jhaelen said:
kroen said:
Not fun? "fun" is a relative factor. Some players would enjoy the challenge. Others that have found the game too easy even with all the expansions would bless the change.
I guess it depends what kind of player you are.
Well, how do you feel about an AO with a doom track of two that will devour all investigators when Final Battle starts?
That would definitely be a quite challenging AO, wouldn't you agree?
Now the question is: Do you believe you'd enjoy playing against such an AO? I mean, you'll certainly agree that it's beatable.
The way I see it (and this is of course where opinions may vary), if everyone is cursed for the entire game without any chance to get rid of it, you'll routinely fail at everything. With only a one in six chance to get a single success you'll have a difficult time to succeed at any skill check, regardless if you have to make one due to encounters or combat. Anything requiring two or more successes will become pretty much impossible.
This is worse than having all skills halved (since you usually can get a blessing). The only way to win against the AO would be an incredible streak of luck. Where's the challenge? There's no strategy involved. You can't hoard clue markers since you won't survive encounters, you can't trade monster markers for anything since you can't beat them and you can't trade gate markers since you won't succeed at closing gates. Did I miss something?
If you'd allow for the possibility to get blessed, thus lowering the difficulty for the blessed investigator to the level of a normal game, it would be a lot better. You'd have something to look forward to, a potential strategy to avoid eternal suckage.
As it is, I can only imagine one strategy: get all of your investigators devoured as fast as you can.
You know what? You are absoultely right and you just gave me a great idea of to how to revise him: (notice I also chaged the start of battle)