With regards to Training... it's a neat idea but I think I can see why you're not too happy with it. Would doing something such as adding/removing boost/setback dice be more in-line with what Genesys tries to accomplish? Maybe a success is one boost, a crit is 2 and three advantages are one boost? And maybe if we could use it as an expansion to any task related to what we trained with the advantages would be used up much faster. For example, if you train with your Ranged (Light) skill, you could use the boost to investigate the aftermath of a gunfight - seeing what the survivors were armed with, what weapons were used, what tactics the side employeed, etc. Likewise, if you you spent your training on tech-use (specifically repairing), you could use the boost when talking with Techpriests, or investigating machines, or even perception checks related to machines you were working with, etc.
Just an idea - I am not sure if that design would fit your vision.
Edited by QuirkyAI