PBP Alt Univ: Clone Wars: OOC

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

Hey @EliasWindrider

Sorry I’ve gone MIA for a bit, but I’m having trouble focusing on the game with everything that’s going on in the world right now. If you want to just narrate the engineering assault I’m fine with that.

On 2/5/2020 at 10:50 PM, AnomalousAuthor said:

Hey @EliasWindrider

Sorry I’ve gone MIA for a bit, but I’m having trouble focusing on the game with everything that’s going on in the world right now. If you want to just narrate the engineering assault I’m fine with that.

I'm going to let it happen off camera

@ShockHelix . We're waiting on you... if you want to pass on your turn because real life stuff came up that's fine.... just let us know with an ooc post saying that so MrTince can take his next turn.

On 2/9/2020 at 10:18 AM, EliasWindrider said:

We're waiting on you... if you want to pass on your turn because real life stuff came up that's fine.... just let us know with an ooc post saying that so MrTince can take his next turn.

Sorry about that. My new job keeps springing surprise training's on me that are eating up most of my time.

If I'm understanding things correctly, Condor and Balyeg are at medium range. To cover the things that would've happened in the mean time, Condor would've returned the shield to Titan, and continued to use his ion rifle.

After their turns, a group of 6 droids is left and appears to be manning the ship, and a group of 5 droids is leftover from Mireska's Ion Grenade. And then of course Trench has Mireska in a hold as cover.

I'm going to have Condor run in guns blazing and hopefully take out most of these droids, and Balyeg will go after.

Maneuver: Move (Medium to Short)

Manuever: (2 Strain) Aim

Action: Auto-Fire Attack (If I understand everything correctly, the highest difficulty would be short range now, with 3 setback, 2 from the cover and 1 from the haze.) (Since the droids haven't acted yet, I also get the boost from quick strike in addition to my aim.)

Auto-Fire Attack : 5eP+1eA+2eB+2eD+3eS 3 successes, 3 advantage
p--.png p-s.png p-a-a.png p-s-a.png p-s.png a-a-a.png b-a-a.png b-s.png d-th.png d-f-th.png s--.png s-th.png s-th.png

Well, that wasn't perfect. Two of the advantage for auto-fire. 13 Damage + 2 from Extra Success +2 from Point Blank = 17/hit with Pierce 1. I believe that's 14 dmg per hit for a total of 28 damage on the group out of cover, bringing it down to 1 b1 with 2 health.

For Balyeg's turn

Maneuver: Aim

Action: Flame Projector Attack on the group in cover.

Flame Projector : 3eP+1eA+1eB+2eD+3eS 4 successes, 2 threat
p-s-a.png p-s.png p-s-s.png a-s-s.png b--.png d-f-th.png d-th.png s-f.png s--.png s-th.png

Oof. That's 13 damage for a total of 9 past soak, killing 1 and leaving the group at 4 b1's with 1 health for one of them. With the two threat, Balyeg can either get a setback on their next check, or if you wanted something from the Boarding actions table they could be knocked prone and disortiented for the next round, or the lights for the bridge could be knocked out. @EliasWindrider

@ShockHelix

The B1s crewing the bridge (as opposed to the ones defending it) have only 1 Setback for cover, plus 1 Setback for the haze. So I believe that Condor got 4 Advantages instead of 3,

Edited by Bellona
7 hours ago, ShockHelix said:

Sorry about that. My new job keeps springing surprise training's on me that are eating up most of my time.

If I'm understanding things correctly, Condor and Balyeg are at medium range. To cover the things that would've happened in the mean time, Condor would've returned the shield to Titan, and continued to use his ion rifle.

After their turns, a group of 6 droids is left and appears to be manning the ship, and a group of 5 droids is leftover from Mireska's Ion Grenade. And then of course Trench has Mireska in a hold as cover.

I'm going to have Condor run in guns blazing and hopefully take out most of these droids, and Balyeg will go after.

Maneuver: Move (Medium to Short)

Manuever: (2 Strain) Aim

Action: Auto-Fire Attack (If I understand everything correctly, the highest difficulty would be short range now, with 3 setback, 2 from the cover and 1 from the haze.) (Since the droids haven't acted yet, I also get the boost from quick strike in addition to my aim.)

