PBP Alt Univ: Clone Wars: OOC

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

2 minutes ago, MrTInce said:

What is in Mireska's bag?

More medical gear (for improved on the spot treatment), a better blaster (but without an Ascension Gun attachment, unlike the one that she's carrying right now), a datapad, restraining bolts and binders, some generic personal supplies - and 5 unused Encumbrance capacity in case we need to grab something (other than Rotta) on the way out.

53 minutes ago, Bellona said:

Then I remembered today that of course jetpacks have their own Encumbrance value, and figured that everyone must have dumped theirs either the round before combat began or during the first round of combat (unless they're strong enough to carry it without a problem).

If Mireska had to dump hers during her first round, then I can just +2 Strain to her retroactively for that second manoeuvre.

The jetpack is already factored into Camo's carried Encumbrance, and Jorin has the space for it.

You have a natural Encumbrance Threshold of 7+1 from the utility belt, which is enough for the lightsaber, M8 (which you should probably drop), DR-45 (which is situationally useful and only 1 Encumbrance), Mk II EMP, and the jetpack makes it 6. Infrabinoculars push it up to 7, if the medpac is 2 you could drop the infrabinoculars and be at your ET. Or if you want to keep the binocs, you'd only be at ET+1 which is a single Setback and you retain your free Maneuver.

How often is Mireska running around with a large backpack? I'd suggest not using it as often as you can, since running around with a large backpack seems a tad impractical.

@RuusMarev , Jorin has the Mk III modular backpack as well, but he doesn't use it at all. He's only got about 4 Encumbrance (6 with jetpack) out of his natural 8+1 for the Utility belt. Though I think that the double-bladed lightsaber is 2 encumbrance... You really need to update his weapons and armor/gear sections.

@RuusMarev , Jorin's up!

How close is the Deka-2?

How much damage would it take if Jorin threw it up into the air? :D

Edited by RuusMarev
4 minutes ago, RuusMarev said:

How close is the Deka-2?

How much damage would it take if Jorin threw it up into the air? :D

Medium range.

10 if you dropped it from Short, 30 if you dropped it from Medium, Incapacitated if you dropped it from Long or Extreme.

Leave some husks on the ground, please. I need ammo for Move checks later.

Jorin will move to Short Range and...

Jorin v. Deka-2 : 3eF 1 Light Side, 2 Dark Side
f-ls.png f-ds.png f-ds.png

uhh... 1 pip to upgrade to 1 sil object... (unless I misunderstood and I need a pip to active, I believe Jorin tapped into his anger and lifted it to medium range before dropping it..)

2 minutes ago, RuusMarev said:

Jorin will move to Short Range and...

Jorin v. Deka-2 : 3eF 1 Light Side, 2 Dark Side
f-ls.png f-ds.png f-ds.png

uhh... 1 pip to upgrade to 1 sil object... (unless I misunderstood and I need a pip to active, I believe Jorin tapped into his anger and lifted it to medium range before dropping it..)

A Silhouette 1 object being lifted to Medium would require all 3 pips (basic activation, Strength upgrade to Silhouette 1 size, Range upgrade to Medium).

Which costs 1 LS destiny point flipped to DS, +2 Conflict, and +2 Strain.

3 minutes ago, Bellona said:

A Silhouette 1 object being lifted to Medium would require all 3 pips (basic activation, Strength upgrade to Silhouette 1 size, Range upgrade to Medium).

Which costs 1 LS destiny point flipped to DS, +2 Conflict, and +2 Strain.

Jorin will meditate on his actions later.. (and probably stick with Saber Shenanigans for now... :ph34r: :( ) and deals 30 damage to the droid.

3 hours ago, P-47 Thunderbolt said:

@RuusMarev , Jorin has the Mk III modular backpack as well, but he doesn't use it at all. He's only got about 4 Encumbrance (6 with jetpack) out of his natural 8+1 for the Utility belt. Though I think that the double-bladed lightsaber is 2 encumbrance... You really need to update his weapons and armor/gear sections.

I think I fixed him, if you'd like to double-check..(Lightsaber is Lightweight, so still 1enc. :D )

Just now, RuusMarev said:

I think I fixed him, if you'd like to double-check..(Lightsaber is Lightweight, so still 1enc. :D )

Do you have the shoto on you, or would that be under "assets"?

You also have the M8 listed twice.

Assuming the stuff under "assets" doesn't count towards your Encumbrance, I think you're at 2 Encumbrance with a threshold of 9 (remember that when wearing armor, you subtract 3 from its Encumbrance).

You can drop the "-5 XP dependency" thing now, can't you?

1 hour ago, RuusMarev said:

Jorin will meditate on his actions later.. (and probably stick with Saber Shenanigans for now... :ph34r: :( ) and deals 30 damage to the droid.

