Collapse of the Republic Spoilers

By kalidor2000, in Star Wars: Age of Rebellion RPG

22 minutes ago, LithiumBlossom said:

Would the Padawan make a suitable apprentice for a player character?

Depends on your campaign. It's a Rival with FR 1 along with the NPC versions of Enhance, Move, and Sense. Adversary 1 and 7 total skill ranks.

The Senate Guard has an ability called Reappropriate. They can make a Difficulty 1 Brawl check to disarm an Engaged opponent on a success. If they get a Triumph, they can immediately wield that weapon too (basically an instant incidental to pick it up) . Seems to work fine on lightsabers and pretty much anything else too.

On 6/18/2019 at 7:38 AM, kalidor2000 said:

Hello  there! 

General Kenobi!

3 hours ago, LithiumBlossom said:

Would the Padawan make a suitable apprentice for a player character?

It would. They don't have any Parry or Reflect (seeing as how they're Rivals), but have what amounts to the "basic suite" of Force abilities that CotR lays out for all NPC Force users (Enhance, Move, Sense) and being reasonably competent in their skills. They've only got a Force Rating of 1, so they typically won't be overshadowing their PC mentor.

The GM might want to tweak things a bit to have the Padawan follow the more typical progression of Force powers rather than the grab-bag approach used in the book, thus giving the Padawan better direction to grow and develop as the PC teaches them about the Force.

28 minutes ago, Donovan Morningfire said:

It would. They don't have any Parry or Reflect (seeing as how they're Rivals), but have what amounts to the "basic suite" of Force abilities that CotR lays out for all NPC Force users (Enhance, Move, Sense) and being reasonably competent in their skills. They've only got a Force Rating of 1, so they typically won't be overshadowing their PC mentor.

The GM might want to tweak things a bit to have the Padawan follow the more typical progression of Force powers rather than the grab-bag approach used in the book, thus giving the Padawan better direction to grow and develop as the PC teaches them about the Force.

Also, if you check the Warrior book (Knights of Fate), there are some rules for having an apprentice there that might be useful if you're looking for something that won't slow down game play with another allied initiative slot.

Add the Octupterra Magna Tri-Droid to the MIA list. We get the small version (3m tall or so) but the big one (the Magna, as seen standing between the Homing Spider Droids in the artwork of pp. 122-123) is not detailed.

Just got my copy and saw no Clone Commando DC-17m or spec. I saw multiple references to them and a reskin of Commando armor. Any suggestions on how to add them into a game with the specs available?

1 hour ago, WFPII said:

Just got my copy and saw no Clone Commando DC-17m or spec. I saw multiple references to them and a reskin of Commando armor. Any suggestions on how to add them into a game with the specs available?

You could take a Clone Soldier with Clone Trooper or Clone Veteran or ARC Trooper and take Commando as an out-of-career spec.

Jedi Master spec lists Nobody's fool as an active talent (Red) and the wording is May... while Senator has Nobody's fool as a passive talent (Blue) and there is no May....

Edited by Eoen
14 minutes ago, Eoen said:

Jedi Master spec lists Nobody's fool as an active talent (Red) and the wording is May... while Senator has Nobody's fool as a passive talent (Blue) and there is no May....

The Jedi Masters that hung with Palpatine obviously opted to not use Nobody's Fool.

16 minutes ago, HappyDaze said:

The Jedi Masters that hung with Palpatine obviously opted to not use Nobody's Fool.

Turned a blind eye they did.

How different are super-tactical droids from norma tactical droids?

2 hours ago, kalidor2000 said:

How different are super-tactical droids from norma tactical droids?

Gold hair, green eyes.

13 hours ago, HappyDaze said:

You could take a Clone Soldier with Clone Trooper or Clone Veteran or ARC Trooper and take Commando as an out-of-career spec.

I guess the Clone Trooper and Clone Veteran make the most sense. ARC Trooper seems to specialize in Ranged (light) guns while Commandos use Ranged (heavy) rifles, sniper rifles and Gunnery for grenade launchers. A second spec could specialize them greatly in infiltration, slicing, damage or leadership. I love that they included the armor and made mentions to them as to not erase them completely from the lore but hate there isn't more.

11 hours ago, WFPII said:

I guess the Clone Trooper and Clone Veteran make the most sense. ARC Trooper seems to specialize in Ranged (light) guns while Commandos use Ranged (heavy) rifles, sniper rifles and Gunnery for grenade launchers. A second spec could specialize them greatly in infiltration, slicing, damage or leadership. I love that they included the armor and made mentions to them as to not erase them completely from the lore but hate there isn't more.

There's also one in an episode of Clone Wars

Edit: And it turns out the team from the Republic Commando game actually make an appearance in a season 3 episode of Clone Wars.

Edited by Tesoe

Does anyone have the full text for the "Powerfull Ally" talent that Master has?

Specifically, when it says that you can apply a Control upgrade for a force power you have, does it have to be a control upgrade that is connected to an upgrade you already have, or could you apply *any* control upgrade?

Like, if you have the basic Enhance power, can you apply the Control upgrade that lets you commit force dice to raise your Agility stat, or do you have to pick the one that lets you use Enhance with the Coordination skill?

