1 hour ago, Bellona said:Here's the rough draft for a re-build for Mireska (the credits and some other non-build-related details are not yet correct).
http://www.mediafire.com/file/ybakt12n0jw9rww/Mireska_Tanohdi_%28no_Healer%2C_no_Doctor%29.pdf/file
Basically I dropped both the Healer and Doctor* trees in favour of the Niman tree and Peerless Interception (attached to the bottom of the Master tree), bought some more talents, and re-arranged a few skill points and Force power upgrades.
She still has 4 ranks in the Medicine skill, which should be enough to qualify her as an experienced doctor narratively-speaking despite not having the Doctor tree.
Between the various Centre of Being talents (which require her opponents to have 3 more Advantages than usual to inflict a Critical Injury on her; the Improved version was bought on the Master tree, not the Niman tree), the defensive Sense upgrades (adding 2 upgrades to opponent's difficulty dice), the slightly higher ranks in Parry and Reflect (plus the Improved version of both), half of the Peerless Interception tree, and a Lightsabre dice pool which is YYGG (instead of YG), I hope that this version of Mireska is a bit more capable in combat than the previous one.
* I understand your point about the good talents on the Doctor tree, but there simply wasn't enough left in the XP budget to justify a tree without FR +1. (Which isn't to say that I won't buy it later.)
When advising the second player of Ethan shin on the sniping encounter... sense defense wasn't entirely useful as it occupied a force die. The real reason for sense defense is red dice provide an opportunity for despair to trigger improved reglect or improve parry (because 3 threat is too infrequent against a serious opponent) but with peerless interception upgrade (I think it's called effortless counter) you can do it upfront on demand without despair (and you get to use peerless interception twice per session) if you have peerless interception active you want to deactivate sense defense anyway because peerless interception boost reflect and parry by uncommitted force dice.
Edited by EliasWindrider