Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

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Edited by Rabobankrider

@Rabobankrider what was the difficulty to attack these guys again?

13 minutes ago, Shlambate said:

@Rabobankrider what was the difficulty to attack these guys again?

They’re Adversary 1.

22 minutes ago, Tramp Graphics said:

They’re Adversary 1.

Thanks, so does Kattadik go first or do you want Zoroku to try and go for the guy on you? All Zoroku needs is 4 results one being a success and your guy is down.

17 minutes ago, Shlambate said:

Thanks, so does Kattadik go first or do you want Zoroku to try and go for the guy on you? All Zoroku needs is 4 results one being a success and your guy is down.

He’s mine . ?

Dual wield lightsaber/ ancient sword : 2eA+2eP+2eD+1eC+1eS 3 failures, 3 advantage
a-s-a.png a-a-a.png p--.png p-s-a.png d-f.png d-f-f.png c-f-f.png s-th.png

sa-wing and a miss! But I’ve got three Advantages out of it anyway. I’all use them to force him to drop his weapon.

Take him down.

He gets to hit you first.

Want to pass a boost?

Wait you have a free maneuvers? Aim damnit! @Tramp Graphics

Edited by Shlambate
2 minutes ago, Shlambate said:

He gets to hit you first.

Want to pass a boost?

Wait you have a free maneuvers? Aim damnit! @Tramp Graphics

Yeah, but without a weapon , how much damage can he do? ?

4 minutes ago, Tramp Graphics said:

Yeah, but without a weapon , how much damage can he do? ?

Aim to give Zoroku Boosts, or use those maneuvers don't just pass! We are outnumbered we need every advantage.

Just now, Shlambate said:

Aim to give Zoroku Boosts, or use those maneuvers don't just pass! We are outnumbered we need every advantage.

Well I did use one to move back out of melee range. Kataddik aiming now would be pointless. However, I will use it to enter a guarded stance (F&D page 207) hitting the enemy with a setback and giving Kataddik another +1 to his melee defense.

Did you take the maneuver last turn? Didn't you take two attacking the commando? You couldn't have moved last turn.

Just now, Shlambate said:

Did you take the maneuver last turn? Didn't you take two attacking the commando? You couldn't have moved last turn.

I took one maneuver to leap into engaged range from short range. Then the free one from that threat after I got hit to leap back out so you could heal me.

6 minutes ago, Tramp Graphics said:

I took one maneuver to leap into engaged range from short range. Then the free one from that threat after I got hit to leap back out so you could heal me.

Fair enough.

  1. @Tramp Graphics
  2. Sith Commando, soak 5, wounds 9/15, adversary 1, cortosis weapon and armour
  3. @Shlambate
  4. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour
  5. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour

I'll sort the ic post later. @satkaz and @Edgehawk , you can roll discipline for strain recovery, as you guys have a bit of a reprieve here.

@Vergence , do you have a particular idea for getting @KungFuFerret out of the ship or do you want to roll for an idea.

@AdvocatXD and @BeingofMortis , you've got a few options for looking around the place now, so it's however you want to carry out your investigation. :)

Using the deckplan, is there another dock (without the Sith shuttle) or a good spot to space jump back to the station? Otherwise, I guess I'll just sunder an ideal spot from the hull of the interdictor to get where we need to go.

Edited by Vergence
13 minutes ago, Rabobankrider said:
  1. @Tramp Graphics
  2. Sith Commando, soak 5, wounds 9/15, adversary 1, cortosis weapon and armour
  3. @Shlambate
  4. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour
  5. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour

I'll sort the ic post later. @satkaz and @Edgehawk , you can roll discipline for strain recovery, as you guys have a bit of a reprieve here.

@Vergence , do you have a particular idea for getting @KungFuFerret out of the ship or do you want to roll for an idea.

@AdvocatXD and @BeingofMortis , you've got a few options for looking around the place now, so it's however you want to carry out your investigation. :)

Sith Commando one was disarmed by Kataddik. That’s how I spent the three Advantages I rolled. So he doesn’t have his weapon.

Discipline [Strain Recovery] : 2eP 2 successes, 2 advantage
p-s-a.png p-s-a.png

2 strain down. Forgot if advantage could be used to reduce strain or not.

Edgehawk
Character Kai-wan
Campaign Revan's War
Description Strain recovery
Results 1eA : 1 success [1eA=S]
a-s.png

Copy pasta: link bbcode

(recovers 1 Strain)

15 hours ago, Rabobankrider said:

@AdvocatXD and @BeingofMortis , you've got a few options for looking around the place now, so it's however you want to carry out your investigation. :)

It would be a perception roll right? :huh: What would be the difficulty if so?

@BeingofMortis , unless you're looking for something specific it won't require a perception check. At this stage you guys have a number of options to proceed with. You can investigate the shuttles, or maybe the office or warehouse, or perhaps try talk to some workers or crew hands? Or if you have another idea that's viable as well.

I'm going to try sort ic posts for Wednesday when I have more time.

@Vergence , you could space jump out of a service hatch, that'd be your quickest way off the burning wreck, but you may need a pick up. Unfortunately the docking tube was destroyed with Svae was destroyed, but if you get onto the top of the ship you could make it to the scaffolding again. You could aim for the escape pods, that's a possibility if you want to try, but it's a bit of a way away, but might be possible with some good checks.

  1. @Tramp Graphics
  2. Sith Commando, soak 5, wounds 9/15, adversary 1, cortosis weapon and armour
  3. @Shlambate
  4. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour
  5. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour

@AdvocatXD , as you're the one asking the question it'll be a hard streetwise check with a setback because you guys do not luck subtle :p @BeingofMortis you can make an assist if you want to improve your odds.

@satkaz and @Edgehawk , if you guys want to make a post wrapping up the hanger combat, I'll set your next scene. As a heads up this is beginning to wrap up the session, so you won't have a huge amount to do at this moment.

@satkaz do you want to pick us up from the interdictor with us exiting the service hatch?

@Rabobankrider since the threat was generated and not specified how it was spent I'll use it give Zoroku a boost or two for free on his next hit?

You can add a boost to your next check if you want.

Lightsaber Check : 2eP+1eA+3eB+1eC+1eD+1eS 2 successes, 1 advantage, 1 Despair
p-s.png p-s-a.png a-a.png b-s-a.png b--.png b--.png c-d.png d-th.png s-th.png

Well Zoroku does 13 damage to the nine wound Commando and then there is the despair. After Soak its 8 damage so he's on his last legs. Well its two more Commandos then a PC Let me put a post.

Yeah, this was designed to be a tough fight. There's things like consoles in the room if you want to chuck those around with the force etc, unless you have other creative ideas going. :)