Auto-Fire Attack : 5eP+1eA+2eB+2eD+3eS 3 successes, 3 advantage
p--.png p-s.png p-a-a.png p-s-a.png p-s.png a-a-a.png b-a-a.png b-s.png d-th.png d-f-th.png s--.png s-th.png s-th.png

Well, that wasn't perfect. Two of the advantage for auto-fire. 13 Damage + 2 from Extra Success +2 from Point Blank = 17/hit with Pierce 1. I believe that's 14 dmg per hit for a total of 28 damage on the group out of cover, bringing it down to 1 b1 with 2 health.

For Balyeg's turn

Maneuver: Aim

Action: Flame Projector Attack on the group in cover.

Flame Projector : 3eP+1eA+1eB+2eD+3eS 4 successes, 2 threat
p-s-a.png p-s.png p-s-s.png a-s-s.png b--.png d-f-th.png d-th.png s-f.png s--.png s-th.png

Oof. That's 13 damage for a total of 9 past soak, killing 1 and leaving the group at 4 b1's with 1 health for one of them. With the two threat, Balyeg can either get a setback on their next check, or if you wanted something from the Boarding actions table they could be knocked prone and disortiented for the next round, or the lights for the bridge could be knocked out. @EliasWindrider

The last (the 6 not involved in combat before this) "group" of droids should be counted as 6 solo minions because they are manning stations scattered the bridge rather than clumped together.

Edited by EliasWindrider
8 hours ago, Bellona said:

@ShockHelix

The B1s crewing the bridge (as opposed to the ones defending it) have only 1 Setback for cover, plus 1 Setback for the haze. So I believe that Condor got 4 Advantages instead of 3,

Well, Autofire requires the difficulty of the strongest group. If I had gotten one additional success and one additional advantage, it would’ve killed the 6 group outright and let me hit the 5 group as well.

However...

2 hours ago, EliasWindrider said:

The last (the 6 not involved in combat before this) "group" of droids should be counted as 6 solo minions because they are manning stations scattered the bridge rather than clumped together.

If this is the case, I would’ve handled it differently. Since I made the roll with the higher difficulty for the ones in cover for the sake of auto-fire, I suppose instead let’s just kill the 5 in cover with Condor, and then Balyeg’s attack will kill one of the single droids, leaving 5 of them scattered around.

51 minutes ago, ShockHelix said:

Well, Autofire requires the difficulty of the strongest group. If I had gotten one additional success and one additional advantage, it would’ve killed the 6 group outright and let me hit the 5 group as well.

However...

If this is the case, I would’ve handled it differently. Since I made the roll with the higher difficulty for the ones in cover for the sake of auto-fire, I suppose instead let’s just kill the 5 in cover with Condor, and then Balyeg’s attack will kill one of the single droids, leaving 5 of them scattered around.

I'll have Mireska's CTs (minus Storm) try to pick off the survivors, but I need to know which B1s survived where first.

2 hours ago, ShockHelix said:

Well, Autofire requires the difficulty of the strongest group. If I had gotten one additional success and one additional advantage, it would’ve killed the 6 group outright and let me hit the 5 group as well.

However...

If this is the case, I would’ve handled it differently. Since I made the roll with the higher difficulty for the ones in cover for the sake of auto-fire, I suppose instead let’s just kill the 5 in cover with Condor, and then Balyeg’s attack will kill one of the single droids, leaving 5 of them scattered around.

That works

11 minutes ago, EliasWindrider said:

That works

Awesome

1 hour ago, Bellona said:

I'll have Mireska's CTs (minus Storm) try to pick off the survivors, but I need to know which B1s survived where first.

There are 5, single B1's scattered about the bridge, which count as solo minions, so you'd need to auto-fire to hit more then one I believe.

5 hours ago, ShockHelix said:

There are 5, single B1's scattered about the bridge, which count as solo minions, so you'd need to auto-fire to hit more then one I believe.

Three of the CTs (Binary, Rain, Cloud) move from the stairwell to the bridge doorway (manoeuvre). The fourth CT (Storm) either moves with them now or did the same move earlier, but doesn't count in the game mechanics for the following attack (because he swapped items with Mireska earlier this round).

The three CTs autofire with their DC-15As vs. the five scattered B1s crewing the bridge ... cover (+1 Setback), haze (+1 Setback) ...

