Fly Casual X-Wing Simulator

By s1ickrick, in X-Wing

Thank but I've got this bug :

Edit : After a new game without any X-Wing, the work good ! Look like Servomotor S-Foil have a problem.

190628010258892881.png

However keep the good job, love your software ! :)

Edited by Arkanta974

Confirm the S-foil issue is occurring with the T-70's as well.

Plus getting an error with the transport Pods

RosePodError.jpg

Just tried the 0.9.1 version this morning, and I got a bug when playing against Luke with the force. No maneuvers were done, ships with initiative higher then Luke's (in my case, Wedge) didn't move for all the game.

Maybe a s-foils problem, like the 2 others posts...

Edited by Silver_leader

Thank you for bug reports. I will check - maybe hotfix is needed.

Contraband Cybernetics seems unhappy whether you choose to trigger it or not.

I seem to be only allowed to upload 100k images so can't do a screenshot!

Edited by Waldorf28

Another one : 190628061301680159.png

When I don't use Anakin Ability I've got this.

Confirmed Contraband Cybernetics issue. First time prompted to use it on Dengar I refuse and it breaks the game.

pN0bJwn.png

IG-88D's ability causes a game crash if I just do the 3 S-loop.

8 hours ago, Tyhar7 said:

Confirm the S-foil issue is occurring with the T-70's as well.

Plus getting an error with the transport Pods

RosePodError.jpg


Hi @Tyhar7, I'm one of the part-time contributors to the project. Do you remember what was in your list, what was in the AI list, and what led to this crash? I've opened an issue ( https://github.com/Sandrem/FlyCasual/issues/1990 ) to track this, but haven't been able to reproduce the problem yet.

Getting the same crash if s-foils are involved

Capture.JPG

Looks like Wedge double triggers also.

Wonder if all triggered abilities are doubled.

Contraband Cybernetics no longer throws an error but it only works once.

If you recharge it with Jabba the Hutt it doesn't work on any subsequent turns - you are not asked if you want to use it, you are told you have illegally selected a red manoeuvre and you can't perform actions.

New patch seems a lot more stable. Thanks for the quick turn around. Great job getting all this content in.

Just something I noted, Resistance Transport pod seems to be missing it’s 3k turn.

Suspected bug:

Latest version of this game appears to be making my day noticeably shorter. I am sure I had more hours of daylight before I installed this.

One thing I noticed is the Ai will reroll defense dice with Elusive even if they rolled an evade on their one agility die. Check the Stele/Feroph/Black Squad AI list.

I also noticed Han Solo (rebel pilot) seems to always use his ability to reroll even if he got all evades already in his defense roll, often leading to a worse evasion.

Found a bug.

The game tells me the TIE Fighter is within range of the Firespray:
bug-range-1.png

However, it doesn't allow the Firespray to shoot at the TIE Fighter:

bug-range-2.png

I do believe that happens because the shot is going through an asteroid.

20 minutes ago, Vector Strike said:

Found a bug.

The game tells me the TIE Fighter is within range of the Firespray:
bug-range-1.png

However, it doesn't allow the Firespray to shoot at the TIE Fighter:

bug-range-2.png

I do believe that happens because the shot is going through an asteroid.

Yeah that particular bug happens often when shooting trough certain object, either asteroid, friendly ships, enemy ships touching you, etc.

When you measure distance - the game measures normal distance between ships.
But when you try to shoot - the game measures distance to the nearest point of enemy ship in arc of attaker. Sometimes this distance is more than normal distance between ships.

To avoid misunderstanding, I plan to change message to something like "distance between ships is X, distance inside front arc is Y, not in rear arc".

Thanks for the update but also getting this error with Miranda plus Sabine crew when a ship is hit with the bomblet generator.

On 6/28/2019 at 6:01 AM, Arkanta974 said:

Thank but I've got this bug :

Edit : After a new game without any X-Wing, the work good ! Look like Servomotor S-Foil have a problem.

190628010258892881.png

However keep the good job, love your software ! :)

Here's another instance of that not legal target bug:

Screenshot-2019-07-02-at-08-12-50.png

Anyone try 6 TIE SFs? (4 with FCS, 2 naked)

Ugh. SO many arcs. I've yet to beat it.

The list I like to test myself against is 5x Kihraxz Cartel Marauders with Dead Man's Switch.

So many 3 dice attacks, and you're punished if you close for the kill. If I can't beat that I know my list needs work.