22 hours ago, Bellona said:I've just posted in the IC thread the results from the above post. I'm assuming that the damage was enough to bring down the lone straggler droid, so that now there are only two groups left.
Ok.
22 hours ago, Bellona said:I've just posted in the IC thread the results from the above post. I'm assuming that the damage was enough to bring down the lone straggler droid, so that now there are only two groups left.
Ok.
14 hours ago, MrTInce said:Are we at the top of the round? What enemies have we got left and at what range?
2 groups of 4 droids at medium range
Right, lightsaber is already drawn so will use a enhance power as a maneuver to leap at the droids:
Force leap
:
3eF
2 Light Side, 2 Dark Side
Will spend two light side pips, one to activate power and second to increase range to get at one group of droids. With lightsaber in hand will strike out at the droids, will aim as second maneuver for two strain:
Lightsabering some droids
:
3eP+3eA+1eB+2eD
2 successes, 6 advantage, 1 Triumph
That's 11 damage with with breach 1 so that's two droids down. Will spend two advantage to crit taking out a third. Recover 4 strain with 4 advantage. Lastly the triumph will be spent to knock the weapon out the last droids hand.
@Bellona I believe it's your turn.
@ShockHelix Would Condor or his ARCs like to take the second slot instead of Mireska?
Otherwise I think that Mireska will use a manoeuvre to pick up and put away her physician's kit properly, then maybe try to activate her Protect power and end her turn by being ready to use Reflect again.
(I won't roll the Protect power activation until I'm sure that it's what Mireska needs to do.)
How close are we to the bridge and its entrance? Are there signs of more enemy reinforcements arriving? And are there any updates over Mireska's earbud comlink from the stealth vessel and the engineering group?
1 hour ago, Bellona said:@ShockHelix Would Condor or his ARCs like to take the second slot instead of Mireska?
Sure, why not, I can have Condor give another auto triumph/remove setback on Mireska and the Commandos next rolls.
As an Incidental I'll have him assist Mireska again, and for his maneuver I'll have him assist Balyeg Squad.
I'll also have him make an Auto fire on the remaining group of four droids.
Unload on the Droids
:
5eP+1eA+2eD
8 successes, 1 threat, 1 Triumph
Well @EliasWindrider there's a threat for you.
So, with that 7 extra success it comes out to 22 damage (14 + Point Blank 1 + 7).
With the Triumph, I guess if there's another droid remaining (which I think there is?), I'll use it to shoot that droids gun as well so neither of the two remaining droids have weapons. If it is dead, I'll just upgrade Mireska's next check instead.
Edited by ShockHelix
@ShockHelix I suggest that Condor's ARCs take the third slot.
If I've understood correctly, both Condor and Ker'see are within Close or Engaged range of the droids? If so, maybe it's time for the rest of the bridge group - the ARCs, Mireska, and Mireska's CTs - to catch up with them (assuming that that's the correct direction to move towards the bridge).
Can someone pick up the grenade launcher for Ker'see?
3 hours ago, MrTInce said:Can someone pick up the grenade launcher for Ker'see?
Will do when Mireska's turn comes around.
21 hours ago, Bellona said:@ShockHelix Would Condor or his ARCs like to take the second slot instead of Mireska?
Otherwise I think that Mireska will use a manoeuvre to pick up and put away her physician's kit properly, then maybe try to activate her Protect power and end her turn by being ready to use Reflect again.
(I won't roll the Protect power activation until I'm sure that it's what Mireska needs to do.)
How close are we to the bridge and its entrance? Are there signs of more enemy reinforcements arriving? And are there any updates over Mireska's earbud comlink from the stealth vessel and the engineering group?
Expect at least 2 more combat encounters before you can storm the bridge
12 hours ago, Bellona said:@ShockHelix I suggest that Condor's ARCs take the third slot.
Well, in that case, I'll try and just finish off this encounter.
I'll use a maneuver to have Balyeg squad move up, then have Sixer make an auto-fire attack on the droids from short range.
