PBP Alt Univ: Clone Wars: OOC

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

4 minutes ago, RuusMarev said:

@EliasWindrider there's about 10 B1's still in the Ker'see's building, correct?

@Bellona , @MrTInce , @jhh3 .. I suggest calling in support from our Troopers, if they are available... I'm not sure many of us are combat ready...

I'm open to either option: fight or call for reinforcements. (Mireska is only down 4 Strain.)

Edited by Bellona

If Duchess can keep an eye on Ker'see for a round (or two), then Mireska could Force Leap into the building's lobby and Heal Jorin.

How far away are the droids in the building? I seem to remember something about them being bowled over.

Just now, Bellona said:

If Duchess can keep an eye on Ker'see for a round (or two), then Mireska could Force Leap into the building's lobby and Heal Jorin.

How far away are the droids in the building? I seem to remember something about them being bowled over.

I beleive they were on their way to the nest.. I took out two, then (i think) agro'd the rest of the minion group as I shot at Jango... but it's up to GM for where they actually are :)

49 minutes ago, RuusMarev said:

I'm sorry to ask, but what is Jorin at WT/ST now? (lost track 😞 )

SWSheets has a function to keep track of temporary changes to WT/ST, although I have no idea if it saves that information when the browser is closed down.

Just now, Bellona said:

SWSheets has a function to keep track of temporary changes to WT/ST, although I have no idea if it saves that information when the browser is closed down.

(lost track mostly from playing while at work, and missing a post or two and finding out Jango shot a grenade in my face :) )

The enemy sniper's nest is probably not that safe either. Jango would know about it (since his henchies were using it), and he knows now that it's been compromised.

43 minutes ago, Bellona said:

For some reason when we planned this, I thought that our sniper's nest was on the Republic side.

Just to check: is the enemy sniper's nest (not to mention all this recent action) also on the CIS side?

The enemy snipers nest is across the river on the CIS side.

I think that we're at the top of round 6 with respect to initiative/turns.

29 minutes ago, Bellona said:

Are we still in Initiative/structured time re the droids?

I believe that some of your help was intended for @jhh3 /Ethan (who is in the enemy sniper's nest), not @RuusMarev /Jorin (who is near Ker'see and Mireska).

And that first Discipline dice pool is larger than that according to SWSheets, for both Ethan and Jorin.

Just checked again, Jorin's dice pool wraps to the next line on my phone which I missed so it should be 2eP+2eA, I got Ethan's correct at 3eP+3eA

Oops I told @jhh3 to roll for Jorin and @RuusMarev to roll for ethan, I'll fix that.

8 minutes ago, Bellona said:

I think that we're at the top of round 6 with respect to initiative/turns.

Not quite, @jhh3 has taken the first slot of round 6 to shoot Jango.

31 minutes ago, Bellona said:

If Duchess can keep an eye on Ker'see for a round (or two), then Mireska could Force Leap into the building's lobby and Heal Jorin.

How far away are the droids in the building? I seem to remember something about them being bowled over.

Medium range from Mireska's current location, short range from Jorin's they are currently standing, Jorin took out 1 minion in 1 group of 6 and damaged a 2nd minion in the same group, @Bellona can you explain to @RuusMarev how minion groups work?

21 minutes ago, EliasWindrider said:

Medium range from Mireska's current location, short range from Jorin's they are currently standing, Jorin took out 1 minion in 1 group of 6 and damaged a 2nd minion in the same group, @Bellona can you explain to @RuusMarev how minion groups work?

I've got time...

1 minion group counts as 1 character in terms of taking 1 initiative slot and getting 1 attack.

Minions have "group skills" for skills that are their group skills their ranks equals the number of minions in the group minus 1. For skills that aren't their group skills they have no ranks. They have a single pool of hit points, each time you exceed an integer multiple of 1 minions hp, one minion dies, if each minion had 5 hp and they had soak 3 and you dealt 15 damage on one attack then 15 minus 3 soak =12 and 2 minions in the group die and another has taken 2 points of damage. If on the next attack someone deals 7 damage minus 3 soak=4 pts of damage then another minion dies because the previous 12+4=16 which is greater than 3*5=15. A critical hit kills one additional minion, you can't crit more than once on a single attack.

Edited by EliasWindrider
19 minutes ago, EliasWindrider said:

Not quite, @jhh3 has taken the first slot of round 6 to shoot Jango.

Then I suggest that Mireska takes the next slot (before the droids go), so that Jorin is in as good a shape as possible when they do start shooting. Also, it's harder to Heal someone when they're Engaged with an enemy. (It's possible, but requires more LS pips - and Force dice are swingy in their results under stress.)

@EliasWindrider

I need to know which critical injury Jorin suffered, as that will affect what Mireska will do with her Heal power check.

3 minutes ago, Bellona said:

@EliasWindrider

I need to know which critical injury Jorin suffered, as that will affect what Mireska will do with her Heal power check.

Slightly dazed (1 setback die until the end of the encounter)

Manoeuvre: Mireska uses Force Leap to reach Engaged range to Jorin (+1 Strain due to Crippling Blow talent) ...