4 hours ago, TheJack said:

Does anyone have the full text for the "Powerfull Ally" talent that Master has?

Specifically, when it says that you can apply a Control upgrade for a force power you have, does it have to be a control upgrade that is connected to an upgrade you already have, or could you apply *any* control upgrade?

Like, if you have the basic Enhance power, can you apply the Control upgrade that lets you commit force dice to raise your Agility stat, or do you have to pick the one that lets you use Enhance with the Coordination skill?

There's no mention of the Control upgrade needing to be connected to anything, just that the PC needs to have the basic Force power.

So in your example, the PC could use this talent to commit Force dice to bolster their Agility so long as they have the Enhance power.

Yes, it's a powerful ability, but a PC needs to have Force Rating 3 in order to get into the spec on top of being a 4th row talent, so it's not like it's an easy ability to get.

6 hours ago, Tesoe said:

There's also one in an episode of Clone Wars

Edit: And it turns out the team from the Republic Commando game actually make an appearance in a season 3 episode of Clone Wars.

3 hours ago, Donovan Morningfire said:

There's no mention of the Control upgrade needing to be connected to anything, just that the PC needs to have the basic Force power.

So in your example, the PC could use this talent to commit Force dice to bolster their Agility so long as they have the Enhance power.

Yes, it's a powerful ability, but a PC needs to have Force Rating 3 in order to get into the spec on top of being a 4th row talent, so it's not like it's an easy ability to get.

Thank you! That's what I was hoping for... As you say, it's a difficult ability to get, but the power of it is quite fitting for a Jedi Master. In essence, it gives you unparallelled utility at will (as long as the GM keeps returning destiny points to the lightside pool), which is just crazy good

And with it not needing to be connected to anything, you can do some quite frankly disgusting things

Did we get the ETA star fighter used in EP 3?

6 minutes ago, Luahk said:

Did we get the ETA star fighter used in EP 3?

yes

Anyone get the stats on the Beskad sword? Anything special about it?

Aww no FFG created ships, and I doubt any of the CIS warships are smaller then sil 7 :( I know all of the CIS warships we see in the movies are Sil 7 or up but would including a few smaller Legends CIS warships, or inventing some be so bad?

1 hour ago, RogueCorona said:

Aww no FFG created ships, and I doubt any of the CIS warships are smaller then sil 7 :( I know all of the CIS warships we see in the movies are Sil 7 or up but would including a few smaller Legends CIS warships, or inventing some be so bad?

Munificent wouldn't be sil 6?

(Don't have Collapse yet so don't know if any of these are in the book, but 😞 )

There are the separatists shuttles, the Sheathipede- Class Transport Shuttle, Sheathipede -class Type-B escort shuttle and the Maxillipede shuttle used in the clone wars, think they would alll fit sil 3 but could possibly see them used as a starter player ship maybe if that's what you're going for.

They also used Gozanti Freighters and I know Rise of the Separatists mentions the Commerce Guild Corvette I don't have Rise of the Seps yet so I don't know if it's stated or not, but it hasn't been mentioned anywhere else, would be weird to just say "hey here's this new ship no one has mentioned before but we aren't going to tell you about it!"

It's really rare and expensive but you could also try the Punworcca 116 -class interstellar sloop .

Anakin took a G9 Rigger -class light freighter from Ventress so it is very possible Separatists could have more.

YV-865 Aurore -class freighter .

Really, their ships are from all over the Galaxy, different manufacturers, different everything, long as it's in the range band you want and specifically not a Republic ship, the Separatists probably use them openly in some capacity or another.

Edited by AshleyFall
Typo, misuse of "they're" when I meant "their" in the final sentience.
32 minutes ago, AshleyFall said:

Munificent wouldn't be sil 6?

(Don't have Collapse yet so don't know if any of these are in the book, but 😞 )

There are the separatists shuttles, the Sheathipede- Class Transport Shuttle, Sheathipede -class Type-B escort shuttle and the Maxillipede shuttle used in the clone wars, think they would alll fit sil 3 but could possibly see them used as a starter player ship maybe if that's what you're going for.

They also used Gozanti Freighters and I know Rise of the Separatists mentions the Commerce Guild Corvette I don't have Rise of the Seps yet so I don't know if it's stated or not, but it hasn't been mentioned anywhere else, would be weird to just say "hey here's this new ship no one has mentioned before but we aren't going to tell you about it!"

It's really rare and expensive but you could also try the Punworcca 116 -class interstellar sloop .

Anakin took a G9 Rigger -class light freighter from Ventress so it is very possible Separatists could have more.

YV-865 Aurore -class freighter .

Really, their ships are from all over the Galaxy, different manufacturers, different everything, long as it's in the range band you want and specifically not a Republic ship, the Separatists probably use them openly in some capacity or another.

The only Sheathipede FIG have given us is the basic model, and it appears in both Unlimited Power and Rise of the Separatists. It is Silhouette 4, and aside from not having weapons (but it has 2 hard points of you want to arm it), it is an excellent r little ship.

Aurora freighter is in Friends Like These and is basically an inferior Gozanti.