Welcome to the club!

(I'm not sure if we have cookies ... oh, wait, that's the Dark Side! :D )

Mireska did a "Dark Side-enhanced" triage in the Petranaki Arena back on Geonosis, just to save as many Jedi lives as she could. (One of several reasons why I have never envisioned her as a Light Side paragon.)

15 minutes ago, Bellona said:

Welcome to the club!

(I'm not sure if we have cookies ... oh, wait, that's the Dark Side! :D )

Mireska did a "Dark Side-enhanced" triage in the Petranaki Arena back on Geonosis, just to save as many Jedi lives as she could. (One of several reasons why I have never envisioned her as a Light Side paragon.)

Just shoot things. Does Ker'see a world of good :D

4 minutes ago, Bellona said:

Welcome to the club!

(I'm not sure if we have cookies ... oh, wait, that's the Dark Side! :D )

Mireska did a "Dark Side-enhanced" triage in the Petranaki Arena back on Geonosis, just to save as many Jedi lives as she could. (One of several reasons why I have never envisioned her as a Light Side paragon.)

I'm amazed how difficult it is to actually do anything worthwhile with the Force.. it seems you have to have 3-4 Force careers just to get results...(and max out a couple of Powers, just have ability to do something.) By the time you spend that many xp, you could have a mundane character with a better dice pool..

(I wonder how many Force dice Anakin would have.... heck, how many does Rey have?)

1 minute ago, RuusMarev said:

I'm amazed how difficult it is to actually do anything worthwhile with the Force.. it seems you have to have 3-4 Force careers just to get results...(and max out a couple of Powers, just have ability to do something.) By the time you spend that many xp, you could have a mundane character with a better dice pool..

(I wonder how many Force dice Anakin would have.... heck, how many does Rey have?)

Depends what "worthwhile" is. Being able to one-shot a droideka by dropping it from Medium range is a lot .

Force powers that commit Force dice are quite good, and the extra edge from adding Force dice to some skills is quite good.

10 minutes ago, RuusMarev said:

I'm amazed how difficult it is to actually do anything worthwhile with the Force.. it seems you have to have 3-4 Force careers just to get results...(and max out a couple of Powers, just have ability to do something.) By the time you spend that many xp, you could have a mundane character with a better dice pool..

(I wonder how many Force dice Anakin would have.... heck, how many does Rey have?)

This is a balance issue. The force powers and talents are strong but force characters have so many abilities to pick from and are dependent on the fickle force die. Like you say you need 2-3 force die (so two specialisations) to get really good results.

Anakin is force rating 5: http://swa.stoogoff.com/#anakin-skywalker

Edited by MrTInce

I was thinking as I read the Move details; Rey must have had like 7 dice to lift all those rocks in TLJ... :D

Just now, RuusMarev said:

I was thinking as I read the Move details; Rey must have had like 7 dice to lift all those rocks in TLJ... :D

🤢 🤮

'Scuse me.

5 minutes ago, P-47 Thunderbolt said:

🤢 🤮

'Scuse me.

aww, no emoji?

That Vader block seems rather weak. I guess he forgot how to Enhance speed + leap.

1 minute ago, RuusMarev said:

aww, no emoji?

It's too serious a topic for laughter... 😢

Just now, SuperWookie said:

That Vader block seems rather weak. I guess he forgot how to Enhance speed + leap.

Or he couldn't because of his suit.

Vader was very limited in what Force powers he could use without his limbs.

You want a minimum of 4 force dice, beyond 6 is mostly pointless. If you padawan, knight, niman around 1100 to 1200 earned xp is a powerful broadly capable jedi.

Initiative order:
(Revised for adjusted NPC order)

  1. Mireska - 8s2a
  2. Camouflage - 4s2a (Jorin)
  3. Varactyl Squad - 3s3a1T
  4. Sgt. Poe - 3s1a
  5. Sgt. Raven - 3s1a
  6. Clone minion group 1 (6) - 2s1a
  7. Clone minion group 2 (4, 4 wounds) - 2s
  8. B1a (5, 4 wounds) - 2s
  9. Jorin - 1s4a1T (CMg 3)
  10. Clone minion group 3 (5) - 1s2a (Last allied initiative slot, Camouflage)
  11. B1 Supervisor-1 - 1s1a
  12. B2a (5, 2 wounds, Disoriented) - 2a
  13. B1f (6) - 1a
  14. B1g (6) - 1a
  15. B1h (6) - 1a
  16. B1 Supervisor-2 (1 wound) - 1a
  17. B1b (4, 1 wound, Disoriented) - 2a
  18. B1e (6) - 1a
  19. B1j (6) - 0s

Varactyl Squad:
Maneuver: Draw droid popper
Action: Droid Popper vs. B2b(6): Droid Poppers : 3eP+1eA+1eD 2 successes, 3 advantage
p-a-a.png p-s.png p-s-a.png a-a.png d-th.png
It's enough. Wipes out the B2 squad.

