Fly Casual X-Wing Simulator

By s1ickrick, in X-Wing

A few things here :

- Automated Target Priority Asks for Range 0 targets to be fired at

- I was stuck when it asked me if I want to keep my calculate for next turn. I would put it sutomatic.

FYI

Underslung Blaster doesn't take into account target synchronizer.

Any idea when Repulsorlift Stabilizers will get added? I want to try the gunships out but the funky maneuvering going to take some serious practice.

They're in.

Thank you Sandrem for all the work.

Underslung Blaster Turret is consistently adding range 1 bonus. It should not.

Edited by skotothalamos

Tried ion bombs on two v wings with delayed fuses. No problems on the first bombs but the second with fuses never detonate. Game continued as normal and no error message.

Game crash (sorry i didn't capture the error message) while resolving "Explosion with Wings" and expose a Direct Hit that destroyed the Fireball.

Problem with Cikatro Vizago... (Other than the one FFG created).

1. Cloak Z1. Quad selects Z1, swaps Cloak to Z2.

2. Cloak Z2. Quad selects itself, swaps DMS to Z2. Crash.

Selecting the Quad 1st, instead of Z2 may have contributed....

wZV4MdZ.jpg

Shaak Ti saving Ani's evade. Computer says no.

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I couldn't find the "Independent Calculations" modification. Thanks for your hard work!

Few tweaks to report here and there :
Extreme maneuver count as a purple action, when really it should be the original action color, using a different template (for example, inside Fly Casual kylo can focus, extreme maneuver hard boost, and since the game counts it as purple, he can still do a barrel roll. Normally, this boost would be red and still give him a stress token, plus cost a force.)
Ayla Secura in the ETA 2 can use her ability in a range 1 bubble around here, as opposed to only in her front arc like it should be.

Also, I've had a really hard time procing both Anakin and Obiwan abilities in the ETA for both of them. I have a sneaking suspicion that Fly Casual count the ship themselves for the number of friendly ships around, as opposed to only *Other* friendly ship, like it should. but maybe i'm just bad a gauging distance :P

Thanks for all the work on the rest of the update, it's been really nice to be able to play all the newest ship lately, and with less physical play, Fly Casual becomes my go-to test run for any janky list.

17 hours ago, Brother Fett said:

I couldn't find the "Independent Calculations" modification. Thanks for your hard work!

The game is in development, not all new content is added yet.

If you want to see release of new content sooner - consider Patreon support: https://www.patreon.com/Sandrem

Hello Every one- what are the best lists that you have found for the AI, to give you the a good game? my go too's are FOCHO or Luke + 3 wookies 2 with hull.

Sandrem thank you for all of your work and all of the other devolpers

1 hour ago, egudmunson said:

Hello Every one- what are the best lists that you have found for the AI, to give you the a good game? my go too's are FOCHO or Luke + 3 wookies 2 with hull.

Sandrem thank you for all of your work and all of the other devolpers

5 inquisitors with foresight

3 hours ago, Amc879 said:

5 inquisitors with foresight

5 Black Sun Aces

2 hours ago, Antipodean Ork said:

5 Black Sun Aces

Lists like this are generally tougher. They're built IRL to do the sort of thing the AI can handle, so don't lose much efficiency doing boneheaded actions, like not boosting out of arc.

Its much harder now they focus on damaged ships as well, Kihraxz can turn quite sharply and soak some obstacle collisions.

I quite like the 3x T-70 Resistance salad. It's similar, a bit more interesting but not quite so suited to crash and bash.

Higher Init Rebel jousters are nice early game test. Then they start not boosting out of your kill boxes and dying.

Actually despise FOcho. The AI makes it so ugly. 6 ships is about the most I can put up with, before chaos theory takes over.

I've been having some instances where ships are overlapping bases and able to fire on one another while doing so.

Also, when I use the ETA's intuitive controls and then into an extreme maneuvers turn, it is only charging one force instead of two.

And I want to second that ETA Anakin and Obi's abilities are not working correctly. I also suspect that it has to do with them counting themselves. It will also ask sometimes and have no effect when I select the effect.

Lastly, I noticed the ETA Anakin gets access to patience instead of hate.

Also, a couple cost errors:

  • Patience costs 2 instead of 1
  • R4-A7 costs 3 instead of 2
  • Tractor Beam costs 4 instead of 1
  • Weapon Systems Officer costs 7 instead of 1
  • "Hawk" LAAT is 54 instead of 55
  • "Hound" LAAT is 50 instead of 52
  • 212th Battalion Pilot LAAT is 49 instead of 52

You can turn on a setting to allow for lists over 200, so you can always stack the AI against you more if needed.

8 crackshot mining guild ties is pretty good. Doesn't take damage over rocks. Now that crack is 3, a few would have to not have crack shot, but like I said, you could always just have the list go over 200.

Edited by HanScottFirst

Very much enjoying the latest version, with the inclusion of eta-iis!

Just to flag up:
Adding a targeting computer (mod slot) on the eta-ii still only gives the option of a purple target lock.
Brilliant evasion appears as a defence roll option when only one eyeball is rolled, and doesn't appear when two are rolled.

Extreme manoeuvres equipped on tie silencer Kylo Ren, when used for the autothrusters action seems to cancel stress being taken.

Thanks for the excellent work on this

Found a small error: I noticed that none of the First Order TIE/ba have Talent Slots when they are all supposed to have one.

Ty for a great little piece of software.

On 12/4/2020 at 6:48 PM, HanScottFirst said:

You can turn on a setting to allow for lists over 200, so you can always stack the AI against you more if needed.

8 crackshot mining guild ties is pretty good. Doesn't take damage over rocks. Now that crack is 3, a few would have to not have crack shot, but like I said, you could always just have the list go over 200.

8 Marg Sabl Closure Mining Guild TIEs will be the new hotness. Like crackshots, except no limited to bullseye and reusable.

On 12/4/2020 at 6:24 PM, dherve10 said:

Also, a couple cost errors:

  • Patience costs 2 instead of 1
  • R4-A7 costs 3 instead of 2
  • Tractor Beam costs 4 instead of 1
  • Weapon Systems Officer costs 7 instead of 1
  • "Hawk" LAAT is 54 instead of 55
  • "Hound" LAAT is 50 instead of 52
  • 212th Battalion Pilot LAAT is 49 instead of 52

If you're going to claim there are cost errors, you may want to check against the latest point updates, first:
https://www.fantasyflightgames.com/en/products/x-wing-second-edition/

All of those costs are correct as per the November 2020 point update.

@dherve10 ’s numbers look correct from the 24 Nov points PDF

How do you open the window to capture the error for screenshots to help Sandrem out in identifying issues?