On 7/25/2018 at 10:56 PM, impulsivitea said:That said, at the end of the day, there are still lots of circumstances (that I and others have mentioned) where the traitor insanity condition cards can end a game abruptly and/or lead to an unfulfilling game/conclusion for some players. For a decent number of people, tweaks like pklevine 's are a welcome adjustment to an otherwise stellar game. Mansions of Madness 2e is a game with a lot of merits, but I think it's fair to say that there are places where improvements could have been made (I say this not just referring to the traitor cards; things like monster bases, deficiencies in the app and issues with scaling come to mind as things that people have mentioned having room for improvement) and it's been a good discussion about potentially one of those places. People are welcome to play the game as they choose, and it's no less valid to do so, especially since we're not discussing it as a competitive/tournament game (or at least I'm not)
The bases are the worst and stupidest thing in any FFG game I've ever played and I have a lot of them. I cannot understand why they've done them that way.
Why put artwork on a card that's covered at all times, for example? Baffling.