RayGuns said:
VolksCamper said:
Redesigned hedgerow map sections (hedges along hexsides instead of in middle of hex),hex tiles with edge stone walls
I was actually shocked a little that they didn't run hedges along hexsides. When the Normandy expansion came out, that was one of my biggest complaints. Also by using hexsides, they can introduce fences and walls. But currently, they way they do things is that each "hex" is a terrain type.
As for limiting the number of units that can perform a Combined Fire, I actually like this. Limit number of units in a Combined Fire attack to 2 units for green or untrained troops, 3 units normal or regular troops, and 4 for veteran or elite troops. Though, I would still make a Combined Fire attack one action regardless of the number of units that participate. That way it doesn't mess up the game mechanics. Also if you only have two actions per turn, how would you fire three units in a Combined Fire?
Well, IMO, the reason to have each unit in a CF have to be given a fire action, is because each unit is essentially doing the same thing they would be doing if firing separately at the enemy unit targeted. CF is just a way of speeding up the process of rolling dice by making it a single attack die roll.
But even limiting CF still does not prevent the inevitable overkill problem that is a result of having a turn concluded only when ALL the units of each player have been fatigued or in Opfire.. This causes some odd tactics,like player with extra units, can move trucks first, expending several actions, forcing the opposing player to have to waste some actions, or place units in OP fire mode. Its called the "cannonfodder" tactic, and it is similar in respects to the PanzerBlitz oddity of trucks being allowed to spot and to block enemy combat units.
Memoir 44 game avoided this by using the card system for ordering units each turn, and only a very few cards allow for the player to move nearly all his units in a single turn. So in games with one side having 2 to 1 superior numbers or more, there is a still a reasonable chance for the lesser force player,because the card system introduces a kind an ebb and flow.
I have been using Memoir 44 cards now, and with a few optional rules for defining units and movement/combat values, I have converted my Tide of Iron into a kind of game similar to M44 Breakthrough expansion. It is easier, has more types of units, and trucks and halftracks are "attached" which converts a unit into a motorized or mechanized unit.