PBP Alt Univ: Clone Wars: OOC

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

Just now, EliasWindrider said:

If you take 2 setback, then yes

Wait, you said this earlier:

7 hours ago, EliasWindrider said:

The laat has kicked up a bit of dust so out of sight because of that... without dust you'd be able to target them at medium range... yeah you get to move into the lander now

Did I misunderstand?

2 hours ago, P-47 Thunderbolt said:

No, that's at the start of the third round. However, you could target the phalanx before you move out of range.

I was going to do that but I want to let him take a turn doing something meaningful, so with 2 black dice I'll let him shoot at medium

58 minutes ago, EliasWindrider said:

I was going to do that but I want to let him take a turn doing something meaningful, so with 2 black dice I'll let him shoot at medium

Thanks 😁

4 hours ago, ShockHelix said:

So, speaking of narrative, since the first turn we land the LAAt, and take cover, I suppose that means Condor squads up with Balyeg and takes the dig in formation for an extra setback, which I think brings it to a total of at least 3 (1 for defense, 1 for formation, 1 for cover.)

Normal cover (from the taking cover manoeuvre) gives a flat Ranged Defence 1, not Ranged Defence +1. So if the group in question already has Defence 1, then they'd only get Defence +1 from the formation for a total of Defence 2. Some cover can give a flat Ranged Defence value higher than 1 if particularly sturdy.

This has been the game mechanical reason for why Mireska has not been diving for cover all over the place - her Defence is already at the maximum allowed (4). The only Setback effects which can help her are those which are not specifically Defence-related.

13 hours ago, ShockHelix said:

Thanks 😁

Can you post IC sometime soon?

23 hours ago, EliasWindrider said:

Can you post IC sometime soon?

Yeah, I'll have one up today at some point

On 5/21/2020 at 9:40 PM, Bellona said:

Normal cover (from the taking cover manoeuvre) gives a flat Ranged Defence 1, not Ranged Defence +1. So if the group in question already has Defence 1, then they'd only get Defence +1 from the formation for a total of Defence 2. Some cover can give a flat Ranged Defence value higher than 1 if particularly sturdy.

This has been the game mechanical reason for why Mireska has not been diving for cover all over the place - her Defence is already at the maximum allowed (4). The only Setback effects which can help her are those which are not specifically Defence-related.

Ah, whoops. Well, that still puts it at 2 I believe, although that's good to know for the future since Balyeg also has 1 defense from their armor.

Okay, Upgrade and Boost from Camo, Boost from Quick Strike, and a difficulty increase from auto fire to give -

Attack through Dust : 6eP+2eB+3eD+2eS 1 success, 2 advantage
p-s-a.png p-s.png p-a-a.png p--.png p-a.png p-a.png b--.png b-a.png d-th.png d-th.png d-f-th.png s-th.png s--.png

Pretty weak but oh well. 2 advantage for auto-fire for 2 hits of: 13 dmg + Pierce 1.

Working on the IC post, but I’m at work so it’s slow going

Regarding the conversation with Mireska @Bellona there is the oddity of why the trade federation would want to succeed, they were profitable under the republic and the don't have the canon justification of being afraid of being nationalized by the republic in response to a failed illegal invasion of naboo (they forced Amidala to sign papers that made it legal) so they hadn't "done anything illegal" to be afraid of nationalization by the republic. The trade federation would profit from the alleged corruption of the republic.

Edited by EliasWindrider

@EliasWindrider

Varactyl Squad round three:
Maneuver: Assist Condor (passing a Boost, narrated as covering fire, basically)
Action: Shoot the phalanx, auto-fire. I'm not adding Setback since it's the third round and the dust is cleared, but if that's wrong, I'll add them back in. Also a Boost from Camo's Advantage: They just keep coming... : 4eP+1eA+1eB+3eD 1 success, 5 advantage
p-a-a.png p-a-a.png p-s.png p-s-a.png a-a-a.png b-a.png d-th.png d-th-th.png d-f.png

That's 3 hits for 10 damage with Pierce 1 (7*3=21 wounds, 5 B1s down)

Passing on a Boost with the Advantage.

Condor took down 4 in one group, so the Varactyl's took down 5 in the other group, meaning that neither can take a Maneuver.

Waiting for approval before moving on.

58 minutes ago, P-47 Thunderbolt said:

@EliasWindrider

Varactyl Squad round three:
Maneuver: Assist Condor (passing a Boost, narrated as covering fire, basically)
Action: Shoot the phalanx, auto-fire. I'm not adding Setback since it's the third round and the dust is cleared, but if that's wrong, I'll add them back in. Also a Boost from Camo's Advantage: They just keep coming... : 4eP+1eA+1eB+3eD 1 success, 5 advantage
p-a-a.png p-a-a.png p-s.png p-s-a.png a-a-a.png b-a.png d-th.png d-th-th.png d-f.png

That's 3 hits for 10 damage with Pierce 1 (7*3=21 wounds, 5 B1s down)

Passing on a Boost with the Advantage.