Pass on a Boost with the remaining Advantage.

Sergeant Poe:
Maneuver: Retrieve rifle
Action: Shoot at B1c: Shooting at the B1s : 2eP+1eA+2eD 0 successes, 2 advantage
p-a-a.png p--.png a-s.png d-f.png d--.png
Forgot a die: forgot a die : 1eB 0 successes, 2 advantage
b-a-a.png
Passes a Boost to Raven and takes a Free Maneuver to Aim.

Sergeant Raven:
Maneuver: Move to Short
Action: Shoot at B1c: Shooting at the B1s : 2eP+1eA+1eB+1eD 3 successes, 3 advantage
p-s-a.png p--.png a-s-a.png b-s-a.png d--.png
Niiiicce... 13 with Pierce 1 is 10 wounds, and a crit moves it to 15 wounds. So two kills and 5 wounds.

CMg1 (6):
Maneuver: Aim
Action: Auto-Fire: Auto-Fire : 3eP+2eA+1eB+3eD 2 successes, 3 advantage, 1 Triumph
p-s.png p-tr.png p-s-s.png a-a-a.png a-s.png b-s-a.png d-f-f.png d--.png d-f-f.png
Yeah! 11 with Pierce 1 does 8 wounds which is two kills, and a second hit for 2 Advantage, which is another two kills and eliminates the group.
Pass on a Boost with 1 Advantage and an Upgrade with the Triumph

CMg2 (4):
Maneuver: Aim
Action: Auto-Fire vs. B1i: Auto-Fire : 3eP+1eA+2eB+2eD 6 successes, 3 advantage
p-s-s.png p-s-a.png p-s-a.png a-a-a.png b-s-a.png b-s.png d-th.png d-th.png
15 with Pierce 1 does 12 wounds, and a second hit for 2 Advantage brings that up to 24, which is 4 kills and 4 wounds.
With the remaining Advantage, they'll pass on a Boost.

B1a (5):
Maneuver: "pick up blasters"
Action: Shoot at CMg3: Shooting at the Clones : 2eP+2eA+3eD 2 successes, 1 advantage
p-s-a.png p-s.png a-s.png a-a.png d-th.png d-f.png d--.png
11 damage=6 wounds, killing one and leaving 1 wound.

CMg2 (4):
Maneuver: Disengage
Action: Shoot at B1i: Shooting at the B1s : 3eP+1eB+1eD 4 successes, 2 advantage
p-s-s.png p-s-s.png p-a-a.png b-a.png d-th.png
13 damage with Pierce 1 deals 10 wounds, enough to eliminate the remaining droids in the group.
With the 2 Advantage, they'll pass a Boost to Camouflage.

Camouflage:
Incidental: Tactical Advance (2 Strain)
Action: Blast the other J-1 (Clanker Killer=1 Success): Flakker : 4eA+2eD 1 success, 1 advantage
a-s.png a-a-a.png a-a.png a-s.png d-th.png d-f-th.png
2 Success, 3 Advantage, and FAB 2.
6 Planetary-scale damage, then spend 2 Advantage to trigger 6 Planetary-scale damage to everything in Short range, easily eliminating both the cannon and the B1s.
He'll pass on a Boost with 1 Advantage and a Boost to Varactyl Squad with FAB.
Maneuver to pick up his pistol, Maneuver to dismount (2 Strain).
Upgrades attacks against him once via Tactical Evasion.

Supervisor-1:
Maneuver: Coordinate and Confuse (B1f/Mireska)
Action: Shoot at Mireska: Shooting at Mireska : 2eP+1eD+4eS 0 successes, 1 advantage, 1 Triumph
p-a-a.png p-tr.png d-th.png s--.png s-f.png s--.png s--.png
Forgot to upgrade: forgot a die : 1eC 2 failures
c-f-f.png
Recover a Strain (wound), pass on a Boost, and negate her defensive bonuses. I believe this is all Defense, and so will not be rolling any Setback for her 4/4 Defense. Narrated as PPS being deactivated.

B2a(5) (Disoriented):
Maneuver: Disengage
Action: Shoot Mireska: Shooting at Mireska : 3eP+1eA+1eB+1eD 2 successes, 3 advantage
p-s-a.png p--.png p-s-a.png a-s.png b-a.png d-f.png
Forgot Disoriented: forgot a die : 1eS 0 successes
s--.png
And I actually forgot to increase the difficulty for damaged weapons: forgot a die : 1eD 0 successes, 2 threat
d-th-th.png
Hits for 12. 12-(2+3+4)=3, 3-Soak=-1. 3 Strain for first Reflect in a round.
Effortless Counter and Activate Quality (Linked) (not using Critical Counter since it specifies "when spending Despair") deals 12 damage past Soak on the Supers, downing 1 and almost a second.
Passes on a Boost with the last Advantage.
I actually had to go back and correct this by adding the difficulty, but it actually didn't change anything since Linked doesn't do anything in this situation (though I had still triggered it since it made since and Mireska can have her fun).

