PBP Alt Univ: Clone Wars: Misc

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

1 hour ago, Bellona said:

@EliasWindrider

Here's the rough draft for a re-build for Mireska (the credits and some other non-build-related details are not yet correct).

http://www.mediafire.com/file/ybakt12n0jw9rww/Mireska_Tanohdi_%28no_Healer%2C_no_Doctor%29.pdf/file

Basically I dropped both the Healer and Doctor* trees in favour of the Niman tree and Peerless Interception (attached to the bottom of the Master tree), bought some more talents, and re-arranged a few skill points and Force power upgrades.

She still has 4 ranks in the Medicine skill, which should be enough to qualify her as an experienced doctor narratively-speaking despite not having the Doctor tree.

Between the various Centre of Being talents (which require her opponents to have 3 more Advantages than usual to inflict a Critical Injury on her; the Improved version was bought on the Master tree, not the Niman tree), the defensive Sense upgrades (adding 2 upgrades to opponent's difficulty dice), the slightly higher ranks in Parry and Reflect (plus the Improved version of both), half of the Peerless Interception tree, and a Lightsabre dice pool which is YYGG (instead of YG), I hope that this version of Mireska is a bit more capable in combat than the previous one.

* I understand your point about the good talents on the Doctor tree, but there simply wasn't enough left in the XP budget to justify a tree without FR +1. (Which isn't to say that I won't buy it later.)

When advising the second player of Ethan shin on the sniping encounter... sense defense wasn't entirely useful as it occupied a force die. The real reason for sense defense is red dice provide an opportunity for despair to trigger improved reglect or improve parry (because 3 threat is too infrequent against a serious opponent) but with peerless interception upgrade (I think it's called effortless counter) you can do it upfront on demand without despair (and you get to use peerless interception twice per session) if you have peerless interception active you want to deactivate sense defense anyway because peerless interception boost reflect and parry by uncommitted force dice.

Edited by EliasWindrider

@Bellona

You might want to un purchase there is no try on master, take draw closer (huge reason for taking niman) untake the defensive training you took, which would mean you had another 20 xp to spend, you could pickup sum djem from master... and I could avoid using resist disarm to let you take ventress' saber on teth

Edited by EliasWindrider
Autocorrect removed an "un"

@EliasWindrider I'm getting ready to start doing some Hilt constructing/mod rolls and Crystal mod rolls.. but I wanted to make sure I understood how this will work: Secrets of the Jedi allows Jorin have his Lore making half of three ranks, rounded up make it able to downgrade difficulty twice correct? (so a double blade hilt is 1 difficulty?) and reduces each MOD attempt by two as well? (each attempt to mod increases the difficulty by one each time, correct?)

I keep re-reading the core, but I keep feeling that I'm not getting it or misunderstanding something...

@EliasWindrider

First, thanks for the various bits of advice. :) I'll mull over it for a day or two before presenting the final version.

Second, am I correct that the "session" (as opposed to the story arc) ends when we leave Christophsis? It seems like a logical point to have a break in play for things like re-setting the Destiny Pool and dealing with conflict/duty, etc. ETA: And re-setting the counter on "once per session" abilities.

Edited by Bellona
Added a final sentence.
3 minutes ago, Bellona said:

@EliasWindrider

First, thanks for the various bits of advice. :) I'll mull over it for a day or two before presenting the final version.

Second, am I correct that the "session" (as opposed to the story arc) ends when we leave Christophsis? It seems like a logical point to have a break in play for things like re-setting the Destiny Pool and dealing with conflict/duty, etc.

And Jorin's crafting spamming :D (just as soon as I am sure what the pools will look like per item/mod attempt ) :D :D

1 hour ago, Bellona said:

@EliasWindrider

First, thanks for the various bits of advice. :) I'll mull over it for a day or two before presenting the final version.

Second, am I correct that the "session" (as opposed to the story arc) ends when we leave Christophsis? It seems like a logical point to have a break in play for things like re-setting the Destiny Pool and dealing with conflict/duty, etc. ETA: And re-setting the counter on "once per session" abilities.

Sure.

4 hours ago, RuusMarev said:

@EliasWindrider I'm getting ready to start doing some Hilt constructing/mod rolls and Crystal mod rolls.. but I wanted to make sure I understood how this will work: Secrets of the Jedi allows Jorin have his Lore making half of three ranks, rounded up make it able to downgrade difficulty twice correct? (so a double blade hilt is 1 difficulty?) and reduces each MOD attempt by two as well? (each attempt to mod increases the difficulty by one each time, correct?)

I keep re-reading the core, but I keep feeling that I'm not getting it or misunderstanding something...

