Reach of the Empire OOC

By Edgehawk, in Star Wars: Age of Rebellion Beginner Game

11 hours ago, Edgehawk said:

They fail the check/ move away from you.

Thank you. Difficulty for range?

13 minutes ago, bsmith23 said:

Thank you. Difficulty for range?

Medium (2 Difficulty or close to Short range for 1 Difficulty).

...but I'd lose my Aim?

6 minutes ago, bsmith23 said:

...but I'd lose my Aim?

Short with Aim is fine. You may narrate as Drogo so startled them that they fled toward your position.

Shooting at Pirates : 2eA+1eP+1eD+1eB 2 successes, 3 advantage
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Weapon mod adds advantage, so net 2 successes, 4 advantages.

9 pts damage to one, use 3 advantage to cause him to drop his weapon, and 4th as a Setback to the uninjured one.

7 hours ago, Edgehawk said:

Short with Aim is fine. You may narrate as Drogo s so startled them that they fled toward your position.

Fixed that for you

What's the range for the fleeing weequay? Is he out of the door? Can I try to shoot the door controls to close it before he flees?

If not I think I try an aimed shot at his leg to trip him.

2 hours ago, Rimsen said:

What's the range for the fleeing weequay? Is he out of the door? Can I try to shoot the door controls to close it before he flees?

The disarmed/fleeing Weequay has now fled to Medium range, so I’m afraid Evon would need to close some distance (move maneuver) in order to use his blaster. He is almost to the door, but trying for the door controls is a viable option (perhaps not an easy one, though): it would take an aim (2nd maneuver after moving, so take 2 strain), which would incur a 2 Setback penalty. Dice pool would be vs. 1 Difficulty + 2 Setbacks.

3 hours ago, Rimsen said:

If not I think I try an aimed shot at his leg to trip him.

Mechanically, this would be the same as above, as it is at the same range and would also require the aim. You can decide how you’d like to narrate it after you roll. Don’t forget about Destiny Points. I promise I won’t hoard them... In fact... Go ahead and Upgrade your attack to versus 1 Challenge + 2 Setbacks. Good luck!

19 minutes ago, Edgehawk said:

The disarmed/fleeing Weequay has now fled to Medium range, so I’m afraid Evon would need to close some distance (move maneuver) in order to use his blaster. He is almost to the door, but trying for the door controls is a viable option (perhaps not an easy one, though): it would take an aim (2nd maneuver after moving, so take 2 strain), which would incur a 2 Setback penalty. Dice pool would be vs. 1 Difficulty + 2 Setbacks.

Mechanically, this would be the same as above, as it is at the same range and would also require the aim. You can decide how you’d like to narrate it after you roll. Don’t forget about Destiny Points. I promise I won’t hoard them... In fact... Go ahead and Upgrade your attack to versus 1 Challenge + 2 Setbacks. Good luck!

I'd like to aim for the door and also flip a DP.

Shooting the control panel : 2eP+1eB+1eC+2eS 0 successes
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😢

On 1/16/2020 at 2:17 PM, Edgehawk said:

Intrepid Lower Deck Aft Bay Initiative:

Back to the top! @bsmith23 @Shlambate 1 armed guard at Short range, with the disarmed guard fleeing out the door at Medium.

I'll take Shorty. Maneuver to Aim.

Shooting at Pirates (again) : 2eA+1eP+1eD+1eB 3 successes, 4 advantage
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10 total damage with 5 advantages to play with.

I'll have him drop his weapon, too (3), and heal 2 strain (2).

Edited by bsmith23
Reason for Boost.
56 minutes ago, bsmith23 said:

10 total damage with 5 advantages to play with.

I'll have him drop his weapon, too (3), and heal 2 strain (2).

Edited 53 minutes ago by bsmith23

10 dmg is enough to put him past his wt, so no need to drop his weapon (still have 3 advantage to work with).

Then maybe locate something to help us in the near future, or a place to store the thugs so they're not discovered...

Is there a weequay still breathing? @Edgehawk

1 minute ago, Shlambate said:

Is there a weequay still breathing? @Edgehawk

Yes. Medium range, at the doorway. Will likely sound an alarm or call the breach in, if you don’t stop him. He has already been disarmed.

Can I close the distance and hit him with the lightsaber?

8 minutes ago, Shlambate said:

Can I close the distance and hit him with the lightsaber?

Yes, just take 2 Strain for the second maneuver.

Alright difficulty still average?

27 minutes ago, Shlambate said:

Alright difficulty still average?

Yes, if it’s a lightsaber check. Also, if you hit, he’s going down.

Lightsaber : 1eP+3eA+2eD 0 successes, 2 advantage
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I don’t hit him unless I have a boost from a friend. I used a DP.

47 minutes ago, Shlambate said:

I don’t hit him unless I have a boost from a friend. I used a DP.

I don’t think I’ve seen such a lousy run of “0 successes.” There aren’t any free boosts floating around that I am aware of.

Can I use Fearsome 2 to get him to run away from the door.

It occurs whenever I engage them.

11 minutes ago, Shlambate said:

Can I use Fearsome 2 to get him to run away from the door.

It occurs whenever I engage them.

He’s already running, and continues to run away from you, exiting the bay.

Hmm can I use the two advantage to slow him?