*flexes knuckles* History Lesson Time.
Composure started out as a "Since actions can now fail, you can gain a focus as a consolation price/training wheels" talent.
And immediately folks went through every hoop they could think of to break it. Can you fail a lock on an E-Wing by attempting to lock something at Range 1? Well, they clarified that you couldn't (in fact, it's nigh-on impossible for anyone, E-Wing or not, to fail a lock, since you can just lock something different). How about TIE Interceptors? Boost or Roll, then use Autothrusters to fail the other action, and wind up with a Focus token having already done boost or roll with no stress. An A-wing would be able to Lock, fail a Boost, and Focus for double mods.
Then they changed the rulebook: it used to be that failed Red actions don't give stress, now they do. That didn't kill all the tricks.
A few cases stuck around, like Snap with Composure. Sabine Wren has free boosts and rolls. Hera Syndulla Ghost could fail the Coordinate (by being out of range, or if the potential target had used Passive Sensors to go un-coordinate-able), and easily wind up with a Focus before revealing her dial. The TIE/ba was about to release, and that ship would have been able fail the roll from it's pilot ability to Focus, then take an Evade.
But isn't this supposed to just be a training wheels talent so that if you attempt a boost and get it wrong, you aren't totally ****ed? Composure wasn't ever intended as an action efficiency talent.
So FFG errata'd Composure to shut off *ALL* later actions. Killed dead any shenanigans that give you extra actions. It's for the best. Composure was like an invitation towards, well, breaking the game. How to intentionally do something bad, to get some kind of strong effect, at an incredibly cheap cost.
Why am I typing this... I ought to sleep, or at least be reading Earthsea... took me long enough to finally start it, and it rules. Ursula K. Le Guin is amazing.
Edited by theBitterFig