Basic secrets of the jedi 3 ranks => reduce crafting repairing (not modiing) by 2 to a minimum of easy (1 purple)

Improved secrets of jedi let's you pay the reduction to modding (again to a minimum of simple)

When modding your own crystal you get to reduce the difficulty twice (to a minimum of simple and add your force dice. I'm forgetting whether the force dice or reducing the difficulty comes from it being crystal, the other comes from it being your own saber (I think it being yours if the difficulty reduction).

So you have 4 difficulty reductions (2 from it being your crystal, 2 from improved secrets of the jedi with 3 ranks in lore) Since the base difficulty is 3 the first 2 mods will be against simple (no purple) difficulty, the third will be one purple, the fourth will be 2 purple, the fifth will be 3 purple, the sixth will be 4 purple, the 7th will be 5 purple, the 8th is impossible, you have to flip a dp to even attempt at difficulty 5 (and some will be red instead of purple). Despair shatters the crystal. Simple failure means the mod is lost forever but it doesn't increase the difficulty of subsequent attempts to mod the crystal.

However, any non impossible attempt to mod a crystal while at the jedi temple or onboard the crucible auto succeeds (house rule)

2 minutes ago, EliasWindrider said:

Basic secrets of the jedi 3 ranks => reduce crafting repairing (not modiing) by 2 to a minimum of easy (1 purple)

Improved secrets of jedi let's you pay the reduction to modding (again to a minimum of simple)

When modding your own crystal you get to reduce the difficulty twice (to a minimum of simple and add your force dice. I'm forgetting whether the force dice or reducing the difficulty comes from it being crystal, the other comes from it being your own saber (I think it being yours if the difficulty reduction).

So you have 4 difficulty reductions (2 from it being your crystal, 2 from improved secrets of the jedi with 3 ranks in lore) Since the base difficulty is 3 the first 2 mods will be against simple (no purple) difficulty, the third will be one purple, the fourth will be 2 purple, the fifth will be 3 purple, the sixth will be 4 purple, the 7th will be 5 purple, the 8th is impossible, you have to flip a dp to even attempt at difficulty 5 (and some will be red instead of purple). Despair shatters the crystal. Simple failure means the mod is lost forever but it doesn't increase the difficulty of subsequent attempts to mod the crystal.

However, any non impossible attempt to mod a crystal while at the jedi temple or onboard the crucible auto succeeds (house rule)

excellent... Ok, it seems that I won't have a problem until 5th attempt and up... unless the dice gods deeply disapprove of Jorin :D

Crafting, on christophsis you take your first

14 minutes ago, RuusMarev said:

excellent... Ok, it seems that I won't have a problem until 5th attempt and up... unless the dice gods deeply disapprove of Jorin :D

Crafting... you don't have time to churn/ grind at the moment. You will have time after teth.

32 minutes ago, EliasWindrider said:

Crafting, on christophsis you take your first

Crafting... you don't have time to churn/ grind at the moment. You will have time after teth.

Can I save the results of the grind I posted, and have them take effect later, or do you want me to scrap the whole post?

3 minutes ago, RuusMarev said:

Can I save the results of the grind I posted, and have them take effect later, or do you want me to scrap the whole post?

You get your first successful attempt the one with 6 white pips, the others didn't happen.

(The initial failure counts against credits nothing else)

Edited by EliasWindrider
Just now, EliasWindrider said:

You get your first successful attempt the one with 6 white pips, the others didn't happen.

ok!

4 minutes ago, RuusMarev said:

ok!

Read the protip in the ooc thread

@EliasWindrider

I just took a look at Corrupted Crystals (Disciples of Harmony p. 52), and now I'm not sure if that's the ideal way for Mireska to obtain her Lorrdian Gemstone. Per RAW, the new user must reach Light Side Paragon status - or at least Morality 70 - just to get a corrupted crystal back to normal (i.e., usable as a Lorrdian in this case).

While Mireska strives to be a good person in general, she is also willing to use DS pips (e.g., the "Dark Side Triage" in the Petranaki Arena on Geonosis) or questionable Force powers* (e.g., getting away from Trench) in an emergency if it will save lives, including her own. When I first created her, I determined that this one flaw - as seen through the lens of the Coruscanti Jedi dogma - would make it unlikely that she would ever reach LS Paragon status, and that she would most likely spend the game bouncing up and down between Morality 45 to 69.

That does not make it likely that she'll ever get that Lorrdian out of a RAW corrupted crystal. Unless we step away from that one particular requirement in RAW?

Otherwise there was the option of a jeweller (or reward?) in Jabba's palace, IIRC.

* Which reminds me: the EU had Plo Koon and a few other Jedi use "Emerald Lightning"/"Electric Judgement". That sounds like the Unleash variant of the Protect power.

1 hour ago, Bellona said:

@EliasWindrider

I just took a look at Corrupted Crystals (Disciples of Harmony p. 52), and now I'm not sure if that's the ideal way for Mireska to obtain her Lorrdian Gemstone. Per RAW, the new user must reach Light Side Paragon status - or at least Morality 70 - just to get a corrupted crystal back to normal (i.e., usable as a Lorrdian in this case).

