10 hours ago, Kaiba6798 said:The only other viewpoint to point out is what all the Tournament contains. Its entirely possible the tournament is being rewritten into something like a "team" effort. Where you need X number of player types.
say round 1. is general bushi swordsmanship
round 2. courtier skills
round 3. magic
round 4. melee w/o swords
If it was being reworked a bit to be like this then it would make sense. a roll for each player to have a dedicated section and at the same time allow all the characters to be used evenly.
Having read the fiction and with FFGs track record for old IPs they pick up. I would say its highly unlikely that they are going to change the make-up of the tournament. The current fictions seem to imply that the past (Pre-restart time) is for the most part intact. That and changing the Topaz Championship like that would be like turning the Emerald Championship into a dance-off. Now all versions of the Topaz Championship have had a major and some minor sidequest and that what I think will be the main adventure in the beginners box.
9 hours ago, Swordbreaker said:It's called a beginner game for a particular reason. It is designed to introduce newcomers to the system and/or role-playing in general. Character creation can be both time consuming and daunting, especially to people new to the game. The premade characters is a compromise.
That's also one of the problems. If you are trying to add new players to a setting, it's not a good idea to have them start as more involved classes/schools. You want them to get the basics of the game before you start adding things like tattoos and spells. In my experiences, most new players that play Shugenja fall into the D&D tropes really quickly, wanting to cast fireballs at every perceived threat. Also, no offence to players that like them, but I found that a lot of new players that don't understand the game yet find playing Courtier boring. That said I understand that they are trying to offer a range of options to play in the game, but in the long run I think they would have been better off saving on the fancy character folios, and just giving a larger range of characters/school options to play.
On 5/7/2018 at 8:38 PM, sndwurks said:We do not necessarily know that, honestly. We actually do not know how the new version of the Togashi monks operate, in relation to the Samurai / Monk dichotomy. All we know for the moment, based on the fiction The Rising Wave ( https://images-cdn.fantasyflightgames.com/filer_public/04/b4/04b426b3-8ab0-4fbe-8215-ba1461e59f62/the_rising_wave.pdf ), is that the Togashi family does rule the Dragon Clan, and that they take in foundlings at temples, and that their acolytes begin their training as children. If they hold status as samurai, it is not impossible that they would need to go through a gempukku like anyone else. They just would serve similar to shugenja as more religious / spiritual than a warrior capacity.
This would firmly separate the Togashi monks from the Brotherhood of Shinsei, however, which even if there are close ties between the orders, would be good for the setting.
Highly doubt they are going to change what the Togashi monks. I think people are reading to much into the reset. At least to me it was intended so they could tell a new story from the reset point, not so they could totally rewrite Rokugan from the ground up. There would be no point in spending all that money on buying the IP if they where just going to start from scratch. If that was the case they would have been better off just creating a Japanese/Samurai setting for Genesys