'd just go to waste.
And do you know what? That content list is almost exactly identical to the content list of 2 conversion kits.
If they had gone with that content list, it would have doubled the production cost, or at least nearly doubled it, so after you apply the industry standard markup of 5x, you end up with a price of $50-60. For the average buyer, that means we're paying fully twice as much as we need to, mostly for content that we'll never use . We'd end up buying conversion kits and then splitting them, but then we'd be shortchanged because there would only be one of each unique card and we'd have to decide who ends up with it, which is a losing scenario. For you, it means you get everything in one kit, for basically the same price as you'd get everything in two kits anyway. The only difference is that smaller kits are inherently more flexible. Bigger kits mean everybody loses because there's a lot less versatility in how many you buy.
Case in point: If they had done everything outlined above, that still just converts 4 ships. If you want to fly five at a time (or six, or seven), you then have to buy two kits for $50-60 each . Now instead of spending $60-90 you're spending $100-120, and ending up with a ton of stuff you don't need anyway. Smaller kits let you buy just as much as you need, and the price point they're charging for them is extremely reasonable.
This is outdated and untrue. It can make money in the very short term to be shady. But in the 21st century it's more true than ever that treating your fan base well is the absolute #1 most important priority for any business. It's about 10 times harder/more expensive to get a new buyer than to get a repeat buyer to buy again. People know how companies do business. There's tons of transparency out there, notably these forums, the subreddit, and boardgamegeek. Businesses that use shady practices to make money in the short term lose a lot of customers in the mid-to-long term.
FFG knows this, and they're improving their communications with the player base every month. More Tabletop producers should follow their example.
Hence i said "shady", and not "criminally liable for false advertising". much like the regular 2.0 conversion kits dont contain enough medium bases to convert the advertised contents, these dont contain the bases required to do what they claim, which is convert 5 specific ships. If I want to fly my GR75 and Cr90 against my Raider, I cant with this box... a few extra bases would have fixed that. and no ones gonna part out the bases cheap because their the most valuable part and the whole reason people need to buy multiple kits.
Im flabberghasted that anyone thinks corporations dont maximize profit in this way. like do you not understand corporate concepts like responsibility to shareholders and growth? The Executives of public companies can be fired, fined, or even held liable for failure to capitalize on growth opportunities. thats the mindset mega companies like azmodee and FFG work in. Like by all means buy their stuff, i do too, but youre an idiot if you dont think theres a team of cororate officers in a boardroom brainstorming how to get more of your money in sneaky little ways. the moral imperative to hoard wealth at all costs is literally the namesake of our cultural system, CAPITALISM, and that system is currently warped around the "Corporate Citizen" and his appetite. forget it at your wallets peril