While Mireska strives to be a good person in general, she is also willing to use DS pips (e.g., the "Dark Side Triage" in the Petranaki Arena on Geonosis) or questionable Force powers* (e.g., getting away from Trench) in an emergency if it will save lives, including her own. When I first created her, I determined that this one flaw - as seen through the lens of the Coruscanti Jedi dogma - would make it unlikely that she would ever reach LS Paragon status, and that she would most likely spend the game bouncing up and down between Morality 45 to 69.

That does not make it likely that she'll ever get that Lorrdian out of a RAW corrupted crystal. Unless we step away from that one particular requirement in RAW?

Otherwise there was the option of a jeweller (or reward?) in Jabba's palace, IIRC.

* Which reminds me: the EU had Plo Koon and a few other Jedi use "Emerald Lightning"/"Electric Judgement". That sounds like the Unleash variant of the Protect power.

Do you want to meet a jeweler in jabba's palace? The reward is jabba letting the republic use hutt space hyperspace lanes.

Long time coming but have purchased the Hermit Specialisation for 50 XP and bought Soothing Tone for 5 XP.

6 hours ago, EliasWindrider said:

Do you want to meet a jeweler in jabba's palace? The reward is jabba letting the republic use hutt space hyperspace lanes.

Would Mireska have to pay the jeweller the full price, or would she be lucky enough that the jeweller thinks that the Lorrdian is just a cheap crystal?

Alternatively, it could be a chance to insert a side-quest. ("I'll give you this, if you promise to do that.")

Quick question: are Sage (Consular), Seer (Mystic), and Hermit (Seeker) the only trees which have two FR +1 talents in them, or have I missed any others?

Edited by Bellona

@EliasWindrider

The final version of Mireska is now on both MediaFire and SWSheets.

(The inventory will look a bit odd. The old lightsabre is still listed there, along with three other completely unmodded lightsabre types, but that's only for comparison purposes if I want to check what certain attachment combinations would look like in OD's program.)

I ended up going with Peerless Interception/Effortless Counter, and bought the Master version of Sum Djem (even through I'm unlikely to use it effectively on Ventress). Part of this was financed XP-wise by dropping the Niman's Defensive Training and the Sense power's defensive upgrades (I'll probably buy the latter back again when I get to FR 5).

I also bought the Sense power's mind-reading upgrade ... it will be useful for interrogating living sapients. (I'm less likely to use it on less intelligent organics, unless the Duchess pulls a "Little Timmy's trapped in the well!" on Ker'see's behalf :D )

6 hours ago, Bellona said:

Would Mireska have to pay the jeweller the full price, or would she be lucky enough that the jeweller thinks that the Lorrdian is just a cheap crystal?

Alternatively, it could be a chance to insert a side-quest. ("I'll give you this, if you promise to do that.")

We can do a side quest (more or less as a narrative handwave so you can just do one big post not take a lot of time)... what do you have in mind for the side quest? I was thinking a "mob doctor" type of thing although I don't have specifics.

6 hours ago, Bellona said:

Quick question: are Sage (Consular), Seer (Mystic), and Hermit (Seeker) the only trees which have two FR +1 talents in them, or have I missed any others?

Those are the only ones I'm aware of.... well empty soul talent from ascetic is kind of like a second FR but I'm certain you have > 2 enc so kind of useless for you.

37 minutes ago, Bellona said:

@EliasWindrider

The final version of Mireska is now on both MediaFire and SWSheets.

(The inventory will look a bit odd. The old lightsabre is still listed there, along with three other completely unmodded lightsabre types, but that's only for comparison purposes if I want to check what certain attachment combinations would look like in OD's program.)

I ended up going with Peerless Interception/Effortless Counter, and bought the Master version of Sum Djem (even through I'm unlikely to use it effectively on Ventress). Part of this was financed XP-wise by dropping the Niman's Defensive Training and the Sense power's defensive upgrades (I'll probably buy the latter back again when I get to FR 5).

I also bought the Sense power's mind-reading upgrade ... it will be useful for interrogating living sapients. (I'm less likely to use it on less intelligent organics, unless the Duchess pulls a "Little Timmy's trapped in the well!" on Ker'see's behalf :D )

I'll take a look, nice Lassie reference it's a good idea, may have to use that.

2 minutes ago, EliasWindrider said:

We can do a side quest (more or less as a narrative handwave so you can just do one big post not take a lot of time)... what do you have in mind for the side quest? I was thinking a "mob doctor" type of thing although I don't have specifics.

Here's an idea ... I was joking about getting the second stone from Hondo Ohnaka some time ago and you sounded interested ... how about HO is at Jabba's and needs some emergency treatment, and pays for it with the Lorrdian (either on purpose or by accident)? (As in, it's your choice if he actually knows the worth of the crystal or not.)