B1f(6):
Maneuver: Aim
Action: Shoot at Mireska: Shooting at Mireska : 3eP+2eA+2eB+1eD 3 successes, 5 advantage
p-s.png p-s-a.png p-s-a.png a-s-a.png a-a-a.png b--.png b--.png d-f.png
12-(2+3+4)=3, 3-Soak=-1.
Boost to next, drop lightsaber. O_O uh oh...

B1g(6):
Maneuver: Aim
Action: Shoot at Mireska: Shooting at Mireska : 2eP+3eA+1eB+1eD 2 successes, 6 advantage
p-s-a.png p-a.png a-a.png a-s-a.png a-a-a.png b-s.png d-f.png
11 damage. 11-Soak=7.
Crit for 6 Advantage: Critical Injury : 1d100 43 43 - Bowled Over: Target is knocked prone and suffers 1 Strain.

B1h(6):
Maneuver: Aim
Action: Shoot at Mireska: Shooting at Mireska : 2eP+3eA+1eB+1eD+1eS 9 successes
p-s-a.png p-s-s.png a-s.png a-s-s.png a-s-s.png b-s-a.png d-th.png s-th.png
O_O Oh shazbot. 18-4=14 wounds past Soak, which incapacitates at 23 wounds and deals another crit: Critical Injury : 1d100 81 81+10=91 - At the Brink: Target suffers 1 Strain each time she performs an Action.

Supervisor-2 (1 wound):
Maneuver: Coordinate and Confuse (B1j/Jorin)
Action: Shoot at Jorin: Shooting at Jorin : 2eP+1eD+1eS 1 failure, 1 advantage, 1 Triumph
p-tr.png p-a-a.png d-f-th.png s-f.png
Recover a Strain (Wound) with the Advantage, knock the saber out of Jorin's hands with the Triumph.

This one was late because I got interrupted and then was confused when I came back. That's why the timestamp is funky.

B1b(4) (Disoriented):
Maneuver: Aim
Action: Shoot at Varactyl Squad: Shooting at Varactyl Squad : 2eP+1eA+1eB+1eD+2eS 2 successes
p-s-s.png p-s.png a-s.png b--.png d--.png s-f.png s-f.png
11-7=4, hits Anakkona for 4 wounds.

B1e:
Maneuver: Move to Short from the clones
Action: Shoot at CMg3(4): Shooting at the Clones : 2eP+3eA+1eB+1eD 2 successes, 4 advantage
p--.png p-s-a.png a-a.png a-s.png a-a.png b-a-a.png d-th.png
Hits for 11 damage and crits with 3 Advantage. 11-5=6 wounds, with a crit that's 11. 12 wounds total on the minion group, so they lose two clones.
Passes on a Boost with the remaining Advantage.

B1j:
Maneuver: Aim
Action: Shoot at Jorin: Shooting at Jorin : 3eP+2eA+1eB+1eD+1eS 5 successes, 2 advantage
p-a-a.png p-s.png p-s.png a-s-s.png a-s-s.png b-a.png d-th.png s-f.png
14-(Soak+2)=8 wounds and a Setback to his next action.

@Bellona /Mireska: 21 Wounds, 4 Strain (first Reflect, Bowled Over), 2 crits (Bowled Over, At the Brink). Guess you aren't too happy with me taking over now, huh? <_<
I don't have the Magnetic Weapon Tether rules, but I'm pretty sure it's not an OOT Incidental. If it is, then this needs some adjustment.
I feel kinda terrible for incapacitating Mireska, but I hope the IC post did it justice. :)
@RuusMarev /Jorin: 8 Wounds. Setback to his next action, and disarmed.

19 minutes ago, RuusMarev said:

I was thinking as I read the Move details; Rey must have had like 7 dice to lift all those rocks in TLJ... :D

If Rey had the entire Move tree, then every Force pip used for Magnitude would have lifted +4 rocks and even just one pip used for Strength would have allowed her to shift up Silhouette 4 rocks (and bigger rocks if she'd used more pips for Strength).

But that's the movie, and the RPGs are usually a bit different from the movies.

(I admit to very mixed feeling about TLJ, but I don't outright hate it.)

Working on updating initiative order now. I'm assuming two LAAT/is, with a platoon each, and a LAAT/c with an AT-TE. I won't roll for them unless @EliasWindrider wants me to add more clones into the mix.