I already told this i think, but again:
Wow, so many thanks, this simulator is so Great! Thank you so much, It already gave me hours of great entertainment. You are fantastic!
I already told this i think, but again:
Wow, so many thanks, this simulator is so Great! Thank you so much, It already gave me hours of great entertainment. You are fantastic!
remotes are horrid. Both of them, for separate reasons.
Here's what I forced myself to do for the upcoming version of vassal. Thankfully, they don't seem to be much present in tier-S lists, or even tier-A lists so people haven't banged on my door to make me release this ASAP.
Probe relocation:
Buzz Swarm:
Definitely impossible to manage under a keyboard shortcut paradigm - it absolutely needs a mouse to make it quick and pleasant.
Edit - more reasons, as if it wasn't enough:
-You have to think how to trigger overlap events as they are launched/dropped. They don't act the same way
-You have to think about a ship's final location or movement template as it overlaps after a movement
-You have to think about its range to an exploding bomb because it was ruled they can be damaged/destroyed from it
-You have to think about preventing, or at least offering a visual cue that some relocation positions are illegal
FINAL VERDICT: very disheartening to work on as you know from the start it won't get much play time.
Edited by Mu0n729
Thanks Mu0n729, I'll admit my coding background is minimal so the chances of getting it to work are pretty slim if they're as complicated as they sound. Mayhaps I'll try sumat easier first... we'll see.
Just noticed the Skakoan Ace (Belbullab B-22) is missing its Talent slot
That ship's dial also has no 1 straight, but in the game it has
Edited by Vector StrikeThere is a bug where if you try to use Ketsu Onyo´s pilot ability (tractoring a ship at range 1 in primary/mobile arc) and there is not an eligable ship, the game gets stuck and you cant proceed.
Thanks so much for making this, Sandrem!
I haven't had a chance to try out 0.8.2 but has anyone had any luck using Boba Fett crew?
I've only put him on Emon Azzameen and every time, I have to quit the game because I won't be allowed to place the ship.
42 minutes ago, Force Majeure said:Boba Fett crew?
This card has a bug, don't use it until next update.
Edited by SandremAnother bug I found: Scum astromech R5-P8 will always make you take a crit. The check for crit on reroll process must be wrong. I did notice that in all the cases where it gave me a crit I had otherwise rolled one, but it wasn't on the R5-P8 reroll.
Made me sad when Dengar rerolled 3 blanks into blanks and took 3 direct hits for his trouble
Do you guys need a better sound library? There's a
lot
of incorrect sounds and I can easily get the sounds you'd want. Like. I have access to a
LOT.
Because seriously hearing Vultures use TIE sounds
drives me crazy.
I'm happy to help.
1 hour ago, Captain Lackwit said:Do you guys need a better sound library? There's a lot of incorrect sounds and I can easily get the sounds you'd want. Like. I have access to a LOT.
Because seriously hearing Vultures use TIE sounds drives me crazy. I'm happy to help.
Sure. You will save us a lot of time, if you will provide sounds in following format:
ship - list of sounds of movement - list of sounds for shots
Also sounds for droids and systems can be useful too.
6 hours ago, Sandrem said:Sure. You will save us a lot of time, if you will provide sounds in following format:
ship - list of sounds of movement - list of sounds for shots
Also sounds for droids and systems can be useful too.
Sure, yeah. I'll see what I can do then. PM me for my Discord so I can share the files more efficiently.
Ya'll need a better sound library so I'm very very happy to help.
3 hours ago, Captain Lackwit said:PM me
>> Captain Lackwit cannot receive messages.
1 hour ago, Sandrem said:>> Captain Lackwit cannot receive messages.
Weird. I'll send.
Does/Can the simulator calculate MOV (Margin of Victory) points?
1 hour ago, Force Majeure said:Does/Can the simulator calculate MOV (Margin of Victory) points?
No. In plans.
Let me extend my sincerest thank you for creating such an excellent application. I believe that Fly Casual is extremely valuable to the x-wing community.
I have encountered this bug before and only now was able to get a screen shot. Often times the application sees a target as either out of arc or out of range when it is not. Here is a screen shot of what I've been encountering. Biggs (far right X-wing) is being told that Vader is not a legal target.