Sixer's Attack
:
3eP+1eA+2eD
4 successes
I'll use the Triumph from Condor's assist to trigger the auto fire, and Sixer will deal 12 damage/Pierce 1 to the 2 remaining droids, should be enough to kill them.
Alright, IC post is up, with the addition of Sixer giving Condor a Stimpack to heal 5 wounds with and going to ask @MrTInce if he can have a look at any remaining wounds Ker'see might have.
Ker'see is on 11/16 wounds.
28 minutes ago, MrTInce said:Ker'see is on 11/16 wounds.
Didn't Ker'see use a stimpack on her most recent turn? I think that she's currently taken 5 Wounds (if counting up to 17)/has 12 remaining (if counting down to 0).
(And no Strain taken, between Mireska's first aid application of Medicine and Ker'see's use of Advantages.)
Edited by Bellona
@MrTInce Do you want Mireska to use the Heal power on Ker'see? (It would count as Ker'see's second daily stimpack use.)
@ShockHelix Mireska can use her Heal power on Condor too, if you want.
Note to everyone regarding the limits of various forms of healing: please remember that the Heal power counts as a use against the 5 stimpacks daily limit, and that the first aid application of Medicine can only be used 1/encounter (so Ker'see has already received hers for this fight).
Also, due to Mireska's talents/power upgrades, she can reduce Strain both when using Medicine for first aid (as in reduce more Strain than just what the Advantages can give back) and when using the Heal power.
Just checked and Ker'see is 11/17 and no strain. Post fight Ker'see will use the farsight power to scan the ship.
But happy to be healed.
Edited by MrTInceForce power roll:
Farsight power use
:
3eF
1 Light Side, 2 Dark Side
Will flip the destiny token and take strain to use dark force pops to trigger power and use two pips to trigger mastery so can see anything on close planetry scale.
What do I see?
4 hours ago, MrTInce said:Just checked and Ker'see is 11/17 and no strain. Post fight Ker'see will use the farsight power to scan the ship.
But happy to be healed.
Mireska uses the Heal power on Ker'see ...
Heal power check on Ker'see (w. upgrades)
:
4eF
1 Light Side, 4 Dark Side
... >__< ... well, at least it activated.
Result: 8 Wounds healed on Ker'see (Intellect 4 + Medicine 4), plus the same amount of Strain reduced (unnecessary in this case).
So if my math is correct, that means that Ker'see is back at full health, and has now used the equivalent of 2 stimpacks out of her daily limit of 5. (1 stimpack + 1 Heal; luckily the first aid application of Medicine doesn't count against that limit.)
Edited by BellonaIs there a console or interface nearby that they can try to use with the slicer droid to turn the alarms off?
@ShockHelix How many Wounds/Strain has Condor taken? Mireska's still willing to zap him with her Heal power.
8 hours ago, Bellona said:@ShockHelix How many Wounds/Strain has Condor taken? Mireska's still willing to zap him with her Heal power.
He took 5 wounds and 2 strain, then used a stimpack to bring him back to full health so he’s good for the next combat.
On 11/5/2019 at 8:28 PM, ShockHelix said:Is there a console or interface nearby that they can try to use with the slicer droid to turn the alarms off?
The alarms would just get turned back on, they know you're there, you've been seen on security holograms and droids elsewhere are moving to cut you off from the bridge and engineering.
Just now, EliasWindrider said:The alarms would just get turned back on, they know you're there, you've been seen on security holograms and droids elsewhere are moving to cut you off from the bridge and engineering.
Fair enough
I suggest that we don't bunch up too much as we move.
Mireska will have her lightsabre out and ready to Reflect in case of an ambush.
Actually going to take the opportunity to squad up with Condor and Balyeg before we get into the next combat
Squad Up Targeting Commandos
:
3eP+1eA+1eD
1 success, 3 advantage
And I'll use the 3 advantage to go ahead and order them into Skirmish formation as an incidental, for that sweet boost on a vigilance check for the next initiative.