3 minutes ago, RuusMarev said:Jorin Strain Recovery : 2eP+2eA 2 successes, 3 advantage
You recover 2 strain, which is brings you back down to 0 strain.
Edited by EliasWindrider3 minutes ago, RuusMarev said:Jorin Strain Recovery : 2eP+2eA 2 successes, 3 advantage
You recover 2 strain, which is brings you back down to 0 strain.
Edited by EliasWindriderPost-combat Strain recovery for Mireska ...
Post-combat Strain recover w. Balance talent
:
2eP+1eA+4eF
3 successes, 1 advantage, 2 Light Side, 5 Dark Side
That's 5 Strain recovered for Mireska, leaving her at 5/17 Strain suffered.
Question: Why don't Advantages work too on this roll?
Edited by Bellona
3 hours ago, EliasWindrider said:Completely unrelated to the game, today is my five year wedding anniversary and my wife who is a night nurse is working tonight (due to shark week/it's not safe to go in the water) it wasn't a potential romantic evening even if she wasn't working tonight.
Congratulations on the anniversary!
Shark Week? The only thing I could find out about that on Wikipedia was a week of shark-devoted programming on Discovery Channel every summer, and I have the feeling that that's not what you're referring to.
16 minutes ago, Bellona said:Post-combat Strain recovery for Mireska ...
Post-combat Strain recover w. Balance talent : 2eP+1eA+4eF 3 successes, 1 advantage, 2 Light Side, 5 Dark Side
That's 5 Strain recovered for Mireska, leaving her at 5/17 Strain suffered.
Question: Why don't Advantages work too on this roll?
Balance... you don't roll force dice you add points equal to force dice
I seem to have been wrong on that
Edited by EliasWindrider2 hours ago, EliasWindrider said:please roll to have Mireska heal Ker'see/ @MrTInce who is at 24/17 wounds and has 2 crits
Healing Ker'see ...
Heal power on Ker'see w. upgrades
:
4eF+4eP+3eD
2 successes, 3 advantage, 2 Light Side, 3 Dark Side
Using 1 LS pip for the basic Heal (plus upgrades) and 1 LS pip for Strength (2 upgrades).
4 Intellect + 4 Medicine + 2 (1 LS x2 Strength) = 10 Wounds removed and 10 Strain removed from Ker'see.
One of Ker'see's critical injuries is also removed. Which two did she have, so I can decide which one is removed first?
Edited by Bellona
2 minutes ago, EliasWindrider said:Balance... you don't roll force dice you add points equal to force dice
... Not the Balance talent that I'm looking at.
2 minutes ago, Bellona said:... Not the Balance talent that I'm looking at.
Text was too small, mistook white pip for force die. I must have put that into ogg duded before FaD released
Edited by EliasWindrider25 minutes ago, Bellona said:Congratulations on the anniversary!
Shark Week? The only thing I could find out about that on Wikipedia was a week of shark-devoted programming on Discovery Channel every summer, and I have the feeling that that's not what you're referring to.
I learned the experience from some airforce friends, Jim and Kate Davis, sharks frenzy when there is blood in the water... so you don't go in the water during shark week each month.
I get that it's too much information. Sorry
Edited by EliasWindrider2 hours ago, EliasWindrider said:duchess also needs healing
Assuming that Duchess allows Mireska close enough for healing ...
Heal power on Duchess w. upgrades
:
4eF
4 Dark Side
... Swingy dice! No activation. Maybe Mireska had trouble focusing because Duchess was too upset.
Second attempt to heal the Duchess ...
Heal power on Duchess w. upgrades, 2nd try
:
4eF
3 Light Side, 3 Dark Side
Using 1 LS pip for the basic Heal (plus upgrades) and 2 LS pip for Strength (2 upgrades).
4 Intellect + 4 Medicine + 4 (2 LS x2 Strength) = 12 Wounds removed and 12 Strain removed from the Duchess.
Edited by Bellona@RuusMarev /Jorin
Is Jorin suffering from any critical injuries?
Before rolling the Heal power dice I need to know whether or not to include the extra dice for the CI removal upgrade.
23 minutes ago, Bellona said:Healing Ker'see ...
Heal power on Ker'see w. upgrades : 4eF+4eP+3eD 2 successes, 3 advantage, 2 Light Side, 3 Dark Side
Using 1 LS pip for the basic Heal (plus upgrades) and 1 LS pip for Strength (2 upgrades).