M's 3 CTs short range autofire vs. scattered B1 minions, cover, haze : 2eP+1eA+2eD+2eS 1 success, 1 Triumph
p-tr.png p-s.png a-a-a.png d-f-th.png d-th.png s--.png s--.png

... Result is 10 damage (9 base + 1 Success) with Pierce 1, and the Triumph is used to activate Autofire once.

@EliasWindrider

That should reduce the five scattered B1s to three scattered B1s, i.e., there are only half the droids available to run the ship now - and it's their turn .

@EliasWindrider

I assume that Trench (with his cybernetics) is strong enough to lift up the equivalent of +17 encumbrance?

That's Mireska's gear's current deadweight encumbrance value ... :)

32 minutes ago, Bellona said:

Three of the CTs (Binary, Rain, Cloud) move from the stairwell to the bridge doorway (manoeuvre). The fourth CT (Storm) either moves with them now or did the same move earlier, but doesn't count in the game mechanics for the following attack (because he swapped items with Mireska earlier this round).

The three CTs autofire with their DC-15As vs. the five scattered B1s crewing the bridge ... cover (+1 Setback), haze (+1 Setback) ...

M's 3 CTs short range autofire vs. scattered B1 minions, cover, haze : 2eP+1eA+2eD+2eS 1 success, 1 Triumph
p-tr.png p-s.png a-a-a.png d-f-th.png d-th.png s--.png s--.png

... Result is 10 damage (9 base + 1 Success) with Pierce 1, and the Triumph is used to activate Autofire once.

@EliasWindrider

That should reduce the five scattered B1s to three scattered B1s, i.e., there are only half the droids available to run the ship now - and it's their turn .

Yup

26 minutes ago, Bellona said:

@EliasWindrider

I assume that Trench (with his cybernetics) is strong enough to lift up the equivalent of +17 encumbrance?

That's Mireska's gear's current deadweight encumbrance value ... :)

I haven't figured a total but I'm going to hand wave it because exceedingly threshold cost either your free maneuver or all maneuvers (I forget which)

1 minute ago, EliasWindrider said:

I haven't figured a total but I'm going to hand wave it because exceedingly threshold cost either your free maneuver or all maneuvers (I forget which)

For every point of encumbrance above the limit: +1 Setback to all Brawn- and Agility-based checks.

If the limit is exceeded by more than the character's Brawn rating, then he no longer gets a free manoeuvre each turn, i.e., even the first manoeuvre costs 2 Strain. (Two manoeuvres are still possible, it's just that both cost 2 Strain each.)

2 minutes ago, Bellona said:

For every point of encumbrance above the limit: +1 Setback to all Brawn- and Agility-based checks.

If the limit is exceeded by more than the character's Brawn rating, then he no longer gets a free manoeuvre each turn, i.e., even the first manoeuvre costs 2 Strain. (Two manoeuvres are still possible, it's just that both cost 2 Strain each.)

Can you show me the calculation of 17 (I reduce armor by 3 if it's being worn by the person being carried since it doesn't make the carried character significantly more bulky/awkward to carry)

Just now, EliasWindrider said:

Can you show me the calculation of 17 (I reduce armor by 3 if it's being worn by the person being carried since it doesn't make the carried character significantly more bulky/awkward to carry)

Current gear = 14 (she swapped explosives with Storm earlier, then used the EMP grenade) from Mireska's point of view.

I did add +3 for the armour - resulting in encumbrance 17 - seeing as Mireska was not cooperating with being carried and Trench certainly was not wearing the armour himself. Deadweight is deadweight. Not to mention that Mireska herself would also have a weight.

31 minutes ago, Bellona said:

Current gear = 14 (she swapped explosives with Storm earlier, then used the EMP grenade) from Mireska's point of view.

I did add +3 for the armour - resulting in encumbrance 17 - seeing as Mireska was not cooperating with being carried and Trench certainly was not wearing the armour himself. Deadweight is deadweight. Not to mention that Mireska herself would also have a weight.

Encumbrance isn't just deadweight, it's bulk/awkwardness a person wearing armor removes the bulk awkwardness of armor because it's distributed. A person wearing light armor isn't significantly more bulky/award than a person wearing normal clothes. At least that's the reasoning I was using.