Condor took down 4 in one group, so the Varactyl's took down 5 in the other group, meaning that neither can take a Maneuver.

Waiting for approval before moving on.

You're a maneuver into the ship without clear shot, you'd have to take a maneuver out to the front of the lander, and why do you want to fight the phalanx? A phalanx is an endless series of minion groups where only the first line can attack. You will never destroy/ outlast a phalanx. The point of a phalanx is to hold them off long enough for someone else to accomplish some time sensitive goal. The goal is is to take the ship.

6 minutes ago, EliasWindrider said:

You're a maneuver into the ship without clear shot, you'd have to take a maneuver out to the front of the lander, and why do you want to fight the phalanx? A phalanx is an endless series of minion groups where only the first line can attack. You will never destroy/ outlast a phalanx. The point of a phalanx is to hold them off long enough for someone else to accomplish some time sensitive goal. The goal is is to take the ship.

I misunderstood the situation then. I was under the impression that the only reason we couldn't shoot them from here was the LAAT dust.

In this case, Camo still has to get the door open, so if they take out a row of the phalanx, the droids won't be able to move up and reduce the difficulty. Camo goes after the Varactyls and we don't know how long it'll take to get the door open.

Can I swap Varactyl Squad's spot in the initiative with Camouflage?

10 minutes ago, P-47 Thunderbolt said:

Can I swap Varactyl Squad's spot in the initiative with Camouflage?

Yes, put each only gets to go once.

26 minutes ago, EliasWindrider said:

Yes, put each only gets to go once.

Camouflage:
Maneuver: Move over to the door.
Action: Mechanics to open the door. Suffering 2 Strain to decrease the difficulty by one, which results in a downgrade: Mechanics : 2eP+2eA+2eC+1eD 1 failure, 3 advantage
p-s-a.png p-a-a.png a-s-a.png a-a.png c-th.png c-f-th.png d-f-f.png

Am I able to retry the Mechanics check later, or is that my one shot?
(First Among Brothers gives 2 Advantage, adding a Boost to Condor)

1 hour ago, P-47 Thunderbolt said:

Camouflage:
Maneuver: Move over to the door.
Action: Mechanics to open the door. Suffering 2 Strain to decrease the difficulty by one, which results in a downgrade: Mechanics : 2eP+2eA+2eC+1eD 1 failure, 3 advantage
p-s-a.png p-a-a.png a-s-a.png a-a.png c-th.png c-f-th.png d-f-f.png

Am I able to retry the Mechanics check later, or is that my one shot?
(First Among Brothers gives 2 Advantage, adding a Boost to Condor)

You can retry

Okay, then I'll pass as many Boost on to Camo's next check as you will allow for the Advantage.

Varactyls:
Maneuver: Move to view of the droids
Action: Shoot 'em (same roll as earlier)

The reason for this is that if Camo is going to be trying at this for a while, it'd be good to hold back the phalanx.

I'll go ahead and post IC.

25 minutes ago, P-47 Thunderbolt said:

Okay, then I'll pass as many Boost on to Camo's next check as you will allow for the Advantage.

Varactyls:
Maneuver: Move to view of the droids
Action: Shoot 'em (same roll as earlier)

The reason for this is that if Camo is going to be trying at this for a while, it'd be good to hold back the phalanx.

I'll go ahead and post IC.

1 advantage to pass 1 boost to the next pc, 2 advantage to pass a boost to a specific ally who doesn't go next

Just now, EliasWindrider said:

1 advantage to pass 1 boost to the next pc, 2 advantage to pass a boost to a specific ally who doesn't go next

Okay, works for me. Passing it on to Camo then, aside from the floated (which I presume goes to Condor).

2 minutes ago, P-47 Thunderbolt said:

Okay, works for me. Passing it on to Camo then, aside from the floated (which I presume goes to Condor).

That make it my turn?

I think so...

We go before the droids, and Camo and the Varactyls just went.

Alright, with that boost you just passed, and upgrade for auto-fire

Hold 'em back! : 5eP+1eA+1eB+3eD 3 successes, 2 advantage
p-s-a.png p-s-s.png p-s.png p-s-s.png p--.png a-a-a.png b--.png d-f.png d-f-f.png d-th.png

Advantage for Auto-Fire, 2 hits of 15 dmg + Pierce 1

35 minutes ago, ShockHelix said:

Alright, with that boost you just passed, and upgrade for auto-fire

Hold 'em back! : 5eP+1eA+1eB+3eD 3 successes, 2 advantage
p-s-a.png p-s-s.png p-s.png p-s-s.png p--.png a-a-a.png b--.png d-f.png d-f-f.png d-th.png

Advantage for Auto-Fire, 2 hits of 15 dmg + Pierce 1

Are you squaded up or does your minion group get to attack?

1 minute ago, EliasWindrider said:

Are you squaded up or does your minion group get to attack?

We're squaded up, so no attack from Balyeg.

@EliasWindrider , I was waiting on the droid phalanxes. Are they not going this round?

Just want to make sure you aren't waiting on me.