42 minutes ago, Bellona said:

Here's an idea ... I was joking about getting the second stone from Hondo Ohnaka some time ago and you sounded interested ... how about HO is at Jabba's and needs some emergency treatment, and pays for it with the Lorrdian (either on purpose or by accident)? (As in, it's your choice if he actually knows the worth of the crystal or not.)

Sure that works.

@Bellona

Edit

Hondo was there to get treatment for a serious condition by Jabba's doctor and decided you were a better person to make a deal with than Jabba.

What's the serious condition that would prompt him to go to janna for medical care?

Edited by EliasWindrider
7 hours ago, EliasWindrider said:

Sure that works.

@Bellona

Edit

Hondo was there to get treatment for a serious condition by Jabba's doctor and decided you were a better person to make a deal with than Jabba.

What's the serious condition that would prompt him to go to janna for medical care?

... errr ... How about "Gungan Swamp Fever"? (It's a made-up disease that my first FFG SW tabletop RPG character invented in order to get into an Imperial base.)

Let's say that - in this campaign* - "common knowledge" (which might not even be correct) has it that GSF is a fast developing STD that can only be caught from Gungans, and therefore no one wants to admit to having it. First symptoms include itching in delicate parts, purple spots around the eyes and green spots around the neck, and flaking skin in general ... Maybe some random (or specific?) Critical Injury too. Apart from the CI-removal, the treatment is simple enough but requires a medical professional to apply it (i.e., someone with Medicine 2 or higher). Most patients would also want a medical professional who respects patient confidentiality. And who's more respectable than a Jedi Healer? :)

Hondo went to Jabba's palace first because Hondo only realised that he had it while visiting Tatooine, and Jabba is rumoured to have the best medical professionals on staff. (This being Tatooine under Jabba's rule, that might even be true.) Since GSF develops quickly, he needs treatment equally quickly, so there's no time to go off-world. It's not very contagious, but it becomes very obvious very quickly and it would be extremely embarassing if anyone found out that HO had contracted GSF.

Once HO reached Jabba's palace (and paid his respects to Jabba), he then retired to a guest room and hasn't been seen in person since. Almost everyone thinks that he's drinking and partying in private. Instead, he's desperately checking the list of medical staff at Jabba's place, talking with them via comlink and trying to find a suitably reliable doctor who won't blab about the GSF. He still keeps tabs on newcomers to the palace though (mainly for personal security reasons), and that's how he finds out about Mireska's arrival.

(If that's too adult for your tastes, then I'll think of something else.)

* In the tabletop campaign, it was just a "very contagious and highly unpleasant disease".

Edited by Bellona
2 hours ago, Bellona said:

... errr ... How about "Gungan Swamp Fever"? (It's a made-up disease that my first FFG SW tabletop RPG character invented in order to get into an Imperial base.)

Let's say that - in this campaign* - "common knowledge" (which might not even be correct) has it that GSF is a fast developing STD that can only be caught from Gungans, and therefore no one wants to admit to having it. First symptoms include itching in delicate parts, purple spots around the eyes and green spots around the neck, and flaking skin in general ... Maybe some random (or specific?) Critical Injury too. Apart from the CI-removal, the treatment is simple enough but requires a medical professional to apply it (i.e., someone with Medicine 2 or higher). Most patients would also want a medical professional who respects patient confidentiality. And who's more respectable than a Jedi Healer? :)

Hondo went to Jabba's palace first because Hondo only realised that he had it while visiting Tatooine, and Jabba is rumoured to have the best medical professionals on staff. (This being Tatooine under Jabba's rule, that might even be true.) Since GSF develops quickly, he needs treatment equally quickly, so there's no time to go off-world. It's not very contagious, but it becomes very obvious very quickly and it would be extremely embarassing if anyone found out that HO had contracted GSF.

Once HO reached Jabba's palace (and paid his respects to Jabba), he then retired to a guest room and hasn't been seen in person since. Almost everyone thinks that he's drinking and partying in private. Instead, he's desperately checking the list of medical staff at Jabba's place, talking with them via comlink and trying to find a suitably reliable doctor who won't blab about the GSF. He still keeps tabs on newcomers to the palace though (mainly for personal security reasons), and that's how he finds out about Mireska's arrival.

(If that's too adult for your tastes, then I'll think of something else.)

* In the tabletop campaign, it was just a "very contagious and highly unpleasant disease".

This is perfect.

12 hours ago, EliasWindrider said:

This is perfect.

:D

How exactly do you want to handle this side quest? Will you tell me OOC to go ahead with an IC post when the timing is right?

Also, if I'm writing the IC post, I need if HO knows the value of his payment (particularly to a Force-sensitive who uses a lightsabre).