Futile Resistance OOC

By Stormbourne, in Star Wars: Force and Destiny Beginner Game

Description Resilience
Results 2eA+1eD+1eC : 2 failures, 2 advantage [2eA=A, A/A] [1eD=Th] [1eC=F/F]
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Would using the Advantage to cancel out the additional Strain be against the spirit of the roll?

2 minutes ago, Edgehawk said:
Description Resilience
Results 2eA+1eD+1eC : 2 failures, 2 advantage [2eA=A, A/A] [1eD=Th] [1eC=F/F]
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Would using the Advantage to cancel out the additional Strain be against the spirit of the roll?

please use the bbcode link in future, and yes it would a bit, but you can propose a different good thing to happen

: 2eA+1eD+1eC 2 successes, 1 threat

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1 hour ago, Stormbourne said:

yes it would a bit, but you can propose a different good thing to happen

1 Advantage to notice an important detail that may have otherwise been missed?

1 Advantage to pass a Boost to whoever rolls next.

3 minutes ago, Edgehawk said:

1 Advantage to notice an important detail that may have otherwise been missed?

1 Advantage to pass a Boost to whoever rolls next.

there's not really a way to aid others in this case so i'll just say you notice through the bars (or star wars equivalent thereof) the guard sleeping with your pistol on his lap

23 minutes ago, SithArissa said:

: 2eA+1eD+1eC 2 successes, 1 threat

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so you only take 3 strain but you quickly realise that someone has taken your spice

Are we all in the same cell, or separate?

23 minutes ago, Edgehawk said:

Are we all in the same cell, or separate?

same actually separate

Edited by Stormbourne
change my mind
Results 1eP+1eA+1eD+1eC : 1 failure, 1 advantage [1eP=S/A] [1eA=-] [1eD=F] [1eC=F]
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Can I notice something in addition to what @Edgehawk has picked up on?

1 minute ago, btmaja said:
Results 1eP+1eA+1eD+1eC : 1 failure, 1 advantage [1eP=S/A] [1eA=-] [1eD=F] [1eC=F]
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also can you use the bbcode in future, and in total you take 6 strain

3 minutes ago, btmaja said:

Can I notice something in addition to what @Edgehawk has picked up on?

what would you like to happen?

I'm thinking maybe I notice a way out? Maybe the door is open or not terribly secure, or I see where the guard keeps his key.

1 hour ago, btmaja said:

I'm thinking maybe I notice a way out? Maybe the door is open or not terribly secure, or I see where the guard keeps his key.

the door is plainly obvious, but the room doesn't seem to be a prison cell and so isn't very secure

Edited by Stormbourne

Should we roll for the Destiny pool?

Just now, Edgehawk said:

Should we roll for the Destiny pool?

Ah yes that should be done

Destiny! : 1eF 1 Dark Side
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@SithArissa im gonna treat your spice kit as a dues ex mechina in that it can do what ever given you have time to prepare, as such you have the unique career skill spice chemist (int) with one rank

Edited by Stormbourne

What would be the difficulty to pick the lock?

14 minutes ago, Edgehawk said:

What would be the difficulty to pick the lock?

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Edited by Stormbourne

Lockpicking (Skullduggery) : 3eA+3eD 0 successes, 1 advantage
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Advantage to notice something helpful, despite lack of success?

Results 1eF : 1 Dark Side [1eF=DS]
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Destiny dice : 1eF 1 Light Side
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destiny dice

Resiliance check

Resilience check. : 2eA+1eC+1eD 1 success
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i can’t believe I passed that.

9 minutes ago, Sincereagape said:

Destiny dice : 1eF 1 Light Side
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destiny dice

Resiliance check

Resilience check. : 2eA+1eC+1eD 1 success
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i can’t believe I passed that.

yes so you only take 4 strain

11 hours ago, Edgehawk said:

Lockpicking (Skullduggery) : 3eA+3eD 0 successes, 1 advantage
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Advantage to notice something helpful, despite lack of success?

to every one if you get advantages or triumphs i would like you to give a suggestion as to what i goes towards