With 14 he has not exceeded his carrying capacity with 17 he has... so split the difference and add 2 setback?

Anyway it would be Mireska and Ker'see's turn before trench got to go again... the droids are busy manning the ship.... trench is going to threaten his hostage (Mireska) if the jedi and clones don't stand down

13 minutes ago, EliasWindrider said:

Encumbrance isn't just deadweight, it's bulk/awkwardness a person wearing armor removes the bulk awkwardness of armor because it's distributed. A person wearing light armor isn't significantly more bulky/award than a person wearing normal clothes. At least that's the reasoning I was using.

With 14 he has not exceeded his carrying capacity with 17 he has... so split the difference and add 2 setback?

Anyway it would be Mireska and Ker'see's turn before trench got to go again... the droids are busy manning the ship.... trench is going to threaten his hostage (Mireska) if the jedi and clones don't stand down

Sounds good.

If I've understood correctly, Trench using the Grapple talent means that it takes 2 manoeuvres to escape Engaged range. Would your previously mentioned (OOC p. 28) opposed Brawl check be part of those two manoeuvres? If that's the case, then I'd like to use Trench's Brawl Despair on that roll to upgrade Mireska's Brawl attempt.

(The FaD grappling rules are a little "light", so I don't have that good a grasp of them - pun not really intended.)

@EliasWindrider

For the next round: do we all still suffer the +1 Setback due to the haze created by blasting the bridge doors open?

6 minutes ago, Bellona said:

Sounds good.

If I've understood correctly, Trench using the Grapple talent means that it takes 2 manoeuvres to escape Engaged range. Would your previously mentioned (OOC p. 28) opposed Brawl check be part of those two manoeuvres? If that's the case, then I'd like to use Trenclh's Brawl Despair on that roll to upgrade Mireska's Brawl attempt.

(The FaD grappling rules are a little "light", so I don't have that good a grasp of them - pun not really intended.)

The rules are light and this is a different situation then what's covered... so I'm going to go with what you suggested

If no one objects, Mireska would like to see if she can wriggle free before anyone else takes a turn.

@EliasWindrider : I'll need the Difficulty, etc. for that opposed Brawl check vs. Trench.

Edited by Bellona

2 minutes ago, Bellona said:

If no one objects, Mireska would like to see if she can wriggle free before anyone else takes a turn.

Because you're suspended in air (no leverage) and trench has 3 times as many arms as Mireska... add 3 setback, also add 2 boosts for trench's setback. Difficulty is 4 red. You're rolling athletics.

Edited by EliasWindrider
10 hours ago, EliasWindrider said:

Because you're suspended in air (no leverage) and trench has 3 times as many arms as Mireska... add 3 setback, also add 2 boosts for trench's setback. Difficulty is 4 red. You're rolling athletics.

... Hmmm, I think that I'll flip a LS Destiny Point on this one to give Mireska another upgrade. She's in a potentially nasty situation and she really, really wants to get out of that grapple! :o

Here goes nothing ...

Athletics/Enhance to break Trench's grapple, w. DPt : 2eP+2eB+4eF+4eC+3eS 1 failure, 2 threat, 5 Dark Side
p-a.png p-a.png b-s-a.png b-a.png f-ds.png f-ds.png f-ds.png f-ds-ds.png c-th-th.png c-th.png c-th-th.png c--.png s-th.png s-f.png s-f.png

... Well, that didn't go well. It looks like she just gave herself +4 Strain (+2 for the second manoeuvre, +2 for the 2 Threats), so Mireska is currently at 5 Wounds taken out of 17, and 13 Strain suffered out of 17.

Will of the Force talent due to failed skill check: convert the just-flipped LS Destiny Point back to the LS (i.e., end of her turn result: no change to the Destiny Pool).

@MrTInce , @ShockHelix : I suggest an ion-based attack on Trench, so as to knock out his cybernetic enhancements. However, only one of you gets to go before Trench does this round.

Edited by Bellona

What is Trench's adversary rating and what's his range to Ker'see?

5 hours ago, MrTInce said:

What is Trench's adversary rating and what's his range to Ker'see?

Adversary 3, short range, firing into engaged,

So 2 red 1 purple for ranged light or I think 3 red for ranged heavy, with defense 4, and a 5th black from haze.