Thank you again for everything that you do.
1 hour ago, markrivett said:Let me extend my sincerest thank you for creating such an excellent application. I believe that Fly Casual is extremely valuable to the x-wing community.
I have encountered this bug before and only now was able to get a screen shot. Often times the application sees a target as either out of arc or out of range when it is not. Here is a screen shot of what I've been encountering. Biggs (far right X-wing) is being told that Vader is not a legal target.
Thank you again for everything that you do.
I get this as well. It's not that often but it does happen.
1 hour ago, markrivett said:Let me extend my sincerest thank you for creating such an excellent application. I believe that Fly Casual is extremely valuable to the x-wing community.
I have encountered this bug before and only now was able to get a screen shot. Often times the application sees a target as either out of arc or out of range when it is not. Here is a screen shot of what I've been encountering. Biggs (far right X-wing) is being told that Vader is not a legal target.
Thank you again for everything that you do.
I get this a lot too. I think it happens most often when closest-point-to-closest-point is outside of arc (as in this case).
44 minutes ago, Darth Wrath said:I get this as well.
42 minutes ago, ClassicalMoser said:I get this a lot too.
Sorry, but this doesn't help me even a bit. I need steps that allow me to 100% reproduce this bug or at least screenshots to find a missing step by myself.
I already know that bug appears sometimes when line of shot is drawn from edge of arc, and there is a ship between attacker and defender. (In this moment game disables collision detection for all ships except attacker and defender, then creates a ray along the edge of firing arc to try to hit the defender's collider - and ray must ignore ship between them.) But when I try to reproduce this situation - everything is correct. So some additional steps are required.
Please, if anyone will encounter this bug - stop the game, then send me file "%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\Second Edition\Replays\LastReplay.replay" with description what ships have this problem. I hope that I can reproduce this bug in that replay.
20 minutes ago, Sandrem said:Sorry, but this doesn't help me even a bit. I need steps that allow me to 100% reproduce this bug or at least screenshots to find a missing step by myself.
I already know that bug appears sometimes when line of shot is drawn from edge of arc, and there is a ship between attacker and defender. (In this moment game disables collision detection for all ships except attacker and defender, then creates a ray along the edge of firing arc to try to hit the defender's collider - and ray must ignore ship between them.) But when I try to reproduce this situation - everything is correct. So some additional steps are required.
Please, if anyone will encounter this bug - stop the game, then send me file "%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\Second Edition\Replays\LastReplay.replay" with description what ships have this problem. I hope that I can reproduce this bug in that replay.
Thank you. I'll be sure to do that next time.
I know this probably still doesn't help but I've run into the issue when there wasn't a ship in between before. My suspicion was that Arc is drawn strictly based on closest point to closest point. When that closest point falls outside of arc the program sees the ship as outside of arc even if another point on the ship may be inside of arc. Of course, this may be wrong. I'll send you the replay as soon as this happens again.
2 hours ago, Sandrem said:Please, if anyone will encounter this bug - stop the game, then send me file "%userprofile% \AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\Second Edition\Replays\LastReplay.replay " with description what ships have this problem. I hope that I can reproduce this bug in that replay.
I was able to reproduce this issue with vulture droids. I have attached the .replay file and image.
Please PM with address if you need me to email the .replay file.
UI for skin selection is Squad Builder, work in progress:
8 hours ago, Sandrem said:
Sorry, but this doesn't help me even a bit. I need steps that allow me to 100% reproduce this bug or at least screenshots to find a missing step by myself.
I already know that bug appears sometimes when line of shot is drawn from edge of arc, and there is a ship between attacker and defender. (In this moment game disables collision detection for all ships except attacker and defender, then creates a ray along the edge of firing arc to try to hit the defender's collider - and ray must ignore ship between them.) But when I try to reproduce this situation - everything is correct. So some additional steps are required.
Please, if anyone will encounter this bug - stop the game, then send me file "%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\Second Edition\Replays\LastReplay.replay" with description what ships have this problem. I hope that I can reproduce this bug in that replay.
I posted a screenshot of it in the past but didn't know about replay file. I'll be sure to grab it next time I encounter the issue.
Thanks for all your hard work!