Fly Casual X-Wing Simulator

By s1ickrick, in X-Wing

I'm brain farting again. I can't seem to find Republic C-3PO to add to either the ARC or the R2-D2 Y-Wing.

Sandrem said there’s a bug with cross-faction characters.

Wht did you remove Leia crew for the Resistance?

Glitch?

2 hours ago, Croste said:

Wht did you remove Leia crew for the Resistance?

Glitch?

V

5 hours ago, Mistborn_Jedi said:

Sandrem said there’s a bug with cross-faction characters.

Is it just me or the AI calculation process (planing phase) is wayyyyy longer than before (on android) and PC (Windows).

Edited by Grouvy

any idea when the other fireball pilots & title will be added?

Looks like Vennie's ability of adding a Focus result when you defend always throws an error.

vennie.gif

4 hours ago, Grouvy said:

Is it just me or the AI calculation process (planing phase) is wayyyyy longer than before (on android) and PC (Windows).

Yeah Im not sure why can't you put down dials while the AI calculates. That would hide the "thinking" time and it's not like the decision will be impacted by this since you don't see eachother dials anyway.

I'd like to report that the R4 Astromech's card ability has been "removed", for a lack of a better term. It no longer grants a blue 2 turn on the T-65 X-wing, or 2 bank and 2 turn on the BTL-A4 Y-wing.
If this is part of the "R4 Astromech - behavior is updated." could someone elaborate on that please. Thank you.
If I'm in error, I apologize.

This latest release is pretty buggy. Keep posting what you find. It will get improved soon, as Sandrem is good about making fixes.

In the mean time, the last version (0.9.6) is still available and has been very solid.

Just a heads up! It looks like the devs added a hot fix to the 0.9.7 update >> 0.9.7.1.

7 hours ago, Force Majeure said:

This latest release is pretty buggy. Keep posting what you find. It will get improved soon, as Sandrem is good about making fixes.

In the mean time, the last version (0.9.6) is still available and has been very solid.

If you are on GitHub, it’s probably a better idea to put it there. It at least saves them the step of moving the issue from here to there.

It also helps to see if the issue is already reported, and you can see the status of the progress. But if you’re on GitHub, you already know this....


https://github.com/Sandrem/FlyCasual/issues

11 hours ago, Waldorf28 said:

Looks like Vennie's ability of adding a Focus result when you defend always throws an error.

vennie.gif

I got virtually the same thing while using Thane Kyrell's ability.
I also noticed that a choice window popped up, as it should be, since I, being the Thane's player, chooses the danger. Unlike in the past.

On 1/23/2020 at 11:04 AM, theBitterFig said:

I'm not asking for technical support, and I see there's a thread on it on GitHub, but I'm just leaving this here as an FYI for any other Mac users who happen to be on these forums.

https://github.com/Sandrem/FlyCasual/issues/2446

I'm also a MacOS user who can't get the new version to work (the old versions did, but that was also probably an older version of MacOS).

I'm going to tag @Sandrem into this because I think I've got something actually useful to add: the issue isn't with the latest 0.9.7 build of FlyCasual.

When it didn't work for me on MacOS, I redownloaded the old 0.9.6, which had worked for me before. However, now when I attempt to open it, I get the same "FlyCasual Cannot be Opened" warning as the new one.

I think it's really safe to say that this isn't an issue with anything Sandrem and the FlyCasual team have done, but that Apple has changed the security protocols for running strange apps downloaded off the internet.

You're all good, and thanks for the program.

//

Also, to anyone on these forums who has this issue on MacOS, there appear to be some resolutions within the above GitHub thread, so check those out.

I got it to work after... well, two tries, but still.

source.gif

Edited by theBitterFig

Quickdraw's ability won't trigger if the mobile arc is facing the rear. :(

0.9.7.1 is massively laggy on android, list building is essentially impossible, game also stalls for like a minute on crits. Seems to be an image loading problem, faulty adresses maybe, something to do with the name change.

17 minutes ago, Cerebrawl said:

0.9.7.1 is massively laggy on android, list building is essentially impossible, game also stalls for like a minute on crits. Seems to be an image loading problem, faulty adresses maybe, something to do with the name change.

Can confirm. Crits are quite impressively long, and AI is properly slow.

Also loading "random squads" fails most of the time.

Mine is working on android but the AI takes a very long time to calculate its dials. Torani kulda's ability doesn't seem to be activating Jostero's ability anymore.

Hello.

I just want to point out that the timing of mines and delayed fuse is incorrect. When dropping a mine directly on a ship, you should be able to choose to fuse it or not to prevent the explosion. In the simulator, the mine explodes first, then you have the choice to put the fuse but the mine is already gone.

Edited by Ximatique

Some bugs I've found

1) R4 Astromech no longer functions.

2) Fireball ship ability hasn't been implemented

3) Republic Chopper (Astromech) Is STILL not interacting with Anakin's ability correctly.

4 hours ago, Mward1984 said:

1) R4 Astromech no longer functions.

2) Fireball ship ability hasn't been implemented

These are both working correctly for me on PC.

38 minutes ago, Mistborn_Jedi said:

These are both working correctly for me on PC.

I tested with every Rebel ship with an appropriate Astromech slot. No extra blue anywhere on the dial. This is from a fresh install with the old folder deleted.

He may have changed the implementation. Dial shows as white, but it executes as blue (I think with a notification).

19 minutes ago, Mistborn_Jedi said:

He may have changed the implementation. Dial shows as white, but it executes as blue (I think with a notification).

Tested it, that is what was happening. Thanks for the help.

AI firespray (only tested Boba Fett) is doing white reinforce actions.