Fly Casual X-Wing Simulator

By s1ickrick, in X-Wing

21 hours ago, Force Majeure said:

In the table top game Tractor beam gives you the option to move your opponent, or leave him where he (because it is a "may") is and reduce their agility.

Currently, Fly Casual doesn't give you the choice to leave the ship where it is. That could have possibly resolved @Cannon3 's situation if it was an option.

365thEu.jpg

I thought the same on Saturday. You can click on the button in the bottom right, skip/ok, and you'll move on without moving them :)

Anyone playing tonight, I’m online just pm me

Is anyone on there right now? I just had to drop. There was a glitch. i tried to do advanced sensors target lock, and nobody was in range, so then it glitched and I had to skip, and then it made my move, but still said I had to move. Hope nobody was offended since I had to drop.

3 hours ago, tron999 said:

Is anyone on there right now? I just had to drop. There was a glitch. i tried to do advanced sensors target lock, and nobody was in range, so then it glitched and I had to skip, and then it made my move, but still said I had to move. Hope nobody was offended since I had to drop.

We are all use to bugs, they happen so don’t worry about it

im online if anyone is down for a game, just pm me

My home's Internet has been out most of the week. I would have battled you all if i could. (Posted from my phone).

https://imgur.com/a/HzBXx

Would like to report an AI enemy shooting at my ship beyond range 3. I clicked on Soontir Fel right as the combat phase started, not sure if that had anything to do with it.

Anyone wanna play? I'll be on for about an hour

I tried to join a game tonight for the first time. It just sat with a blank background for about 5 minutes, so I quit. Sorry, I'm not sure how to bring the log on the screen and can't find a log file anywhere.

That happens to me sometimes as well, usually me and whoever I'm playing with just switch who makes the room, and usually that works.

Every game I have my opponent rage quits.

I was just playing against someone with trip wookies. I did not rage quit, I had to quit cause target lock broke the game again. i wish i knew how to program so i could help with this game.

16 minutes ago, tron999 said:

I was just playing against someone with trip wookies. I did not rage quit, I had to quit cause target lock broke the game again. i wish i knew how to program so i could help with this game.

Lol. That was me playing the triple wooks. So I stand corrected with the rage quitting.

1 minute ago, Pooleman said:

Lol. That was me playing the triple wooks. So I stand corrected with the rage quitting.

Very sorry, dude. i would advanced sensors, and then i would try for the target lock and it would be out, and i would get a network crash window. I would advance, but it would hang on my movement. We were having a good game the 2nd time.

As I see after week since release of 0.4.3.1, almost all old network bugs are gone, but new critical bug appeared - multiplayer crashes when player fails to acquire target lock / perfrom boost or barrel roll. Also upgrade "Advanced Sensors" causes critical bugs even in offline game mode.

I will release 0.4.4 in a few days with fixes and a bit of features/content that I planned for 0.5.0

Edited by Sandrem
19 minutes ago, Sandrem said:

As I see after week since release of 0.4.3.1, almost all old network bugs are gone, but new critical bug appeared - multiplayer crashes when player fails to acquire target lock / perfrom boost or barrel roll. Also upgrade "Advanced Sensors" causes critical bugs even in offline game mode.

I will release 0.4.4 in a few days with fixes and a bit of features/content that I planned for 0.5.0

Let’s keep funding Sandrem. He’s doing great work.

Edited by Pooleman

I was wondering about sensors as I was tinkering with a build that involved it today and it gave me that bug. I see Sandrem is already on top of it.

11 hours ago, Pooleman said:

Let’s keep funding Sandrem. He’s doing great work.

Agreed. I haven't made it to a table in well over a year. I've got a pile of ships in unopened boxes. The AI isn't very challenging right now, but it's still fun to try out different lists.

10 minutes ago, cmumma said:

Agreed. I haven't made it to a table in well over a year. I've got a pile of ships in unopened boxes. The AI isn't very challenging right now, but it's still fun to try out different lists.

You can pm me if you want to get on for a game. I can play in the evening. I work at a government installation and all of the computers are very restricted so I can’t install the software needed to play. I wish I could play on iPhone.

2 hours ago, Pooleman said:

You can pm me if you want to get on for a game. I can play in the evening. I work at a government installation and all of the computers are very restricted so I can’t install the software needed to play. I wish I could play on iPhone.

Sounds good. I have a 10 month old baby, so gaming time is limited. I'll definitely ping you if I get some time to play in the evening. Thanks-

When in the planning phase, if you are stressed, you can’t choose a red manoeuvre. This stops Contraband Cybernetics from working to its full potential as it allows you to perform red manoeuvres but doesn’t trigger until the ship activates.

Thanks for the effort you put in to this!

1 minute ago, Alarum said:

When in the planning phase, if you are stressed, you can’t choose a red manoeuvre. This stops Contraband Cybernetics from working to its full potential as it allows you to perform red manoeuvres but doesn’t trigger until the ship activates.

See "Controls" in main menu.
You can see all maneuvers (with red maneuvers if ship is stressed) if you hold CTRL when select this ship.

Loving the new content! LWF, Spec Ops title, Unguided Rockets... etc. My Imps have never been happier.

All the thanks I can muster are winging their way to you, Sandrem.

I have a few notes, all against the AI. I haven't tested these in too many different builds, so if any other users can confirm/deny, it'll hopefully be useful.

Still getting some red text errors when Kylo crew triggers, possibly only happening when it's triggered the same turn... (Riding with with a Mangler equipped Boba :D). No screen grab though. Sorry, not particularly helpful.

Also on Boba, Gunner crew didn't trigger correctly. Failed to trigger on several missed attacks, then DID trigger after a successful attack with an HLC. Ouch, poor AI Glaive pilot...

Tomax Bren + Adrenaline Rush didn't seem to work. He was still stressed on every red move. Didnt see a prompt to use/discard AR or anything...

Operation Specialists focus tokens didn't go away at the end of the turn. Had Jonas giving them to a couple of Cutlass Squad Pilots. They ended a few games with 7 or 8 foci between them, lol. (Yes, twin Punishers making it out alive! Bless you, AI...)(No, I wasn't taking advantage of the super optics!)

R5-K6 was allowing me to spend the regained TL on the same attack, for Norra's ability. Not gonna lie, that's a lovely thing, but it's not really fair play :D

Cloaking on Whisper works great but there's an additional decloak prompt on there which was a bit confusing at 1st. Might be connected to Adv CD. Possibly, the second decloak, if clicked 'yes' negates the after firing recloak... Not sure, it was very confusing!

Please note, these aren't complaints at all, just trying to be helpful. I'm REALLY enjoying this latest edition, there's so many options now and it's running great. Top props.

Edit. Random AI squad is a brilliant addtion btw. Though triple Poon/Autoblaster Scurrgs are mean!

Edited by Cuz05

WHY HAVE I NEVER LOOKED AT THIS THREAD BEFORE?!?!?!?!?!?!?

Thank you so much! This is awesome! Simple, easy to download and use. Already played two games with it, can't wait to try it out with a friend. Thank you!

1 hour ago, Cuz05 said:

I have a few notes...

Thank you for the information. Some problems are already known, I will check another ones.