4 Intellect + 4 Medicine + 2 (1 LS x2 Strength) = 10 Wounds removed and 10 Strain removed.
One of Ker'see's critical injuries is also removed. Which two did she have, so I can decide which one is removed first?
One lasted to the end of the encounter and was 2 purple, the other was a 1 purple that knocked prone and inflicted 1 strain. I assume you want to remove the 2 purple.
2 minutes ago, Bellona said:@RuusMarev /Jorin
Is Jorin suffering from any critical injuries?
Before rolling the Heal power dice I need to know whether or not to include the extra dice for the CI removal upgrade.
I don't think that he is currently suffering from any crits, I think you removed the 2 crits he received 1 from the sniper 1 from jango's grenade the 2 previous times you healed him this encounter.
1 minute ago, EliasWindrider said:One lasted to the end of the encounter and was 2 purple, the other was a 1 purple that knocked prone and inflicted 1 strain. I assume you want to remove the 2 purple.
Yes.
I'll get back to Ker'see as soon as I've finished with Mireska.
Just now, EliasWindrider said:I don't think that he is currently suffering from any crits, I think you removed the 2 crits he received 1 from the sniper 1 from jango's grenade the 2 previous times you healed him this encounter.
That sounds right.
2 hours ago, EliasWindrider said:Roll 3eP+3eA and add 5 to the number of successes to determine how much strain you recover at the end of the encounter
Recovering Strain
:
3eP+3eA
2 successes, 7 advantage
Recovered 7 strain. That puts me at 4/17 strain.
Edited by jhh35 minutes ago, jhh3 said:Recovering Strain : 3eP+3eA 2 successes, 7 advantage
Recovered 7 strain. That puts me at 4/17 strain.
Roll 5eF too
In the mean time, Mireska uses Heal on herself ...
Heal power on herself w. upgrades
:
4eF
4 Dark Side
... no successful activation.
Second try on herself ...
Heal power on herself w. upgrades, 2nd try
:
4eF
4 Light Side, 1 Dark Side
Okay, that's good enough to share with @RuusMarev /Jorin (assuming that he's sticking close by Mireska)
Using 1 LS pip for the basic Heal (plus upgrades), 1 LS pip for Strength (2 upgrades) and 2 LS pips for Magnitude.
4 Intellect + 4 Medicine + 2 (1 LS x2 Strength) = 10 Wounds removed and 10 Strain removed from both Mireska and Jorin.
Mireska is now in perfect health. Is Jorin too?
ETA:
It's useful to be able to share the healing effect when there's a time crunch. However, if it's not strong enough then it "wastes" one or more of the recipients' 5/day stimpack-Heal uses. Ideally there should only be one recipient so that he/she gets the maximum concentrated effect (i.e., all the extra LS pips go to activating the Strength upgrades instead of being used to extend the number of recipients).
Edited by Bellona8 minutes ago, Bellona said:That sounds right.
Do you know if the current ogg duded has quick path to power and if so how to access it
11 minutes ago, EliasWindrider said:Do you know if the current ogg duded has quick path to power and if so how to access it
He hasn't got CotR put in yet. The closest that one can get to it right now is the GM grant, but that will throw the XP accounting off by the unspent 30 XP.
Edited by Bellona@MrTInce /Ker'see:
Mireska's second heal on Ker'see ...
Heal on Ker'see w. upgrades, again
:
4eF+4eP+3eD
1 success, 2 advantage, 2 Light Side, 2 Dark Side
Using 1 LS pip for the basic Heal (plus upgrades) and 1 LS pip for Strength (2 upgrades).
4 Intellect + 4 Medicine + 2 (1 LS x2 Strength) = 10 Wounds more and 10 Strain more removed from Ker'see.
The other critical injury has also been removed.
That puts Ker'see at 4/17 wounds and no critical injuries, and 2/5 daily Heals/stimpacks.
There's more to come ...
Thanks Bellona.
Just to confirm did Jango manage to take anything from Ker'see?
I believe that he made off with both her Protective Amulet and her lightsabre.
Edited by Bellona4 minutes ago, MrTInce said:Thanks Bellona.
Just to confirm did Jango manage to take anything from Ker'see?
He took the protective amulet you made out of his pistol and your lightsaber, did it have any upgrades or was it standard?
2 minutes ago, EliasWindrider said:He took the protective amulet you made out of his pistol and your lightsaber, did it have any upgrades or was it standard?
Remembering what I had attached the lightsaber had a magnetic tether and it also has a genelock attachment. Not sure if this would have stopped him from taking it but he won't be able to use it.