Force Leap from Ker'see to Jorin : 4eF 3 Light Side, 3 Dark Side
f-ds.png f-ds-ds.png f-ls.png f-ls-ls.png

Result: success.

Action: Heal power on Jorin, also to remove the critical injury ...

Heal power (Jorin) w. upgrades : 4eF+4eP+3eD 2 successes, 2 advantage, 1 Light Side, 6 Dark Side
f-ds-ds.png f-ds-ds.png f-ls.png f-ds-ds.png p-a-a.png p-a-a.png p-s-a.png p-s-s.png d-th.png d-th.png d-f-th.png

(Like I said, Force dice are swingy!)

Result @RuusMarev : Jorin is Healed of 8 Wounds, 8 Strain, and the Critical Injury (presumably that won't affect him getting the scar talent reward). This counts as his 2/5 stimpack/Heals for the day. That leaves him at 7/18 Wounds and 0/16 Strain.

I'll use the 2 Advantages to reduce Mireska's Strain by 2, so she ends her turn with 0/17 Wounds and 3/17 Strain.

Incidental: contact Ethan for help over the comlink. (If that's okay?)

Mireska is still at Defence 4/4, and ready to use Reflect/Improved Reflect/Circle of Shelter/Guardian of the Republic.

ETA: IC post is up.

@EliasWindrider Droids' turn now.

Edited by Bellona
IC post status update. Added comlink call to Ethan.
31 minutes ago, Bellona said:

Manoeuvre: Mireska uses Force Leap to reach Engaged range to Jorin (+1 Strain due to Crippling Blow talent) ...

Force Leap from Ker'see to Jorin : 4eF 3 Light Side, 3 Dark Side
f-ds.png f-ds-ds.png f-ls.png f-ls-ls.png

Result: success.

Action: Heal power on Jorin, also to remove the critical injury ...

Heal power (Jorin) w. upgrades : 4eF+4eP+3eD 2 successes, 2 advantage, 1 Light Side, 6 Dark Side
f-ds-ds.png f-ds-ds.png f-ls.png f-ds-ds.png p-a-a.png p-a-a.png p-s-a.png p-s-s.png d-th.png d-th.png d-f-th.png

(Like I said, Force dice are swingy!)

Result @RuusMarev : Jorin is Healed of 8 Wounds, 8 Strain, and the Critical Injury (presumably that won't affect him getting the scar talent reward). This counts as his 2/5 stimpack/Heals for the day. That leaves him at 7/18 Wounds and 0/16 Strain.

I'll use the 2 Advantages to reduce Mireska's Strain by 2, so she ends her turn with 0/17 Wounds and 3/17 Strain.

Mireska is still at Defence 4/4, and ready to use Reflect/Improved Reflect/Circle of Shelter/Guardian of the Republic.

ETA: IC post is up.

@EliasWindrider Droids' turn now.

I'm inclined to use the triumph to cause Mireska to drop her saber, which would make her unable to defend Jorin... do you have another suggestion?

17 minutes ago, EliasWindrider said:

I'm inclined to use the triumph to cause Mireska to drop her saber, which would make her unable to defend Jorin... do you have another suggestion?

I'd find that a bit harsh, considering that they didn't even hit her.

How about upgrading that group's next check? That's good for minion groups when they're at risk of losing members, and that way they can get both a Boost (2 Advantages) and an upgraded attack.

Edited by Bellona
1 hour ago, Bellona said:

I'd find that a bit harsh, considering that they didn't even hit her.

How about upgrading that group's next check? That's good for minion groups when they're at risk of losing members, and that way they can get both a Boost (2 Advantages) and an upgraded attack.

Ok, narrate the results then, and continue the combat,

Edited by EliasWindrider

@RuusMarev

The second group of B1s hit Jorin for 13 damage, but Mireska reduced the amount down to 9 damage to Jorin (pre-Soak).

Now it's Jorin's turn.

(I'm assuming that Ker'see's Duchess is guarding her unconscious body.)

After that we'll be at the top of round 7.

Ok, if I understand this correctly, I can commit my two force die to Enhance Brawn making it 5, yes?

with Easy Difficulty?

1 minute ago, RuusMarev said:

Ok, if I understand this correctly, I can commit my two force die to Enhance Brawn making it 5, yes?

with Easy Difficulty?

Yes, commit two force dice to enhance Brawn by two.

Lightsaber combat checks have a difficulty of Average.

@EliasWindrider , Jorin will Enhance Brawn and attack the droids, other than the Average Difficulty is there any other dice? (Setbacks, ect?)

17 minutes ago, RuusMarev said:

@EliasWindrider , Jorin will Enhance Brawn and attack the droids, other than the Average Difficulty is there any other dice? (Setbacks, ect?)

Normally B1s don't have a Defence value (which adds Setbacks), but the group that shot at Jorin have 2 Advantages left over after activating a critical injury (which costs 3 Advantages for them) ... assuming that @EliasWindrider chose to activate a critical?

Not that it would make much difference, but @EliasWindrider forgot the difficulty die on that roll.